Cubed3 Nintendo gaming, Wii and DS

Boogie (Nintendo DS) Review

When Boogie was first announced for Nintendo's Wii, it looked like EA was doing something very impressive indeed by bringing a fresh new exclusive title to the system that incorporated both singing and dancing. Now that 'exclusive' has been ported to both DS and PS2. But how does the portable edition fare, given the media constraints?

Those coming off the back of the Wii version, thinking that a portable edition may seem like a good idea, should definitely think twice before making the purchase. Whilst singing and dancing using the free microphone and Wii motion sensing was quite enjoyable, the DS version cuts out the vocal talent aspect, skimps on the sound quality of songs due to the smaller media storage, and throws in a very awkward touch-screen control mechanic that almost ruins the game entirely. Players will be asked to tap on the screen at various times, as well as swipe the stylus in one of six different directions during the main career and freestyle modes, but the accuracy of your swipes must be pixel perfect at times or else the game simply misinterprets the move and thus penalises the gamer. So the whole experience becomes highly frustrating after a short time, before the tediousness of it all takes over instead.

Screenshot for Boogie on Nintendo DS - on Nintendo Wii U, 3DS games review

It does try to spice things up, with different characters having varied moves, some mapped to the D-pad as well, but there is nothing in particular that actually grabs the player's attention, even when factoring in the plentiful supply of customisation options, and thus the whole idea of the game becomes tiresome very quickly, especially when the difficulty level is so low that a trained chimp could bumble its way through without hassle. Other than the main dance mode, though, there are mini-games that crop up during songs, which prove to be a serious random screen tapping annoyance-filled events that you really do not want when in the middle of doing a dance routine since they can throw your rhythm off considerably and prove ultimately exasperating. Throw in the pointless addition of a '3D' mode that just makes the game look even blander than before (using the free glasses that come with the game) and there is barely anything to truly recommend about Boogie DS at all.

Screenshot for Boogie on Nintendo DS - on Nintendo Wii U, 3DS games review


The control input is pretty shaky, with the game more often than not misinterpreting your moves. Sadly this leads to most of the game being spoiled.


Whilst some characters look decent, the game lacks most of the charm found in the Wii edition, which itself was not the best to begin with.


A large array of songs is included, but the quality is low and the in-game tunes are nothing special either.


Lots on offer if you stick with it, but 1.) You won't and 2.) The whole package just cannot live up to its big brother.

Cubed3 Rating

Rated 5 out of 10


About this score

Sadly this DS version of Boogie fails to spark as much interest as the Wii version, partly due to the lack of singing elements and lower quality music, but mainly due to awkward control system that more often than not fails to register your movement properly, as well as the annoyingly random mini-games thrown in. If it comes down to the crunch and you are desperate for Boogie, then definitely choose the Wii edition over this, or just get a game like Elite Beat Agents for DS instead.

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I really wish you would have told more about the 3D function. How does it work, what kind of glasses come with it, how does it look???

Senior ModeratorStaff Member

A tacky pair of old 3D-style glasses and barely any real in-game 3D visuals...there really wasn't much to say, sorry.

Adam Riley < Operations Director :: Senior Editor :: Cubed3 Limited >
Word of Adam | Voice123 Profile | AdamC3 on Twitter

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