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    Undercover: Dual Motives

    Undercover: Dual Motives (Nintendo DS)

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    Developer

    Anaconda

    Publisher

    dtp Entertainment

    Genre

    Adventure

    Players

    1

    C3 Score
    6
    Reader Score (0 Votes)
    n/a

    Posted on 04.09.2007 User Icon Posted by Adam Riley (jesusraz)
    Tag Tags: Undercover:, Dual, Motives, 3, Anaconda, dtp Entertainment, Adventure
    Nintendo fans have been crying out for a true point-and-click adventure on DS since the day the system was revealed due to the touch-screen mechanic being ideal for the PC interface and the dual screen set-up working well for menu navigation. So far we have seen games of this ilk in the form of Another Code, Hotel Dusk and Phoenix Wright...but none of those have been a 'Broken Sword' or 'Monkey Island' type of game. But now Sproing has kindly obliged and brought Undercover: Dual Motives to the portable. With the game hitting German stores last Friday, Cubed
    The whole premise of the game is that it is a precursor to Undercover: Operation Wintersun from the PC and revolves around the early days of Dr. John Russell, a physicist that finds himself thrown into a world of intrigue, deception and mystery, where he is the central player in a large conspiracy. Working alongside his close ally Audrey, a receptionist to the British research facility's Director, his task is to uncover the truth and clear his name before the MI6 steam-roll in and arrest him for being a traitor to his country.

    There are not many locations shown off in this 1930s-40s war time era game, but what is there is quite impressive for on the DS. However, in terms of setting, the only signs of the period the game takes place in are the drab, colourless style of clothing worn by various characters, an old-fashioned warden guarding the exit to the special research facility and the odd fighter plane being found inside an internal bunker. Because of this lack of variety, even though everything looks nice, the DS is hardly pushed to the maximum at any point. The few different backdrops you must visit are all basically highly detailed photographic stills in which the small 3D characters saunter around. It certainly looks impressive at first, especially when seeing it in a small video format or in static screenshots. However, upon playing the game properly, the 'wow' effect certainly disappears and is replaced by more of a middling 'hmm' sentiment as the characters themselves become a little too pixellated when moving to the forefront of the playing field. Sadly the soundtrack, whilst pleasing, does not back up the graphical side very well since only little snippets of tunes play at each location...then they fade out and you are faced with complete silence for what seems like ages, until it randomly kicks back in. This would have been slightly more acceptable if there was any speech in the game. Yet there is none whatsoever, which removes a lot of the game's charm.

     

    But, and this is the key point, the game redeems itself to some degree by how well it is put together, plus the ease-of-use of the DS interface and the way various other features of the system are utilised during the adventure. To start with, the game is played using both John and Audrey, with controls switching between the two of them with the greatest of ease (simply tap 'X' or 'R' to change perspectives). They can both interact with the surroundings in different ways and will also incur differing responses from people when trying to dig around for clues. The developer has crafted puzzles around this dual-player set-up and many a time you will be banging your head against the wall because John will not get the right result...but then in a last ditch throw of the die you try the same thing with Audrey and BINGO, it works! And it does indeed work in quite a clever way, since Audrey will not do things like climb ladders because she is wearing a skirt or will pass heavy objects to John for carrying. So you have to retain a logical train of thought at all times.

     

    That brings us onto the other point

     

    The puzzle side of matters is well implemented, though, with some suitably wacky solutions required that will often leave you thinking, 'Wow, why did I not think of that in the first place?'. Basically there are times when unless you try every permutation available then you are not going to figure things out, which is always the case with games on this nature. Undercover: Dual Motives also makes great use of the touch-screen in certain puzzles, plus even has you blowing into the microphone early on. I will refrain from spoiling the puzzles, especially when the game is so short...Oh yes, I was just about to get onto that
    Gameplay

    9

    Dual Motives makes great use of the touch-screen controls for menu use, navigation and puzzles, plus also puts the microphone to work and works perfectly with the dual-screen set-up.
    Graphics

    7

    Impressive photographic static backgrounds that looks very good on the DS. The only let down is the characters that sometimes appear pixellated at times when wandering around.
    Sound

    5

    Whilst the music itself is decent enough, the fact that it fades out very quickly to leave you in complete silence is extremely odd and removes much of the game's atmosphere. Add in the lack of ANY voice work and this proves very disappointing.
    Value

    4

    The game is over practically before it ever begins. Just as you are getting warmed up, it is all over. You will be lucky to get more than four, maybe five hours out of this at the most and have no reason to ever go back to it afterwards.
    6

    /10

    C3 Score Undercover: Dual Motives is a tough one to score, because there is so much about the point-and-click adventure that makes you want to love it, yet on the other hand the game feels unfinished and ends far too abruptly to be truly worth the investment. The game is only out in Germany right now, so you have to hope some tweaks will be made before the worldwide launch. Otherwise you are probably better off buying the PC successor 'Undercover: Operation Wintersun'.
    Please post your comments below.
    Buy Undercover: Dual Motives

    Reader Comments

    1
    Was happy with Windows 7 until I found I couldn't play half my PC games
    Number of comments 5018

     C3 Mod

    Offline

    Nice review Adam! Looked like a pretty interesting game - shame about the very short length though.
    Rank your favorite DS Games


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    on 04.09.2007 at 12:41
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    Cheers Jacob. I really enjoyed playing it, despite the frustrations found in some of the mini-games (hard to get used to a couple of them, but they're still well-implemented) and trying to figure out what to do next at certain points.

    But it was criminally short...If only the script had been fleshed out more, two or three extra 'chapters' had been added and a bit of voice work thrown in. That would have helped this up to an 8/10 easily.


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    on 04.09.2007 at 12:50
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    Sorry to double-post, but still can't edit review posts and I wanted to show people the trailer for the game:


    Undercover: Dual Motives Trailer (Hi)


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    on 04.09.2007 at 12:59
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    Number of comments 1642

     L64 Knuckles

    Offline

    Interesting review Adam - this is one I've been waiting for - but this genre seems to encourage short games. Another Code was over in a very short time and frankly wasn't that great.
    Old fart / Font of all useless knowledge
    on 05.09.2007 at 13:59
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    It appears as if this game has only been released in Germany...but I have no idea when it will eventually come to the rest of Europe :sarcy:


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    on 23.09.2007 at 12:50
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