Human: Fall Flat (Nintendo Switch) Review

By Athanasios 06.01.2018 1

Review for Human: Fall Flat on Nintendo Switch

It's weird how a lot of people find amusement in purposely "problematic" mechanics, with probably the most famous examples being Surgeon Simulator and, the favourite of yours truly, Octodad: Dadliest Catch. Due to its wonky protagonist, many might think that Human: Fall Flat is a novelty game such as those, but no; this is a physics puzzler first and foremost, therefore, the controls should definitely be better… amongst other things.

While undoubtedly not a real flaw, those who will want to know the "story" behind this strange marshmallow ragdoll man who wanders on the barren dreamlands of this title, should better take a look at a trailer or two, as there's no story in-game. Again, not a big issue, but it's something that could definitely breath some character into it all as, in all honesty, this has none. Take the clean, minimalist style of the maps, which starts off as surreal, but ends up feeling like pre-alpha level design - and why is there no music?

Screenshot for Human: Fall Flat on Nintendo Switch

If the lack of character was the only problem, though, this would be given a nice big break. Unfortunately, the part where it fails the most is the action section. A physics-based puzzler at heart, Human: Fall Flat has you doing all sort of stuff to reach the exit of each stage. There are levers to pull, crates to push on top of buttons, walls to destroy or climb, ropes to swing from, machinery to operate, and much, much more. Fun? Hardly…

The initial, and probably the biggest, flaw at hand is the controls. The hero moves like drunken toddler and, sadly, manipulates his environment as such. The reason is nothing more than the way he uses his tools of the trade: his hands. Each arm is controlled individually, à la Octodad, and by doing so you can push buttons, grab, carry, or push objects, and even climb… which, by the way, is the perfect example of why the controls are so terrible.

Screenshot for Human: Fall Flat on Nintendo Switch

In order to climb, the protagonist raises both of his hands, then looks as high as possible to raise them even more, then approaches the part he wants to climb on to, his hands "stick" to the surface, and, finally, he looks as low as possible to finally do the deed. This hand/camera co-ordination is hard to get used to, feels unnatural, and, most importantly, is a slow process. Furthermore, this is the "good" scenario, where everything works as intended, as the hands didn't stick to the wrong surface.

Screenshot for Human: Fall Flat on Nintendo Switch

For the sake of the argument, imagine the controls are mighty fine, excellent, and beyond comparison. The problem now is how unsatisfying the puzzles themselves are, especially when it comes to the challenge factor, as the only thing that makes Human: Fall Flat even remotely difficult is the previously mentioned controls and nothing more, as the solution is usually pretty obvious. In other words, it all feels like a chore, not an exciting brain exercise.

The last problem is the low replay value of this product. For starters, it is pretty barebones, with no alternative modes, no level editor, and, generally, nothing that will give anyone the incentive to keep on playing. It's possible to have a few hours of fun by co-operating with a second player, which definitely increases the enjoyment this provides - just note that you will need two whole gamepads, as using the Joy-Con is not an option.

Screenshot for Human: Fall Flat on Nintendo Switch

Cubed3 Rating

Rated 3 out of 10


Human: Fall Flat on Nintendo Switch is neither good if labelled as a purposely "bad" game, nor as a physics puzzler. Why? It is purely because the controls make things more aggravating than hilarious, and, secondly, due to how uninspiring the puzzles themselves are. That's why.


No Brakes Games


Curve Digital


3D Platformer



C3 Score

Rated $score out of 10  3/10

Reader Score

Rated $score out of 10  0 (0 Votes)

European release date Out now   North America release date Out now   Japan release date Out now   Australian release date Out now   


NostalgicG4mer (guest) 10.10.2018#1

This game isn't an excellent game. However this certainly isn't a bad game. Far from it. When I scoped your review score on Metacritic I was intrigued as to why you rated this title so low.

After reading your review, I agreed with a few points you made as to why the game isn't a good or excellent title. Such as low replay value and the lack of a level editing mechanic.

However I couldn't help to notice what you seem to complain most about is hiw difficult the controls are for you when you play. The wonky controls and the ridiculously funny way the avatar gets around each level is equal parts frustrating and satisfying. A sense of achievement is built around each obstacle. Completion of each level, inspires determination to overcome the next. This is where the game truly shines. This is also where you have sold the game short.

I can't help to think you've written this review based off of your own personal failures within the game. Had you been able to inspire determination within yourself and overcome the obstacles in each level, I would find it hard to believe your appreciation for the game would remain the same.

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