• Home
  • Games
  • Reviews
  • Previews
  • Features
  • Forum
  • Blogs
  • Friend Codes
  • Members
  • About
  • news News Updates
    news Community
    Twitter
    Facebook
    N64 Month - Click here for all our exclusive features celebrating 15 years of the Nintendo 64

    Pirates of the Caribbean: At World's End

    Game advertisements by <a href="http://www.game-advertising-online.com" target="_blank">Game Advertising Online</a> require iframes.
    Pirates of the Caribbean: At World's End (Wii)

    Rate:

    Add to CollectionAdd To Wishlist

    Developer

    Eurocom Entertainment

    Publisher

    Buena Vista Games

    Genre

    Action

    Players

    2

    C3 Score
    5
    Reader Score (0 Votes)
    0

    Find out more
    Similar Games

    Pirates of the Caribbean: At World's End. That's the title, but in rather an excellent twist of irony you'll be wishing that the world had in fact ended by the time you get halfway through this. Wii developers need to stop thinking that mediocrity is acceptable, because it really, really isn't.
    The game starts somewhat promisingly, with a passable in-game render of a large pirate ship. It's clear that the developers have managed to capture the atmosphere of the film, to some extent – all of the necessary elements are there. Gruff-voiced, barnacle-clad pirates, rats, torchlights, dodgy-looking bridges – aesthetically it's just about there. The movement of the characters looks good, with competent animations, and there's even some attempts at ray lighting. However, there's an overall lack of graphical detail, and some of the animation is beyond shoddy – most notably badly-cut-out spiders that appear to have been drawn by a child. Despite the occasional aberrations, there is some kind of vague, barely-present charm that just about salvages the game visually.

    The same cannot be said for the control system. The playable characters are moved around using the analogue stick, with motion controls used to fight. At first, it's fine – swinging the remote around in a certain manner results in a certain type of attack. It's when you realise that there are only really 2 types of main attack, and that the game structure revolves around endlessly repeating these attacks, that the true lifeless and repetitive nature of this game becomes apparent. Every single battle is almost entirely the same, other than the locale and the goon that you're whacking with your sword. Items, such as a gun and bombs, are so poorly implemented that it's often difficult to use them properly, especially in the middle of a sword-fight, so you're lumbered with swinging your Wii remote back and forth wishing you were somewhere else.

     

    To the developer's credit, they have tried to vary the controls to some extent – using the nunchuck allows you to perform combos, and you can also block. Some of the combo moves do look interesting, at first – sadly, the novelty wears off after the first ten fights. Other attempts to liven up the gameplay experience fall flat on their glutes – the game occasionally initiates a 'Jackanism,' requiring you to wiggle the remote in a certain way to unlock bonuses. It begs the question: Why? If the developers don't have enough imagination to integrate the Wii remote into the game in a subtle way then we'd rather they bogged off. Rotating the remote in a clockwise circle is completely incongruous to both the game and the story itself, and it smacks of utter desperation.

    As well as being able to play as the inimitable Jack Sparrow, you can also play as Will ( Orlando Bloom ), Elizabeth, and some of the other characters from the film. Perhaps unsurprisingly, none of these alternatives offer any more than the feeling of stagnant mediocrity that Jack himself offers.

    Aside from the main game, there are some mini-games that you can play by collecting items and performing Jackanisms in the game. This would've been nice about 10 months ago, but sadly nearly every Wii game features some kind of mini-game these days, and as such it's simply not enough to account for the obscene drudgery of the rest of the game. Poker is always nice, however, even if it has a weird Pirate facade.

     

    Gameplay

    5

    About as interesting as your grandparent's slideshow from that holiday they had in Bognor Regis. That's a bit harsh, actually.
    Graphics

    5

    Functional, but drippingly, horribly average. Occasional dips in quality are irritating, but thankfully not too prevalent.
    Sound

    5

    Nothing of particular note.
    Value

    6

    There's actually quite a lot to do, and the presence of unlockable minigames means that there's a fair bit to be getting on with, if you can be bothered.
    5

    /10

    C3 Score Pirates fails to be interesting or utterly, catastrophically bad, but there's one thing for sure and that is that it will likely make lots of money for the developer, publisher, and those holding all the rights.
    Please post your comments below.
    Buy Pirates of the Caribbean: At World's End

    Reader Comments

    Reply to this Topic
    Guest posts will need to be approved by a moderator. For instant posting, please login or sign up for a free acccount.
    Your Name:
    FeedSubscribe to this topic
    To keep up with comments, you can view and add the RSS feed for this topic. (Find out More)
     
    About C3
  • What is Cubed3?
  • The Team & Contributors
  • Advertising Solutions
  • Contact Us
  • Privacy Policy
  • Contribute & Share
  • Submit News Tip
  • AddThis Social Bookmark Button

    Our Button: