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    Sonic Rush Adventure

    Sonic Rush Adventure (Nintendo DS)

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    Developer

    SEGA Studios

    Publisher

    SEGA

    Genre

    Action

    Players

    4

    C3 Score
    9
    Reader Score (9 Votes)
    7

    Posted on 17.09.2007 User Icon Posted by Karn Spydar Lee Bianco (Spydarlee)
    Tag Tags: Sonic, Rush, Adventure, 3, SEGA Studios, SEGA, Action
    Just when the world was ready to give up on Sega’s spiky blue mascot, Sonic Team unleashed Sonic Rush on the world, proving that there might still be some life left in the franchise after all. Of course, producing a sequel was really a no-brainer, but when details of the game’s new ‘Adventure’ segments were revealed, some fans feared that the Rush series was going to go the way of the much-criticised 3D Sonic games. So, is Sonic Team’s new direction a step in the wrong direction or a bold move to keep things fresh?
    Before we begin it is worth noting that while Sonic Rush Adventure is much closer to its Mega Drive brethren than say, the Adventure series, it still places far more emphasis on high speed than it does on platforming acrobatics and exploration (just as its predecessor did). While some fans will lap up the break-neck speed, others are bound to be turned off by it, instead opting for the likes of ‘Sonic the Hedgehog 3’, which recently launched on the Virtual Console. Thankfully Adventure’ offers some enjoyable distractions in the way of story-integral mini-games, but we’ll discuss those in more detail soon enough.

    At its core Sonic Rush Adventure is once again made up of seven main zones (actually, if we’re being technical, they’re islands), each of which is comprised of two stages and a boss encounter. Fans of the original Rush title will be pleased to hear that these maintain the best elements from that game (such as the Tension Gauge, which is filled by performing tricks) whilst changing and perfecting others. For example, the dreaded pits-of-doom and spiked opponents that appear as if from nowhere have almost all been removed and the general level design has been markedly improved, making for a much smoother gaming experience (albeit an easier one).

     

    These adjustments makes replaying previous stages far more enjoyable, which is handy because the game will force you to do just that in order to progress through the story mode. Why? Well, the answer to that brings us onto the subject of sailing, or rather, the aforementioned mini-games from paragraph one. There are four in all (the Jet Ski, Sail Boat, Hovercraft and Submarine), each with its own unique capabilities. For example, the Jet Ski is speedy but cannot travel long distances whereas the Sail Boat can, although it can’t cross icy waters, which is a task for the Hovercraft, and so on and so forth.

    Navigating the ocean in each of these vehicles is done by initiating one of four touch-screen controlled mini-games. To manoeuvre the Jet Ski you simply hold the stylus down and move left and right to avoid enemies, collect rings and jump ramps (on which you can also perform tricks by dragging the stylus appropriately). The sail boat, on the other hand, navigates by itself leaving you free to fire bullets, missiles or flame at oncoming enemies of both the airborne and water-based variety. The Jet Ski mini-game is also used in seven fast-paced races to unlock the legendary Chaos Emeralds.

    Of course, you aren’t simply given each vehicle for nothing, you have to earn them. Or rather, you have to complete levels to earn ‘Materials’ which Tails can then use to create said vehicles. This is where the re-playing of stages comes in. Thankfully, the Material requirements are fair, and shouldn’t require more than a couple of replays to acquire. This is especially true if you’re anything like us and decide to go exploring uncharted waters of your own accord. Each new vehicle requires more Material to create than the last, and you can also power them up with additional Material later on, should you so desire.

     

    With the exception of the Submarine (a sort of rhythm based affair), each one of these mini-games is extremely well-tuned and enjoyable, proving to be a worthwhile addition to the game, rather than an unnecessary distraction. Plus, they’re not just used to access story-critical islands but also the numerous Hidden Islands scattered throughout the ocean. These are smaller than the core levels, but usually offer some sort of specific challenge, such as an onslaught of enemies or a host of ramps and jumps to overcome. And they’re not the only bonus content available either, oh no! There are also one hundred varied missions as well.

    Similar to the Hidden Islands, missions (which are unlocked gradually by talking to the world’s various inhabitants after you encounter them in the story mode) challenge players with certain tasks, be it collecting a certain number of rings or defeating a certain number of enemies, etc. However, unlike the Hidden Islands, each mission takes place on an existing level (sometimes slightly modified to fit the task at hand) and some also offer rewards upon completion. These are mostly cosmetic upgrades for Southern Island (your base of operations), but you can also unlock a fully fledged sound test in addition to fourteen shiny medals.

     

    And as if it all that wasn’t enough to help you waste away hour upon hour of your time, you can also compete in wireless head-to-head and coin collecting multiplayer matches, or upload your best times to the online leader boards via Nintendo’s WiFi connection! Furthermore, Rush’s grading system makes a comeback, offering players either an 'A', 'B', 'C' or ‘S’ (S being the best) depending on how quickly they complete a level, how many rings they collect and how many tricks they perform. Chuck in a Time Trial feature and you’ve got a whole lot to come back to long after the story mode has been done away with.

    So, there’s plenty of meat, but how’s the presentation? Simply put, it’s fantastic! The 2D and 3D visuals are melded together wonderfully, and both are easily comparable to the top DS titles currently available. Although you might often be going too fast to notice, each of the game’s levels contains an exquisite amount of detail, and a slew of sparkly effects and delightful animations are also thrown about with ease. On a similar note, the game’s soundtrack is also top-notch, with some extremely catchy riffs that pair up with their surroundings perfectly. You’ll definitely want to take the time to unlock the Sound Test feature, that’s for sure!
    Gameplay

    9

    If you can handle the emphasis on speed over platforming and have an open mind about the 3D ‘sailing’ segments then there is a whole lot of ultra-refined fun to be had.
    Graphics

    8

    Both the 2D and 3D sections look great, and have been combined seamlessly. Plus, the DS manages to maintain a solid frame-rate even at Sonic’s break-neck speeds.
    Sound

    8

    There are some insanely catchy tunes included along with the usual selection of boings, chimes and other sound effects that should be extremely familiar to Sonic fans by now.
    Value

    9

    14 story stages (plus bosses), 16 Hidden Islands, 100 missions, Time Trials, Seven Chaos/Sol Emeralds, unlockable items/medals, a sound test, online leader boards, head-to-head multiplayer and more!
    9

    /10

    C3 Score The main side-scrolling stages have been refined and freed of almost all unfair pits of doom/spiked opponents, making for a much smoother experience all in all. The additional sailing/adventure elements might not be to everyone’s liking, but if you can bear to be dragged away from ‘classic’ Sonic for just a moment you’ll find some perfectly designed mini-games that help to keep things varied and interesting. Chuck in a whole host of extra/unlockable content and you’ve got an extremely complete gaming experience that most people, not only die-hard 'hog fans, should be able to enjoy.
    Please post your comments below.
    Buy Sonic Rush Adventure

    Reader Comments

    1
    Not The Search Box
    Number of comments 8752

     Previews Editor

    Offline

    Knock a point off the final score if you really can't bring yourself to love the little blue rodent - everyone else should love definitely think about giving this game a whirl. :Smilie



    Cubed3 Staff [ Retro Editor :: Previews Editor ]

    on 17.09.2007 at 17:39
    My User Card | Games | Blog | Reviews | Friend Codes | PM Me 
    get reading about my trip to London to see EA, Nintendo and Eurogamer Expo!
    Number of comments 9266

     Reviews Editor

    Online!

    Excellent review Karn, I'll have to pick it up now! Still haven't finished the original Rush truth be told, the death drops in one of the final levels finished me off - though I did really enjoy it. Can't imagine the music in this being as good as the first, though...

    Good old 2D Sonic! :-D


    Cubed3 Staff :: Reviews Editor

    Xbox Live/Twitter :: C3Mike
    on 17.09.2007 at 17:41
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    Not The Search Box
    Number of comments 8752

     Previews Editor

    Offline

    Cheers Mike!

    I had a bit of a tough time choosing between an 8 and a 9 for the final score, but this really deserves to be recognised as an improvement over the original rush title (which I gave an 8) so that was that.

    I mean, if you’re not a fan of Sonic-style gameplay then the chances are you won’t want to play this anyway – so everyone can merely be content to know that for a Sonic title, this is top-notch. :D



    Cubed3 Staff [ Retro Editor :: Previews Editor ]

    on 17.09.2007 at 17:54
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    Stop eating my fucking post C3
    Number of comments 3043

     L80 Dark Link

    Offline

    Noice.
    Conducted with market research firm NPD, the study surveyed 2,611 gamers and determined that lines between casual and hardcore are blurry at best, and gamer demographics are broader than conventional thinking has held. As Big Fish chief strategy officer (CSO) Paul Thelen stated during a Casual Connect keynote, the traditional casual approach of "'one size fits all' doesn't work."


    Source
    on 17.09.2007 at 18:56
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    Gomu gomu no kamehame-bankai no jutsu!
    Number of comments 2488

     L74 Olimar

    Offline

    Nice review. I've been playing this since Friday, great game. Just got the credits to roll, searching for the Emeralds now. :Smilie
    on 17.09.2007 at 19:23
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    .
    Number of comments 7670

     L100 C3 Master

    Offline

    Great review, been waiting to see what you lot thought of this one. Best get it then :Smilie
    on 17.09.2007 at 20:17
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    Number of comments 5047

     L100 C3 Master

    Offline

    Excellent review, me wants this so badly now.
    on 18.09.2007 at 04:16
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    I'm Apollo Justice! AND I'M FINE!
    Number of comments 19944

     C3 Mod

    Online!

    The game is awesome, I got it yesterday, but I was also swamped with homework, if only I had more time to play it :-(

    But today I will, & anyone who has the game will be racing me on WiFi eventually! :esmile:

    King "The One" | Shenmue III Supporter | C3 Sonic Defense Force
    ~My YouTube Smash vids and machinima|
    PSN ID: SuperLink9~
    on 18.09.2007 at 04:31
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    Number of comments 9

     L1 New Born

    Offline

    hmm well recent sonic games haven't been so goos but maybe this has the potential to bring back the old skool sonic love that everyone loves! i see i has similar graphics to the new supper mario bros game, so i dig it! =]]
    on 18.09.2007 at 23:49
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    Why so serious? Plus PSN SuperYoshi6
    Number of comments 708

     L42 Wizzrobe

    Offline

    This game is so cool, it is better than the first one. Plus getting the chaos emeralds are much more fun to get. Plus it is Wi-Fi. The graphics are really well done and the boss battles are the best.8)



    on 12.04.2008 at 11:17
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