Pang Adventures (Nintendo Switch) Review

By Drew Hurley 21.01.2019

Review for Pang Adventures on Nintendo Switch

The Pang series has been running for an impressive 30 years this year! Though it's not been the most prolific of series, with only six titles to date not counting remasters. This latest iteration originally launched o PC in 2016 and now it's coming to Switch. Pang has a history with Nintendo consoles with the original on Game Boy and Super Pang a highlight of many SNES experiences, though fans in the West will likely remember it as Super Buster Bros.

For those who never played a game in the series, the basic gameplay idea consists of running back and forth on a small 2D stage, where bubbles bounce around, shooting various different weapons to pop them out. There's a time limit to race against on each stage, and a mixture of different bubble types to shoot down. Red bubbles slowly bounce like a ball, hitting the floor, up in an arch, down again and repeat. Blue bubbles bounce unaffected by gravity, ricocheting around the screen like a DVD logo on a screensaver constantly aiming for that corner. There are special bubbles too, such as lightning bubbles drop bolts of energy as they're popped, or bubbles with a shield that require multiple hits to first destroy the shield.

Screenshot for Pang Adventures on Nintendo Switch

Starting out, the Buster Bros. are equipped with a harpoon gun of shorts. Firing a spike attached to a steel wire, should the bubbles hit the spike or the wire they pop, so it can be used not just as a bullet but in making a makeshift wall. When a bubble hits it, though, not only does the bubble pop but the projectile vanishes too. As it does when it hits a ceiling.

There's a host of other weapons to play with. Six shooter pistols that take a few seconds to reload; rapid firing machine guns with limited amounts of ammo; flame throws which are waved in an arc above the head. Shooting a bubble splits it in two. Halving the size but double the amount and often increasing the speed. Something to always take into account, calculating where the split bubble may land.

Screenshot for Pang Adventures on Nintendo Switch

Upon starting, there is a single mode available - 'Tour Mode.' This sees the Buster Bros. once again trekking across the world, bursting bubbles from Bora Bora to Death Valley, then onto Scotland, then the Arctic, Hong Kong, and, finally, the asteroid that has given birth to the bouncing menace. Each point on the world map has 15 stages within it. The standard ones are all easy, and will pose little problems to the majority of players, but scattered here and there, is the occasional stage with a gimmick that is genuinely tricky.

It's just a shame that in so many stages, so few offer up a real challenge. There's a score requirement for each stage which is a little more difficult to achieve every time, but still no real challenge. Also for some reason, that requirement is not really a requirement, it would be better if the level had to be retried until it was met. The score is what adds a level of difficulty to the game as there are bonuses for keeping combos going and for not missing a shot. But it's sadly just bragging rights. This is why the Switch needs a trophy or awards system.

Screenshot for Pang Adventures on Nintendo Switch

Between each point on the map is an alien boss battle. Each boss is the same basic battle; a giant floating eyeball, equipped with flailing tentacles that belch out the familiar bubbles, and each tentacle has to be destroyed, then the eye to finish it off. Later bosses increase the number of tentacles and change up types of bubbles they summon. As with the stages themselves, each of the bosses are all rather easy, simple patterns to memorise and little threat, each repetitions of what has come before - all except for the very last boss. This one actually offers up a decent fight with multiple stages, one that is really enjoyable.

Outside of the main mode, there are two extra ones to play after the first has been completed. There's an arcade-style mode entitle 'Score Mode' which offers up the same stages as Tour Mode, but gives just three lives to take on the world. Lives can be recovered during it and this mode gives a real amount of challenge. Then there's Panic Mode, possibly the best part of the release - an endless onslaught of bubbles that gets harder and faster. This Switch version is great for multiplayer. The visuals are big, bright, and vibrant, looking beautiful in handheld and docked mode. It's impactful enough to be fun to play without the dock and in tabletop mode, with each player grabbing a single Joy-Con and settling in for some anywhere co-op fun.

Screenshot for Pang Adventures on Nintendo Switch

Cubed3 Rating

6/10
Rated 6 out of 10

Good

A fun little throwback to a simpler time, and a fun bash in local co-op, but ultimately a little disappointing considering the lack of lifespan. The core Tour Mode is too short and too easy, and then the extra modes are far too limited to give this sufficient replayability. For fans of the series that didn't already play this in its first release, it's worth picking up to relive the original, but it's not worth a double dip.

Developer

DotEmu

Publisher

DotEmu

Genre

2D Platformer

Players

1

C3 Score

Rated $score out of 10  6/10

Reader Score

Rated $score out of 10  0 (0 Votes)

European release date Out now   North America release date Out now   Japan release date Out now   Australian release date Out now   

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