Cubed3 Nintendo gaming, Wii and DS

Advance Wars: Dark Conflict (Nintendo DS) Review

Of all the handheld games Nintendo puts out Advance Wars certainly stands on its own. A curious game, with a bright and boldly coloured style made all the more childish by the Saturday morning cartoon script and lightweight good vs bad plot. This was contrasted by it's gameplay, which was challenging a challenging turn based grid strategy game making younger gamers cry in frustration and battle-hardened gamers...erm... cry in frustration. It's certainly a popular series, spawning eight games across five consoles and a spin off series now straddling two consoles of it's own and garnering a large cult following. So what do Nintendo do...remove the kiddy style and beef up the strategy gameplay. Enter the ninth game in the series and the second on the DS: it's Advance Wars: Dark Conflict.

Fundamental gameplay is the same; it's you vs an enemy and you capture buildings, make troops and attack the enemy in the ultimate turn-based time-waster. Little has changed in that respect; in Dark Conflict the beauty is in the detail and this game is loaded with subtle changes that brings the series back on track. First up the plethora of game modes that were in Dual Strike are gone. Say goodbye to the store, survival mode and combat mode. You have the single player campaign and free battle (100 maps and fully customisable option) along with multi cart play, map maker and Wifi play (more on that later on). The shedding of the extraneous continues once into the game with your vehicles and troops getting a minor overhaul. The neo tank and the mega tank are now the war tank and the piperunner, while the black boat, stealth bomber and black bomb all find themselves on the cutting room floor this year. The additions and changes are frankly are staggering and listing them isn't really what a review is for, a quick jaunt to Wikipedia will help out with anyone needing a list. Instead analysis of the changes, and they are all liked. There are a few pricing changes from Dual Strike and a few stats seem tweaked, which combined with a few of the new units removes any huge overpowered vehicle fears (even the new war tank finds it's match in the new anti-tank vehicle) and the Dual Strike tactic of rushing the strongest vehicle just doesn't work any more. This opens up the tactics once more and lets you truly attack missions and online play with your own style again as you can do so without fear of being hit with something you simply cannot defend against. Use your head and everything has a counter.

Screenshot for Advance Wars: Dark Conflict on Nintendo DS - on Nintendo Wii U, 3DS games review

These changes change gameplay dramatically, but only when combined with the CO powers do we see how different Dark Conflict is to it's predecessor. CO powers have been dramatically downplayed, with them only appearing in single player after a few hours play, and even then their game changing ability is all but gone. For starters, the CO is now no longer the anonymous overseer, now they are on the map as part of one of the units on there. For example, you have an infantry unit and as part of that they will have a CO. Once part of a unit that CO will have a CO zone within which units will get an attack/defence boost. Also, anyone within that zone when damaging enemies contributes to the CO powers, which are much weaker in comparison. This, allied with the removal of the tag CO powers, puts the powers back to where they were back in the GBA days, providing a vital edge but only if you use it well. You'll need to position well to get people within your CO zone but also you'll want to protect your CO unit. Also interesting is the way the powers are downplayed in Dark Conflict. You don't encounter them for an hour or so in the story mode and it's rare when you feel they are needed. It marries well with the unit changes to make for a much more tactical hardcore game than before, with a definite advantage to the gamer who can maximise the potential of their units. Previous titles have been guilty of it being a rush to make strongest vehicles or to defend your ass off until you get a CO power then romp to victory. Now the lack of game-breaking CO powers means you have to use your units well and actually use tactics. Now that we've overused the abbreviation ‘CO’, time to move onto atmosphere.

Screenshot for Advance Wars: Dark Conflict on Nintendo DS - on Nintendo Wii U, 3DS games review

The change in atmosphere has been the big talking point and it's certainly a major change for the series. Plot-wise, meteors hit Earth and 90% of the population found themselves at the pearly gates looking down at a world where people were coming to terms with what life was now. So you have bandits taking advantage of the situation, good guys saving people, bad guys manipulating people and so on. As a result the game isn't as perky as the rest of the series, but don't expect the dramatic change most sites seem to be reporting. The plot is undoubtedly darker and gets darker as it goes on but the dialogue is still delivered in a VERY cheesy fashion and one or two plot points could only be found in gaming or in the worst B-movie. Viruses that make plants grow out of peoples skins? Mysterious girl with amnesia? It just seems like such a half-assed change in atmosphere as this plot could've been done in the old style, it'd have been more dramatic at the end but nothing is too out of the ordinary. The same goes for the music which is the most generic stuff around. It seems the developers thought that a post-apocalyptic world would love generic gaming rock. Surely the change in style gave them the chance to do a real plot, a real military intrigue plot that dealt with real themes with a great soundtrack, but it just doesn't happen. Just be glad that the start button skips the dialogue because despite the cheesy plot they do love talking about it in-game! We get it, you save people, don't go on about it! Story mode is pretty extensive with a shed load of rock hard extra missions being unlocked as you go through the usual missions. Aside from that you will be putting a good few hours into Wifi mode and it works just the way you think it would. It's lag free, it plays brilliantly and the people online will destroy you (cue the stream of people in the comments saying how they've not lost a game...skilful gits). Also worth a mention is the superb voice chat which works brilliantly and sounds great.

Screenshot for Advance Wars: Dark Conflict on Nintendo DS - on Nintendo Wii U, 3DS games review

This year marks the twentieth anniversary since Famicom Wars was released in Japan and Dark Conflict is a fitting way of marking that landmark. It's difficult to get across how much the tactical aspect of the game has improved over Dual Strike because unless you know Advance Wars inside out you won't get why being able to do an indirect strike after moving is vital or why a temporary airfield revolutionises attack the enemy. That is the feel of the entire game though, if you aren't a hardcore Advance Wars fan then in your eyes the series just got less accessible and lost game modes and in turn became a game not really recommended. Dual Strike is still the most accessible if most flawed entry in the series and if you are a new fan pick that up. If you are one of the Advance War fans though then this cannot be more highly recommended, it feels like a return to form and if they use the more tactical approach as a foundation then the series from here has a freakishly bright future. It's just a shame that the longevity through the shed load of game modes found in Dual Strike has been lost for no real reason. It isn't as if the changes in gameplay rendered the modes unplayable, so why remove them? It's certainly a black mark on an otherwise great game and it sets the series up well from here on in. You could argue that there is a lack of innovation but after the poor dual screen elements of Dual Strike you couldn't really innovate on top of that, the game had to be scaled back first. Kudos to the developers for taking a step back to take two forward, just tighten up the story and give us some extra modes along with innovating next time and it'll be just fine.

N.B. Just a quick note to let you guys know some basics if you are confused. In the States this game is called Days of Ruin and a few of the units have different names, these names are the ones used in the reviewers copy and may differ from your game.

Screenshot for Advance Wars: Dark Conflict on Nintendo DS- on Nintendo Wii U, 3DS games review

Gameplay

Takes away the godlike CO powers, the tacked on dual screen rubbish and a few of the units. Added a few units and immediately balanced gameplay and brought back the tactics of Advance Wars.

Graphics

Great animation, the new style is superb and the colours are a great deal less garish than previous games.

Sound

Pathetic generic rock, you could put this in most GBA games and it'd fit right in. It gets slap bang the average score, not offensive but does nothing to improve the game.

Value

The tricky part of the game, the removal of extra modes drastically cuts down the replay value but the online stuff add potentially endless extra gameplay. Problem being comparing this to Dual Strike you can only yearn for the extra modes to be put back in. Why remove them in the first place?!

Cubed3 Rating

8/10
Rated 8 out of 10

Great - Silver Award

About this score
Rated 8 out of 10

Make no bones about it, this is an extremely addictive and playable game that fans of the series will lap up. The inherent problem is that by making it more of a hardcore strategy game it immediately makes it less accessible to new comers and the removal of the extra modes just exacerbates the fact that this is a game for Advance Wars fans. Pretty simple split at the end of the day, if your world is made of grids and if cities offer better protection than a forest then this is the game you loved on the GBA with online play and more depth. If you are new then walk on, this is a fantastic game that really isn't for you.

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30.01.2008

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Developer

Intelligent Systems

Publisher

Nintendo

C3 Score

Rated $score out of 10  8/10

Reader Score

Rated $score out of 10  9/10 (5 Votes)

European release date Out now   North America release date Out now   Japan release date Out now   Australian release date Out now   

Reader comments - add yours today Comments on this Review

There are no replies to this review yet. Why not be the first?

Still kind of bummed about the loss of the store. Anyway, I'll still get it.

!!!! the music is the best thing! I love it to bits *_* Nice review teehee.

Awesome review John! Smilie

This sounds decent and I'm definetly interested in it. I think I'll wait though, as I'm going to be busy with other games at the moment.

I'm trying to get hold of Smash Bros for the N64 and I'll be getting No More Heroes as well.

Senior ModeratorStaff Member

Nice review John! Personally, I liked the music, but I can understand some "generic" complaints, as most of the tracks do sound similar. Absolutely loving all the changes made though.

Also loving the new format of the reviews. I was saving to read this one with the new C3. Smilie

C3 Moderator

knighty said:
!!!! the music is the best thing! I love it to bits *_* Nice review teehee.

No taste Smilie

For me it just felt like you could lift that music and place it in almost any DS/GBA game, no individuality.

Man... This game's dark and moody nature depressed the hell out of me. I completed the first six missions and things just get worse and worse. I'm just so use to the earlier games in the series that the change really saddens me. I didn't mind the change in characters or the scenery, but this was too much. The world now is just so murderous, savage, selfish, and cruel... Ehhhh... Needless to say I went back to Dual Strike.

On the positive side, the new leveling up feature is great and really adds to the game play.

Nice review, I shall be picking this up very soon. Smilie

Nice review John, cheers. :-D I'm trying not to buy the game for now as I have too much else on, but I might give in soon...

Senior ModeratorStaff Member

Excellent stuff, John - thanks a lot :Smilie Just helped make the final decision for me...think I'll be getting this very soon.

Adam Riley < Operations Director :: Senior Editor :: Cubed3 Limited >
Word of Adam | Voice123 Profile | AdamC3 on Twitter

Pleasure to help out guys, anytime. Yeah, this is well worth a look...utterly fantastic and a prime example of how to do deep strategy on a handheld.

Sounds like I'll certainly get this, but then be going back to Dual Strike to finnish getting medels.
I personaly loved the diversity and mind-blowing about of stuff to do in DualStrike.

This sounds like it might have a better campagn.

Still, I dont get why CO powers are seen as game breaking.
They are a tactical element just like everything else. No luck is involed. Ever.
Both sides have them.
You can see when they are coming.
Action, Consequence, Action, Conseuqnece. ect.

The abilitys and leveling gave good reason to play the same maps many times....having to use different tactics each time.
===
I cant agree more with that CO abrivation being overused though.
I keep on thinking of them not as
"C.O" but rather "Co" (pronounced like Cookies) :p

Please give our little random review show a try;
http://randomreviewshow.com/index.html
We have special effects and umm...stuff...

oh and just one more thing,

I loved the old style, and am really dissapointed with this change.
"Dark" games are 10-a-penny.

I liked the cherry, techny-colour fun war of the old games :p

Please give our little random review show a try;
http://randomreviewshow.com/index.html
We have special effects and umm...stuff...

Yeah, the dark change is pretty half assed. I mean, the use of language is pretty similar and the plot whilst darker doesn't affect gameplay to any great degree.

Senior ModeratorStaff Member

Nice, sounds like a decent title to pick-up - may just give it a go soon with my friend being a total Advance Wars nut.

Cubed3 Admin/Founder & Designer

Yeah.

Jack Wright.

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