Lost Technology (PC) Review

By Eric Ace 20.05.2018 2

Review for Lost Technology on PC

The graphical limitations of Lost Technology might put a lot of people off, but in missing out, they would do so at their own loss, bypassing what is a surprisingly deep and fun strategy game. Alternating between three different modes, the player takes a small kingdom and, in a fashion very similar to the board game Risk, builds it up by conquering those around them. The addition that really makes it a great package is a compelling story depending on what kingdom is played; given that each one has both unique units, and an entire story gives the game a solid value.

The premise sounds interesting, but when a lot of potential players take a look at screenshots or maybe even a gameplay video, the bad graphics will put off a lot of players from what actually is a surprisingly good title. This is unfortunate, as what awaits anyone who ventures in, is a solid, re-playable strategy experience.

Lost Technology is a bit like if combining the board game Risk with a fantasy/anime theme, along with a shockingly good story. It all begins with the player picking one of around 10 different kingdoms to control, each one possessing different units, as well as completely different stories. From there, each turn they can gain as much money as territory they control, they buy limited units, and choose their battles trying to secure more territory.

Screenshot for Lost Technology on PC

The conflicts come from how everyone else is trying to do the same, and everyone starts right on top of each other. The balance it presents is interesting, as a player can choose one of the kingdoms on the edge of the map that are safer, but have far less resources, or one of the ones in the middle that give great income, but are surrounded on all sides.

One interesting aspect to this is that there are very few safe spots, chokepoints, or anything of that nature. The feeling of constantly being on edge and hoping a kingdom doesn't attack your backside is unique in many strategy games that often are simply bunkering in a corner until you steamroll out. From this strategy portion of the game, the player also controls recruiting more hero units, as well as conventional infantry; again each group have different units - ranging from mages, armoured knights, thieves, to singing frogs.

Screenshot for Lost Technology on PC

One more aspect that really makes the strategy aspect shine is the way units can be moved around. Essentially any squad can either attack or defend any territory that is within two zones, but only once in total each turn. This means a single squad could able to defend both a right side and left side, but if it actually goes into battle to defend either of them, it cannot be used again - including attacking the next turn. This adds to a lot of strategy about where to position units both as effective defence, but also to actually be in position to advance. Likewise, it adds to an interesting element where a small territory can suddenly have an immense influx of defenders.

The battle system plays out in real-time as the player controls massive groups of units, often around 100-200 at a time. The options given are pretty in-depth as far as formation, skill usage and so on go, but they mostly involve smashing opposing groups of units together to see who comes out on top. There is a fun use of tactics that can be utilised, such as keeping a back-up squad of knights to flank the weak mages in the back. Units start at Level 1, but the more battles they live through, they change appearance and become stronger, as well as gain more skills. In this regard, there is an impetus to keep units alive for as long as possible.

Screenshot for Lost Technology on PC

Like parts of the strategy portion, the user interface is a weakness of Lost Technology. Far too often there are too many windows open, and some can't be closed. It is certainly a pain moving units around into battles, or seeing what is going on, and that is one of the strikes against this.

Each kingdom possesses its own story, and the few checked out during review are interesting. It is rare that stories are unique anymore, but it can be said that the story lines here actually earn that award. Playing the dragon kingdom, for instance, it is compelling seeing a protagonist that wanted to rule the world simply so she would have access to more information to find out what happened to the dragons. Likewise, it is a pleasure in a game to see characters who do not 100% agree with the lead, and seeing hesitation, doubt, and subterfuge adds a welcome element of realism to the story. Watching it play out helps bring the entire experience together. A single play-through is fun, but upon finishing, there is a reason to fire the game back up: even more kingdoms to try again.

Screenshot for Lost Technology on PC

Cubed3 Rating

8/10
Rated 8 out of 10

Great - Silver Award

Rated 8 out of 10

A shining example of graphics not making a game, players who look past this issue and some user interface designs will find in Lost Technology a game with multiple, well-written plots, engaging strategy, and an entire system that encourages multiple replays. It is rare to have a story that is actually unique, compounded with a simple, yet deep strategy layer that combines into an overall package highly recommend for strategy fans that can handle a little anime flair.

Developer

Studio 4D

Publisher

Playism

Genre

Strategy

Players

1

C3 Score

Rated $score out of 10  8/10

Reader Score

Rated $score out of 10  0 (0 Votes)

European release date Out now   North America release date Out now   Japan release date Out now   Australian release date Out now   

Comments

Del_Duio (guest) 23.05.2018#1

Vandal Hearts for the PS1 was another really awesome strategy game but I think it got overlooked due to its poor graphics (even at the time the graphics weren't that great, going up against stuff like Final Fantasy Tactics).

Del_Duio (guest) said:
Vandal Hearts for the PS1 was another really awesome strategy game but I think it got overlooked due to its poor graphics (even at the time the graphics weren't that great, going up against stuff like Final Fantasy Tactics).

 


Ive heard good things about that, but never owned it at the time.  I really thought FFT was over-rated.

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