Wolfenstein II: The New Colossus (Nintendo Switch) Review

By Az Elias 17.07.2018 3

Review for Wolfenstein II: The New Colossus on Nintendo Switch

After a refreshingly great revival of the series with Wolfenstein: The New Order, hopes were quite high for its inevitable sequel. While most critics have sung Wolfenstein II: The New Colossus' praises, it didn't quite resonate with everyone, and that viewpoint rings true here, following Panic Button's Nintendo Switch port that arrives a lengthy time after the other system versions. When it comes down to it, though, is there a solid first-person shooter here for owners of the Nintendo console to set sights on?

The short answer to that question is yes. Wolfenstein II: The New Colossus fills a gap on Nintendo Switch that first-person shooters haven't been contributing to. Much like Panic Button's other successful port, DOOM, this arcade style FPS is the type of shooter that works and feels great on the Nintendo console, particularly in handheld mode. Where the required extra precision of a tactical realistic FPS can be extra fiddly to get accustomed to, the chunkier weapons and leeway for accuracy in Wolfenstein II make it more appealing and comfortable to play.

The theme this time around is revolution. Well, the main theme, at least. It has been pointed out that a number of sociopolitical themes are touched upon throughout Wolfenstein II - and while the intentions may be good, with how quickly they are glossed over, the fact that the game never settles on a constant plot thread is a frustration in itself. You can never predict what path it will go down when it jumps from one thing to the next in the space of one or two levels.

Screenshot for Wolfenstein II: The New Colossus on Nintendo Switch

It would have been preferred to pick a core and run with it - and while that core likely is that of revolution, dropping some other generic threads may have helped to enhance the central storyline… Although maybe it wouldn't, either. The counter argument is that Wolfenstein and its past iterations are the opposite of serious, so its inability to tell a coherent story can be brushed off. The problem is that it is plain the writers tried to be serious, so it sticks out like a sore thumb.

The plot can be forgiven as long as it doesn't affect gameplay, but with how often the pacing dips, bringing main character Blazkowicz back to the hub area every few stages and throwing him into some games of cat and mouse, it can be the cause of a degree of irritation. It doesn't help that there really aren't many standout levels. Not much will stick in the mind as extremely fun after having completed the game and it won't warrant another playthrough unless revisiting areas for collectibles is your thing. Some fight sections, set pieces, and cut-scenes provide entertainment, but they are so few and far between that they get lost in the mediocrity.

This isn't to say Wolfenstein II is a bad first-person shooter. It is a decent one that lacks variety in its stages and guns, but it has that meaty DOOM-like gameplay that should satisfy the Nintendo Switch crowd pining for games of its ilk. As for the porting job, it's a blurry mess at times, and although there are frame drops, for the most part, this runs fine at 30fps. The visual downgrade is a necessary sacrifice to get a game like this running on Switch, and you take that all day long in order to play intense shootfests on a portable system. People with busy work and family schedules will always appreciate the effort to get games like Wolfenstein II playable, no matter what must be forfeit in the process.

Screenshot for Wolfenstein II: The New Colossus on Nintendo Switch

Cubed3 Rating

6/10
Rated 6 out of 10

Good

A mixed bag of emotions and gameplay sum up Wolfenstein II: The New Colossus. A lot in the way of graphical fidelity has been hacked away at in order to get this on Nintendo Switch, but it is quite clear those who are interested in this FPS know exactly what to expect on that front. Despite the obvious visual downgrade, coupled with the pacing and storyline issues, there is still a solid arcade game here that can sit alongside DOOM (or maybe the next shelf down).

Developer

MachineGames

Publisher

Bethesda Softworks

Genre

First Person Shooter

Players

1

C3 Score

Rated $score out of 10  6/10

Reader Score

Rated $score out of 10  0 (0 Votes)

European release date Out now   North America release date Out now   Japan release date Out now   Australian release date Out now   

Comments

I really regret my 'good' score on this. The more i think about it the more I see it as a 'mediocre' one

( Edited 17.07.2018 21:18 by Ofisil )

A lot of quotes in the Internet are attributed to the wrong person
                                -Georgios Karaiskakis

I thought about it too, but I think it is just about a solid enough fps for the Switch. I would like to see New Order on the system tho - the better game.

I think it;s a good game. I like the characters and their interactions, the gameplay and some of the scenarios are entertaining. 

I was a little disappointed with the level of downgrade in some areas though. The detail was dialed down, which is understandable, but when  in some areas the resolution drops also, which leads to a blurry mess. Overall it kept an acceptable level of detail but I think some areas of the game should have been tweaked so they were less demanding and game doesn't drop resolution so heavily. While the level of detail drop is comparable to DOOM, I think that game is more forgiving of the drop due to the art style. Wolfenstein relies on more detailed environments.  

Another thing I was also a little disappointed in was the length of the game; it's so short! DOOM is a relatively short game but Wolfenstein is even shorter. It took me around fifteen hours to finish it, which is a little too short for my liking. 

I'm still glad I bought it because I think its a good game and it's really well made. 

I'd probably give it 8 out of 10 myself. 

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