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    Donkey Kong Jungle Climber

    Donkey Kong Jungle Climber (Nintendo DS)

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    Developer

    Paon

    Publisher

    Nintendo

    Genre

    Action

    Players

    4

    C3 Score
    9
    Reader Score (4 Votes)
    5

    Posted on 14.10.2007 User Icon Posted by Adam Riley (jesusraz) Number of Comments Comments: 17 Number of Reads Reads: 4357
    Tag Tags: Donkey Kong Jungle Climber, Paon, Nintendo, Action, Nintendo DS
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    Back on the GBA there was a game called DK: King of Swing by Japanese developer Paon. Whilst using a clever new control system and being extremely charming, sadly it sold poorly in all territories and many thought that was the last we would see of it. Now, as luck would have it, there is a DS sequel. But has the team been able to add sufficiently to the game to make it more appealing to the masses, whilst still keeping the originality that made the original such a brilliant experience? Time to take the game for a spin...
    Skipping over the wafer-thin story that revolves around aliens that look like bananas, King K.Rool, who is returning to wreak havoc once again, and the Kremlings clan, what we find is a game that looks like an evolution of Rare's Donkey Kong Country in terms of graphical appearance. This comes as a very pleasant surprise since the GBA original used flat, 2D sprites that had a strange cartoon feel to them, which really did not ring true of the Donkey Kong series. This, however, is much more like it, with the 3D-looking characters and enemies flitting around the various colourful stages. Nothing is particularly over-the-top, but it all looks very 'nice' and does its job extremely well indeed. As for the soundtrack, we are treated to a strong mix of new, upbeat tunes that prove to be catchy enough, and a smattering of re-worked classics from the DKC games on the SNES that will bring about an overwhelming feeling of nostalgia. Sadly, as with the first game, there are grunts and groans from characters, rather than digitised speech, but rather than being amusing,

     

    Thankfully, rather than churn out a copycat edition of the game, Jungle Climber proves to be a worthy successor to King of Swing with surprises galore to be found within. The result is that there are so many features found both on the surface and deeper into the game that lift it high above the recent spate of platform games that have been hitting retail over the past few years you will be both in awe of the game, as well as truly addicted throughout. Be it peg platforms that fall after a short period (think Mario games where platforms fall after seconds of standing on them), ones that are not actually there (in mirror levels, where the top screen shows a mirrored image of the level, but certain peg boards are not present on both screens, in which case they must be avoided or the level is reset) or enemies that can only be hit from a certain side, thus bringing in the element of patience, waiting for them to expose their weak points, DKJC throws idea after idea at the gamer, all in the effort to enhance the experience.

    Then there are the hidden extras (such as banana coins, actual bananas), 'fake' deaths (where you think you are about to die as you fall down a hole, only to find that it in fact leads to a special part of the level), bonus stages (where you must collect lots of bananas in a barrel), minigames (such as leaping over on-coming logs or racing to the top of an area as quickly as possible), walls that can be smashed through (charge-jump with 'A', double charge-jump using Diddy as well by pressing 'A' again in quick succession

     

    Jungle Climber is an absolute joy to play through, and yet a nightmare in the same breath. Death will become a regular occurrence very early on in the game, but this is not to do with any failing of the game, more the player's ineptitude at playing it! Whilst easy to pick up, mastering the art of leaping off into thin air and attempting to move DK into the right position so as to grab the next peg takes a heck of a lot of skill and practice...and luck at times (especially on levels such as those found on World 3, where the fog is so thick you cannot see any pegs, meaning you have to rely on a map on the lower screen and figure out where the next peg should be

     

    And rather than gamers growing tired of dying on a frequent basis whilst trying to grab that last 'nana, there is such a sense of great satisfaction from completing each level with the required totals, such as five banana coins, one large DK coin and oil can (which is used by Funky Kong to power his plane and transport you to secret stages), plus the four 'KONG' letters that earn you a 1UP. You WILL want to go back and grab every little extra, and there is no real need to worry about any shortages on the lives side, since for every single banana you collect (and there are large bunches dotted around levels, not always singles) adds to your total and when the meter reaches 100 another life is added. It certainly is not uncommon to have around forty lives minimum at any one time. Do not let this fool you into believing all will be done and dusted in short time, though, as those lives will sorely be needed as the amount of times you die will be equally hefty in number. Losing grip of a peg at a vital time is part and parcel of the game's frustrating aspect, as well as part of the 'one-more-go' side to it. Mix in the bosses at the end of each of the six worlds, bonus levels, eleven hidden stages to unlock later on, plus local wireless multiplayer modes for the mini-games and you will be working your way through Jungle Climber for quite some time, switching between a painful grimace and an ecstatic smile constantly along the way.
    Gameplay

    10

    Paon has refined the control mechanic from the GBA title to match the DS exceptionally well, making great use of the two screens at the same time. Simple to pick up, yet ruthlessly hard at the same time and wonderfully deep.
    Graphics

    7

    The game basically looks like a SNES Donkey Kong Country title, with the odd bit of 3D mixed in for good measure. It all looks good, but is not exactly pushing the DS to its limits.
    Sound

    8

    Remixed classic DKC tunes, plus the addition of some funky new tunes that fit in very well with the action...It is a shame the voice snippets are so annoying, though!
    Value

    9

    Certainly well worth the money, with enough levels in the main game to keep you going for ages alone. Throw in all the extras to collect and unlock, plus multiplayer mini-games and DK: JC will be lasting for a long time indeed!
    9

    /10

    C3 Score Jungle Climber is an example of platforming excellence. Rather than taking the tried-and-tested route, Paon has mixed in a healthy dose of puzzling goodness that tests gaming dexterity to the maximum and flipped the concept of the platform game on its head. Want something a little different from the norm? Then track down Jungle Climber down as soon as you can.
    Please post your comments below.
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    Reader Comments

    1
    L

    0

    Reply Quote  #1

    (`・ω・´)
    Number of comments 2018

     L72 Samus

    Offline

    I always thought this game looked good.
    on 14.10.2007 at 03:00
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    FFXIII-2. Let's fucking go.
    Number of comments 3268

     Moderator
    Previews Editor

    Offline

    You've convinced me to get this. Great stuff!

    Cubed3 Limited Staff :: Previews Editor and Moderator
    on 14.10.2007 at 03:04
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    February's Cubed3 Podcast - Nearly Complete!
    Number of comments 13744

     Operations Director, Senior Editor

    Offline

    Cheers Azzy. It's like New Super Mario Bros. and Yoshi's Island in that it still has a feel of a platformer, but the twist in the gameplay mechanic adds such a fresh flavour to the proceedings that it feels very good indeed.

    It's been a really big hit in Japan, flying past the GBA game's sales in just two weeks and keeping on going for long after that, meaning chances for another sequel are highly likely. It'd be interesting to see how they could expand on the concept if it ever came to Wii as well!

    Anyone else considering picking this up? Sadly, looking at the Amazon UK charts the game isn't faring too well at all. Are there any TV ads for it yet?

    Adam Riley [ Operations Director :: Senior Editor :: Cubed3 Limited ]

    Looking for a Voice Actor? Look no further! | Follow AdamC3 on Twitter!
    on 14.10.2007 at 10:05
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    is spinning plates.
    Number of comments 10036

     L100 C3 Master

    Offline

    Sounds amazing - getting this for definite now, and I wasn't too sure of the first one. Great work Adam! :-D
    on 14.10.2007 at 11:39
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    New artwork is up on DeviantART, check it out!
    Number of comments 5924

     Podcast Editor

    Online!

    surprising stuff! I wasn't expecting this to be good at all, not after hearing bad stuff about the first one.

    Sounds good, I'm tempted to buy this now.
    DeviantART | Twitter: MarzyC3
    on 14.10.2007 at 14:31
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    (◡‿◡✿) sonicisfast@live.co.uk (◡‿◡✿)
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    I'm probably not going to get it, but is it actually out? I havn't seen a single copy in the last 2 days.

    One day I will be a real life anime.
    on 14.10.2007 at 15:04
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     Operations Director, Senior Editor

    Offline

    It's definitely out - was released on Friday in Europe. It came out in the US last month as well. Australia will be getting it in early November...

    I don't know why people criticised the GBA game, that was great also...this is just a much better edition.

    Adam Riley [ Operations Director :: Senior Editor :: Cubed3 Limited ]

    Looking for a Voice Actor? Look no further! | Follow AdamC3 on Twitter!
    on 14.10.2007 at 16:25
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    Bwa he he hee!
    Number of comments 131

     L14 Pirate

    Offline

    I picked up the game on import, and I agree with the review. It's great, and EXTREMELY challenging. Sometimes I got really frustrated by the difficulty in the later levels, but I was always compelled to go back.

    And the bosses are really hardcore. The last one is definately the most difficult, but quite comical as well.

    I did feel that sometimes I'd miss pegs by just a minute amount, causing me to fall to my doom - that really annoyed me. But as long as you keep stocked up on lives as the review says - and I mean, REALLY stocked up - you'll be able to tackle challenges again as soon you've messed up on them.

    Would've liked some Animal Buddies and Minecart rides, though.:Smilie
    on 14.10.2007 at 18:07
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    Number of comments 18

     L2 Toad

    Offline

    Wow. I didn't know that Paon was able to make a good game with the Donkey Kong licence after the bad racing Wii game. It deserves a purchase.
    on 14.10.2007 at 18:19
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    February's Cubed3 Podcast - Nearly Complete!
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     Operations Director, Senior Editor

    Offline

    Is DK Barrel Blast that bad? I thought it was merely a case of 'would have worked better with bongos'...?

    Adam Riley [ Operations Director :: Senior Editor :: Cubed3 Limited ]

    Looking for a Voice Actor? Look no further! | Follow AdamC3 on Twitter!
    on 15.10.2007 at 01:20
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    Rinx

    0

    Reply Quote  #11

    Bwa he he hee!
    Number of comments 131

     L14 Pirate

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    I've heard it's fun if you're not expecting it to blow your socks off.

    I used to think Barrel Blast was looking like it could turn out to be something really special for the GameCube, but since we've seen more of it - and it's moved to the Wii - I think it looks decidedly average and bland. It was created to be played with bongos, and the switch to using the remote and nunchuck doesn't sound like it's worked very well at all.

    But there's called loads of content in the game, which is a definate good thing.

    Oh, well. I hope Paon or EAD gets to work on a proper Donkey Kong Country platformer for the Wii now. A lushly animated sidescroller would probably be best.
    on 15.10.2007 at 02:55
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    I don't understand whatever happened to the DK platform project for Wii that was originally set to come out before Super Mario Galaxy...but then got put on the back-burner as the Tokyo office (that also helped with Super Mario Sunshine before separating to do DK: Jungle Beat on its own) focused on Galaxy. Then everything faded away into nothingness and 99% of people don't even recall DK Wii ever being mentioned! :roll:

    Adam Riley [ Operations Director :: Senior Editor :: Cubed3 Limited ]

    Looking for a Voice Actor? Look no further! | Follow AdamC3 on Twitter!
    on 15.10.2007 at 03:01
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    (◡‿◡✿) sonicisfast@live.co.uk (◡‿◡✿)
    Number of comments 22097

     Moderator

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    Yeah, I've read a review for Barrel Blast. It's average score is also unbelievably low (Sonic 2006 style)

    It's really a huge shame :S it looked fun with the bongos, some reviewers claim it'd make no difference...

    One day I will be a real life anime.
    on 15.10.2007 at 09:18
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     Operations Director, Senior Editor

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    Oh well, rest assured Paon will likely be sticking to the Jungle Climber/King of Swing style for its next DK outing, no doubt.

    Paon's also doing a DS RPG for Nintendo called Eternal Chronicle...seems the team is keen to stick on Nintendo's side!

    Adam Riley [ Operations Director :: Senior Editor :: Cubed3 Limited ]

    Looking for a Voice Actor? Look no further! | Follow AdamC3 on Twitter!
    on 15.10.2007 at 09:58
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    Rinx

    0

    Reply Quote  #15

    Bwa he he hee!
    Number of comments 131

     L14 Pirate

    Offline

    don't understand whatever happened to the DK platform project for Wii that was originally set to come out before Super Mario Galaxy...but then got put on the back-burner as the Tokyo office (that also helped with Super Mario Sunshine before separating to do DK: Jungle Beat on its own) focused on Galaxy. Then everything faded away into nothingness and 99% of people don't even recall DK Wii ever being mentioned!

    I remember that, too. I have a feeling it was just an announcement that it was coming, but not neccessarily in development at that time.

    I would love to see the Donkey Kong series come back to England. If it were worked on by former Rare vets at a smaller developer - like Zoonami, perhaps - the series might regain the atmospheric style of Donkey Kong Country.

    Or even if Rare were allowed to work on something? Microsoft would make a lot more money from allowing Rare to create for the Wii than with the Xbox platform.

    I long for the true DKC feeling again, and up to now Nintendo of Tokyo has failed to grasp it. Paon's done a great job, but they still haven't managed to capture that true DKC feel or look.;(
    on 16.10.2007 at 03:13
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    Mason

    0

    Reply Quote  #16

    is spinning plates.
    Number of comments 10036

     L100 C3 Master

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    I think Donkey Kong Wii is next for Tokyo EAD after Mario Galaxy.
    on 20.10.2007 at 18:54
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    February's Cubed3 Podcast - Nearly Complete!
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     Operations Director, Senior Editor

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    Great to see this game picking up speed in its second week of release in the UK...here's hoping it 'climbs' even higher in the coming weeks! :-D

    Adam Riley [ Operations Director :: Senior Editor :: Cubed3 Limited ]

    Looking for a Voice Actor? Look no further! | Follow AdamC3 on Twitter!
    on 23.10.2007 at 14:24
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