Bloody Trapland (PC) Review

By TJ 04.12.2017 1

Review for Bloody Trapland on PC

In a world where platformers like I Wanna Be the Guy and Super Meat Boy have gained a devoted audience thanks to their brutal difficulty, Bloody Trapland looks to join their ranks with unforgivably cruel gameplay that never forgets to offer a fair challenge. Hazards include, but are not limited to: spikes, pitfalls, moving platforms, homing missiles, and lava pits complete with fireballs. Luckily, friends and family can share in the misery together with an accessible multiplayer mode that makes the whole experience shine.

Bloody Trapland has a specific audience in mind, and is not for the faint of heart. First impressions invoke feelings akin to that of a children's game with bright, inviting colours. This friendly style creates a strong juxtaposition with the main theme, which is made clear on the first death: every mistake is ruthlessly punished.

Upon failing to clear a trap, the feline character explodes in a bloody fireworks show. Death comes often, but is designed to waste as little time as possible. This is done by simply respawning the character at the start of the level, as many times as it takes to finish.

All stages are confined to a single screen; there is no scrolling and no unexpected obstacles to cross. This helps with avoiding unpredictability immensely, and lends itself well to strategy. Players can stop at "rest areas," or safe spots between obstacles, and observe whatever it is between them and the level's exit. Due to this, the levels are all predictable in the sense that there are no surprises waiting off-screen.

Screenshot for Bloody Trapland on PC

In general, the pacing is well done. In the beginning, levels are relatively easy, giving players time to process new dangers. Armed with this knowledge from earlier levels, the difficulty naturally ramps up in a way that doesn't feel unbeatable. The difficulty comes from a combination of aspects: overlapping traps, demanding jumps, and puzzle solving by need of pathfinding amidst the chaos.

A single spike is simple to jump over, as well as jumping over a periodic projectile, or even avoiding a sawblade. However, jumping over several spikes, while jumping over bullets and ducking under a giant sawblade, very suddenly cranks up the difficulty. The mischievous placement of all these components feels inhumane, but looking into the design of each level shows meticulous detail.

The above scenario would only happen with well-defined openings in mind, and this is where finding a route comes into play. Depending on the interval that projectiles, sawblades, and periodic spikes are firing off, certain paths through the death become apparent. Finding these only requires patience and a keen eye. Of course, once a plan is formed, flawless platforming is the final step to overcoming any and all challenges that Bloody Trapland can conjure.

Screenshot for Bloody Trapland on PC

Aside from traditional jumping, jumps can be performed in mid-air as a means of reaching platforms that might be protected by spikes, walls, or other obstructions. There are a multitude of moments when this technique needs to be employed, and mastering it is fundamental to progress.

There are three main modes of play available: Adventure, Race, and Deathmatch. The bulk of the game exists in Adventure mode, which has multiple worlds, each with nearly a dozen levels. There are grassland, desert, and tundra worlds, to name a few, which all have unique identities.

The secondary modes, Race and Deathmatch, are more tailored to the multiplayer experience. Race is a time-attack mode that has a built-in scoreboard feature, while Deathmatch pits players against each other in grisly arenas, laden with traps. Both of them are available for local and online play, and due to Steamworks, matches with friends are a breeze to host or join.

Screenshot for Bloody Trapland on PC

Additionally, a level editor is available that is comprehensive and simple to use. Content can be shared between players, and only helps to further the replayability. This, alongside Race and Deathmatch are welcomed additions to an already complete experience.

For all the good that Bloody Trapland has, the main problem with it is inherent with the type of platformer it is. For anyone who finds difficulty discouraging, and failure frustrating, hardcore platformers such as this will not be enjoyable. For anyone who welcomes the challenge, there will come a time where a level demands too much. Whether that is a better plan, more patience, or worst of all, better coordination, it can be grating to fail a level repeatedly.

This title doesn't stray too far from the core mechanics of the platforming genre. Some might coin this as generic, but simple mechanics can prove to outshine convoluted ones. The focus adheres to what makes platforming enjoyable: navigating dangers while also rewarding skilful play. By keeping the controls and mechanics simple, there are less factors to dilute the experience.

Screenshot for Bloody Trapland on PC

Cubed3 Rating

Rated 8 out of 10

Great - Silver Award

Rated 8 out of 10

Bloody Trapland is a great example of a hardcore platformer that doesn't stray too far from the pack. Mechanics and gameplay are simple, but allow for the enjoyment of the genre to be the focal point. Level design is the most important thing in a platformer, and it is apparent that the pacing, difficulty curve, and actual composition of the levels is well done. Progress can be made in short bursts alone, as levels can take as little as thirty seconds to complete, or in longer spans with a group of friends. This arcade-like feel offers plenty of difficulty to even seasoned platformers, and many features that will entertain less experienced ones.






2D Platformer



C3 Score

Rated $score out of 10  8/10

Reader Score

Rated $score out of 10  0 (0 Votes)

European release date Out now   North America release date Out now   Japan release date None   Australian release date Out now   


We really should go back and play this again soon, our first playthrough was complete chaos.

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