An incredible game, but not worth getting if you've got the original.
Capcom’s Wii support has been pretty slow, with only a handful of titles announced and just one of those looking like it has true potential to be a fantastic game (we’re looking at you, Zack and Wiki). While Resident Evil 5 makes its way to Xbox 360 and Playstation 3, Wii owners are left with lightgun-esque shooter Umbrella Chronicles, but there is something else that Capcom has sent our way: Resident Evil 4. Oh, we’ve already had that one. Oh well.
Here we are then, clutching one of the biggest Wii games to our chests, which just so happens to be yet another port, and one Gamecube owners have had before at that. It also just so happens, though, that the original wasn’t exactly the bane of quality in gaming and was, in the eyes of many, one of the better games to be released last generation. Well, then, is Leon S. Kennedy’s second dance with evil worthy of having a third console version released? Can this new version really offer us much more than it did the first time round? Is the game really still that good? Yes, yes, yes.
At its core, this is the same game it ever was. You’re ex-Racoon City Police Department’s Leon S. Kennedy, survivor of the Raccoon City outburst (way back six years ago in Resident Evil 2), and you’re in Spain – sorry, a remote village in an unnamed country – on a mission to recover the US President’s daughter, who has gone missing and been tracked down to this tiny village. Should be easy enough, so the now government-trained Leon is packed off on his own, along with a couple of police officers as back-up, to get the girl and go home in time to catch a repeat of 24. Only, of course, it doesn’t turn out that way, as the villagers turn out to be part of a mysterious cult called Los Illuminados who have a quaint little dream of world domination. And they all have murderous parasites in their bodies that can launch out of their gaping necks should their heads happen to fall off. Another day in the special forces, then…
There are also motion features to consider – in aiming mode, a flick of the remote will reload your weapon, in your knife stance swiping the remote delivers a satisfying slash to whatever hellbeast you’re fighting at the time, and a swipe when you have no such stance selected allows you an emergency knife slash, which moves more slowly than when you’re prepared in knife combat mode but can be very handy for getting you out of a tight spot when an enemy surprises you out of nowhere. Meanwhile, the nunchuk handles all of the movement: analogue stick for walking, Z-holding for running, C-holding for knife stance. It controls like an absolute dream, and after playing for just half an hour or so we found it difficult to go back to the more traditional control method (though if you are so inclined, you can plug in a Gamecube controller and play it that way, anyhow).
While these new controls could probably be considered the main selling point of this port, there is no denying that this is still one of the greatest games created in our eyes. Class pours out at every turn, from the opening village section, to the cabin siege, to the visit to the laboratories, and while zombies might be M.I.A. the variety of enemies in their place, from humans to parasites to giant bug…things, do not disappoint with their relentless hunting down of your avatar and increasingly gruesome ways to finish you off. The boss battles are also nothing short of superb, particularly the ones against the Right Hand Man and Krauser (now all the better due to the motion controls of the knife). It’s a testament to the development team behind it that we can still play through, on possibly around the 10th play altogether now, and see or do things that we have not before, whether it be finding a small object to shoot that we never knew existed, or an enemy acting in a surprising way that proves the intricacy of the artificial intelligence.
Using the features of the Wii, a more immersive game has been created. Rather than a rotation of the analogue stick, you now physically turn cranks by moving your whole arm (or wrist). Small new touches such as the implementation of the Wii remote’s speaker to add gun fire, clicks, knife slashes and radio beeps to the palm of your hand really make Resident Evil 4 more alive than ever, and using motion controls in QTE sequences makes far more sense than arbitrary button presses alone. While it’s a port, it clearly hasn’t been a quick one, and effort has gone into not merely replacing the controls of the original and making a passable effort, but enhancing them and promoting the game to even higher accolades.
Any flaws it has are presentational. It’s a shame that some effort couldn’t have gone into graphical enhancements, as this is pretty much the exact same game released on Gamecube visually – not a bad thing as it was beautiful in the first place, but Wii has the potential to do better, and it would’ve been nice to have seen some textures updated, for example. Indeed, dithering is present on smoke effects, which we didn’t like to see; though we’re unsure if it’s to do with the Wii or whether it’s because our TV was upgraded to the HD-variety since playing the Gamecube version on a standard definition set. It’s also infuriating to see a straight copy of the PS2 visuals in the Separate Ways extra, right down to the poor quality FMV sequences. Surely it couldn’t have taken too much longer to have bumped them up a bit and recorded the cut scenes in realtime with the engine?
Visual problems aside, though, this is an essential title, as we've said in two previous reviews. If you’ve not played Resident Evil 4 yet and own a Wii, this is the perfect time to hop on and enjoy the ride. Even if you have played both previous versions, this is worth a look to see how fantastic the controls are. A game that rarely stops for breath, is of consistent high quality, possesses all the cheesiness of past Resident Evils in Leon’s constant one-liners, has an agreeable cast of characters (including Ashley, the follower character that actually listens to you and does as she’s told, and the hilariously-voiced Merchant), with near perfect controls and a host of extras added on top, this is one game that shouldn’t be missed out and should be played at least once by every gamer. Everything positive we've said in our past reviews before still stands, but the addition of wonderful controls and extras makes this a better package than ever before. Here’s hoping that Capcom provide us with a spin-off in the same style now that we know how well it can work; Wii isn’t getting Resident Evil 5 for obvious reasons, afterall.
Fast-paced, tense and filled to the brim with action, some of the best gameplay you’ll come across. Excellent A.I., brilliant bosses and all-new fantastic controls.
Still impress, with gorgeous fire and water effects and well detailed models, but looking a bit aged understandably after a couple of years. Dithering and poor FMV in the Playstation 2 extras should have been sorted out before release.
The music is atmospheric and swirls around to match the mood, as it did on the original – still impressive. The sound effects are perfect, and the voice work isn’t too shabby.
You’ll get through the main game in about 10 – 15 hours, but if you’re anything like us you’ll play it repeatedly. The extras also add a fair bit more; Separate Ways is another 5 hours of play, and Mercenaries can last for ages getting better scores.
It’s extremely rare that we hand out the top score, but we’ve done it already for Resident Evil 4 and what we have here is a more refined version than before: all the extras, new controls far better than the original system, packed into a game that we’ll probably still be doing yearly playthroughs in 10 years. This is how you do a port, so kudos to Capcom for creating the definitive version of Resident Evil 4 – now make us a new game of this calibre.
An incredible game, but not worth getting if you've got the original.
10/10 indeed. And there's no need to keep original since the Wii version can also be controlled using the Gamecube controller!!
Read it? Isn't this the 'Write a one-sentence review of RE4' thread?
Yes I read it. Good review. The ability to plug in the GC controller if so desired almost tips the scales, but there just isn't enough new content to warrant forking out
Excellent Review for an excellent game. great value for the money too, i didnt see that listed.
Read it? Isn\'t this the \'Write a one-sentence review of RE4\' thread?
Yes I read it. Good review. The ability to plug in the GC controller if so desired almost tips the scales, but there just isn\'t enough new content to warrant forking out ?30 for a near-identical game.
Now if I saw it for a fiver...
totally agree (i own wii edition and GC edition) i feel a bit ripped off for my GC version especially compared to the wii edition and the ps2 port (imo i think we should have got a mercenaries multiplayer i see no reason why not especially after me buying it again). but if you don\'t have the GC version this is a definate must buy for the wii.
good review btw( Edited 02.03.2008 15:37 by iangennery )
well...dont matter if you have it for GC also. i have bothe for gc and wii and the wii verson is awesome. it has more polygrams thenthe gc and ps2.if you never play it b4 its best to get it for the wii and start running away from patoe sack face (chainsaw dude)
dont give up til your very last breath.>