SSX Blur
SSX Blur (Wii)

Developer
EA
Publisher
EA Sports
Genre
Sport
Players
1
C3 Score
8
Reader Score (10 Votes)
9
8
9
Posted on 09.04.2007
Posted by Mike Mason (Mason)
Comments: 10
Reads: 3628
Tags:
SSX Blur, EA, EA Sports, Sport, Wii
Posted by Mike Mason (Mason)
Comments: 10
Reads: 3628
Tags:
SSX Blur, EA, EA Sports, Sport, Wii
Find out more
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The SSX series has been accumulating fans for years now with its challenging and arcade-y gameplay and over-stylized characters. Now, the series has come over to Wii – can it take advantage of the system’s features, or will it be sliding all the way to the bottom of the slope face first?
When EA announced SSX Blur, understandably many felt a little apprehensive about the series making its way to Wii. Afterall, with the system being touted as for people who had never played games before, how would a game like SSX, a franchise notorious for being one for the more hardcore of gamers, translate? Thankfully, EA have ignored the ‘simple games’ stigma that Wii has been subject to and even given it a bit of a kick up the behind (hopefully pushing towards the label disappearing) – SSX Blur is compromised for nobody.
Immediately it’s not difficult to tell that this game is one of the most challenging to be found on Wii to date, and thus it is probably a dream come true for those people wanting more of a challenge than the likes of Wii Sports and Wario Ware: Smooth Moves offer. The competition in all game modes is fierce, the track design can be vicious and the controls don’t help at all, and not because they are unwieldy. This is one game where the tutorial mode should be the first thing you’re clicking on…
As mentioned, the remote is given the task of controlling tricks, such as spins and flips. Flicking it to the left will result in an anti-clockwise spin and the opposite for a right flick, while an upward or downward flick gives a backwards or forwards flip respectively. This pretty much works all of the time, but there is a temptation to simply wave the remote around in the air during big jumps, which takes away any feeling of grace that could have been attributed to it. The nunchuk is also used for mid-air grabs (hold down Z while off the ground and twist the nunchuk in any direction), though this was one element of control that we did not like – each direction of nunchuk movement is supposed to be mapped to one type of grab, but we would do entirely different movements and get the same trick. It’s a letdown compared to the rest of the control, though shaking the remote and nunchuk to recover from a fall isn’t much better.
Immediately it’s not difficult to tell that this game is one of the most challenging to be found on Wii to date, and thus it is probably a dream come true for those people wanting more of a challenge than the likes of Wii Sports and Wario Ware: Smooth Moves offer. The competition in all game modes is fierce, the track design can be vicious and the controls don’t help at all, and not because they are unwieldy. This is one game where the tutorial mode should be the first thing you’re clicking on…
Indeed, it will probably take a majority of players a fair amount of time before they can grasp every aspect of the game’s controls, as they’ve all been completely re-done for Wii. The nunchuk is mainly reserved for movement, while the remote handles tricks. Acceleration and deceleration is controlled with the analogue stick. To jump, a swift upward motion of the ‘chuk is all that is needed. To carve (that’s ‘swerve’ to us non-snowboarding proles), the player merely has to twist the nunchuk left or right, with the analogue stick being used for a little extra control on the turn (though you can adjust how much motion sensing and how much the joystick are used, from entirely motion sensing to entirely stick). While this might sound straightforward enough, it actually takes some time to get used to as you have no central point of reference for movement as you would with an analogue stick, and for the first 10 – 20 minutes it feels like more of a nuisance than anything else. The less patient will switch to entirely analogue control before they are used to the default control, but we urge you to stick it out, as once you have grasped it it’s sublime, supremely smooth and instinctive. Going back to analogue controls feels alien.
As mentioned, the remote is given the task of controlling tricks, such as spins and flips. Flicking it to the left will result in an anti-clockwise spin and the opposite for a right flick, while an upward or downward flick gives a backwards or forwards flip respectively. This pretty much works all of the time, but there is a temptation to simply wave the remote around in the air during big jumps, which takes away any feeling of grace that could have been attributed to it. The nunchuk is also used for mid-air grabs (hold down Z while off the ground and twist the nunchuk in any direction), though this was one element of control that we did not like – each direction of nunchuk movement is supposed to be mapped to one type of grab, but we would do entirely different movements and get the same trick. It’s a letdown compared to the rest of the control, though shaking the remote and nunchuk to recover from a fall isn’t much better.
Gameplay
8
Carving is the best thing ever. It’s a shame that the rest of the control doesn’t quite reach the same levels, but the gameplay you know and love from past SSXs is in tact.
Graphics
7
Nice and clear with some good effects, such as motion blur, but nothing that Gamecube couldn’t do.
Sound
9
The music is great, and the dynamic aspect of it makes it even better.
Value
10
Loads to do, and only the absolute best are ever likely to finish it all off.
8
C3 Score A game that’ll last you a long time, SSX Blur shows what can be done when some effort is put in and that Wii is not just for the party crowd. However, while it is boosted by some elements of control, it is equally bolstered by other elements, which feel a little too haphazard - thankfully it isn‘t game-ruining. If you’ve ever played and enjoyed an SSX game - and even if you haven’t and just fancy a good challenge - you should be sledging down to the shops to pick this up, though be warned – it’s not for everybody, particularly with the difficulty level as it is, and some patience is required before you’ll get the most out of it./10
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Reader Comments
1
Retired Quote Tower Engineer
11864
L100 C3 Master
Good review! I'd probably get this if I had a Wii.
It's going to be shit and you jolly well know it.
About to board my plane. Merry Christmas everyone!
3129
L81 Chun-Li
I'll wait for the sequel. They should be able to iron out some of those bugs.

53
L6 Deku Scrub
Nice review, tipped me over the edge so I'm gonna buy it. Hooray for difficult Wii games!
new msn sonicisfast@live.co.uk let me know if you add me!
22078
Moderator
Sports games aren't for me, I'd probably wait to get a new 1080 gamec instead, I just don't reckon this is my kind of game so it doesn't warrant a purcahse for me.
One day I will be a real life anime.
One day I will be a real life anime.
Online!
1404
L60 Pikmin
It seems EA are changing their ways. This does sound like it could warrant a purchase
I dream for a living.
1431
L60 Pikmin
Nice video, I might get this.. not sure yet. I am a fan of the series.
Welcome to the NHK

Welcome to the NHK
I dream for a living.
1431
L60 Pikmin
Nice video, I might get this.. not sure yet. I am a fan of the series.
Welcome to the NHK

Welcome to the NHK
I dream for a living.
1431
L60 Pikmin
Nice video, I might get this.. not sure yet. I am a fan of the series.
Welcome to the NHK

Welcome to the NHK
is spinning plates.
10036
L100 C3 Master
Cheers for the comments guys. If you're a fan of the series, you should definitely get this game. :


0
L1 New Born
I've been playing Blur for the past week (about 7 hours now) and love it! It is every bit as much fun as the previous titles. Definitely get this one if you are an SSX fan or are just looking for a challenging and fun game.
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