Tony Hawk (Wii) Review

By Adam Riley 11.01.2008 2

The Tony Hawk's series of games used to be extremely prolific, with each new edition barging its way to the top of the charts due to the wealth of fans it quickly accrued. However, in recent years it has been accused of being milked far too often. Can Proving Ground on Wii change that opinion, though?

Proving Ground kicks things off by teaching players how to do the basic moves using the Wii controller. Now, this was a massive opportunity for the developer to show off just how sensitive the Wii-mote is and how innovative a game can be made using the features in the best possible way. Sadly, though, the process of having to flick your controller in various directions is certainly not intuitive in the slightest. In fact, more often than not your movements will not actually be recognised, leading to frustration building up as constantly having to repeat the same manoeuvre 'correctly', only for the game to not acknowledge said movement sucks any enjoyment out of the experience at all. Things become a little clearer as to why this is shoddy when compared to the previous Wii outings when you realise the regular developer was not on-board for this edition, with that team focused on the PS3 and Xbox 360 versions instead. Whilst the game runs at a fair pace, with decent enough visuals and an excellent soundtrack full of varied songs (as per the norm), the control set-up here just does not lend itself well to such a game. Having to do subtle movements very quickly merely ends up with players not being able to pull off their desired moves, despite great efforts being made to do so.

Screenshot for Tony Hawk on Wii

The game is split into three different types of play: career lifestyle (which features competitions and photo-shoots), hardcore skating (for the traditionalist Tony Hawk fan) and rigging (creating your own skate environment using what is in the immediate surroundings). But whilst this may sound varied and fresh, it all blends into one big familiar racing game. Levels feel decidedly empty and lacking in any real fun factor, style or true atmosphere, unfortunately, so despite looking similar to the PS3 and Xbox 360 editions, it looks like the pale, weak younger brother of those iterations. An unequivocally bland churned out effort all round.

Screenshot for Tony Hawk on Wii

Cubed3 Rating

5/10
Rated 5 out of 10

Average

Sadly this is by far the weakest of the Wii Tony Hawk games so far, mainly thanks to it being so inferior when compared to its counterparts and tries its best to force unwieldy motion controls into its signature moves, failing quite miserably and leading to the whole gameplay element being severely tarnished as a result. Unfortunately there are no particular features that help to redeem the game either, leaving this as a hollow shell and a pretender to the Tony Hawk's franchise.

Developer

Page 44

Publisher

Activision

Genre

Driving

Players

2

C3 Score

Rated $score out of 10  5/10

Reader Score

Rated $score out of 10  10/10 (1 Votes)

European release date Out now   North America release date Out now   Japan release date Out now   Australian release date Out now   

Comments

I seriously they should go the way of the DS and cel shade it. Realistic graphics on the Wii will always be overshadowed by the 360 and the PS3.

S'all about style, baby.

1"We're mentalist psychic Scots , which means we can read your mind. If you're lying, your head explodes and we laugh."

developers need to start including GC/Classic controller options, wiimote gimiks may be fun but they get boring quickly and cause frustration. Plus they need to put more online modes on games!

Visit my Wii-Optimized Site
WiiDirect

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