Rainbow Skies (PS Vita) Review

By Colin Beauchamp 26.12.2018

Review for Rainbow Skies on PS Vita

Rainbow Skies is a strategy RPG created by SideQuest Studios, the developers of 2012's Rainbow Moon. Released after a five-year-long development, it offers tactical, turn-based combat in a world containing dungeons, towns, and other locales to explore, alongside various, additional side-content to play around with as well. It sounds promising enough, but with a sea of other RPGs out there, it's not easy to stick out. Does Rainbow Skies have enough going for it to make it worth playing, or is it not even worth a look?

Rainbow Skies takes place in a fantasy setting with humble beginnings, before things ramp up when protagonist Damion's lazy lifestyle gets disrupted and the plot kicks off. In general, and sadly so, the writing and characters aren't interesting, and it's often tempting to skip through much of the dialogue. There are occasionally a few good gags here and there, but most conversations between characters are otherwise mediocre.

As for the battles, they operate on a grid-based system. Characters move around the field, one space at a time, and require the use of proper positioning to gain an advantage during the turn-based skirmishes. There are special attacks that can be used at the cost of mana, weapon classes that do extra damage to some enemies and less to others, and so on, but while there's some depth to be found in optimizing strategies and building the best character possible, much of it is typical fare.

Screenshot for Rainbow Skies on PS Vita

From a presentation standpoint, Rainbow Skies is passable. The character models aren't anything special, and environments tend to blend in from time to time. There is a certain charm to it all, though, even if the animation and general look of it all isn't that impressive. The soundtrack in particular is quite good, and the battle theme in particular does a good job at providing an energetic atmosphere.

When it comes to actual content, throughout the world at hand there's quite a bit to do, like side-quests and a nice number of optional activities, and even an interesting challenge system that involves unlocking new difficulty modes with greater rewards by finishing a certain number of battles. If one decides to turn down the difficulty, the harder modes will be re-locked until the proper amount of fights has been won again.

Screenshot for Rainbow Skies on PS Vita

One jarringly standout flaw in here - if not the biggest issue of them all - are the long animation times in each fight. At first its... fine, since seeing an enemy pull out a new attack or watching your character use their fancy new skill is somewhat entertaining. However, the further the game goes on, the more these animations have to be watched, and the time spent watching them adds up very quickly. It's especially obnoxious since many encounters have several enemies which can attack multiple times in a single turn - and it takes no longer than an hour into the storyline before this problem already becomes apparent.

For what it's worth, these animations can be skipped, but the process of doing so isn't nearly as simple as one would hope. For your own team's special attacks, the animation plays out once, and then it can be skipped the next time the special attack is used. This only applies to that specific battle; the next time a fight begins, the animation will become unskippable again until the skill is used once more.

Screenshot for Rainbow Skies on PS Vita

To give an example, if a character casts a fireball, the animation can be viewed, and then it can be skipped for the rest of the battle, but once the fight is over and another battle starts, the fireball animation has to be watched again before it can be skipped. For enemy attacks, their animations have to be viewed twice in order to skip them. It's infuriating. It would be remiss to neglect that this problem only exists in the current version of Rainbow Skies, as there is an upcoming patch that will allow all animations to be skipped from the start of story, no strings attached. However, until this patch is released, much of the combat is still a slog.

Even if that issue does get fixed, though, it's still arguable if it'd be enough to recommend Rainbow Skies. There's otherwise not a whole lot necessarily wrong with the game (at least on the level of the animations problem), it's just that it isn't all that spectacular in the first place. The soundtrack is great, but there's not a whole lot else that would stick out as to why you should buy this RPG over any other.

Screenshot for Rainbow Skies on PS Vita

Cubed3 Rating

5/10
Rated 5 out of 10

Average

Rainbow Skies has plenty of content, an enjoyable combat system that opens up the more it's played, and some memorable music. Unfortunately, there are countless other RPGs that also fulfil those criteria, plus much more. Couple this with the staggering amount of tedious combat animations, and it's hard to recommend this to anyone other than hardcore RPG fans. It's a (mostly) fundamentally decent game, but not much more.

Developer

Sidequest Studios

Publisher

EastAsiaSoft

Genre

Real Time RPG

Players

1

C3 Score

Rated $score out of 10  5/10

Reader Score

Rated $score out of 10  0 (0 Votes)

European release date Out now   North America release date Out now   Japan release date Out now   Australian release date Out now   

Comments

There are no replies to this review yet. Why not be the first?

Comment on this article

You can comment as a guest or join the Cubed3 community below: Sign Up for Free Account Login

Preview PostPreview Post Your Name:
Validate your comment
  Enter the letters in the image to validate your comment.
Submit Post

Subscribe to this topic Subscribe to this topic

If you are a registered member and logged in, you can also subscribe to topics by email.
K-Pop Korner - The Best of Korean Music
Sign up today for blogs, games collections, reader reviews and much more
Site Feed
Who's Online?
Gabriel PVJ Jones

There are 1 members online at the moment.