Mario & Sonic at the Olympic Games
Mario & Sonic at the Olympic Games (Nintendo DS)

Developer
Sega / Nintendo
Publisher
Sega
Genre
Sport
Players
4
C3 Score
6
Reader Score (0 Votes)
0
6
0
Posted on 23.02.2008
Posted by Karn Spydar Lee Bianco (Spydarlee)
Comments: 7
Reads: 874
Tags:
Mario & Sonic at the Olympic Games, Sega / Nintendo, Sega, Sport, Nintendo DS
Posted by Karn Spydar Lee Bianco (Spydarlee)
Comments: 7
Reads: 874
Tags:
Mario & Sonic at the Olympic Games, Sega / Nintendo, Sega, Sport, Nintendo DS
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More than sixteen years after Sega unleashed Sonic's debut title in an attempt combat the immense popularity of Super Mario, the two rivals finally teamed up in the unlikely form of an Olympic sports title for the Wii. Now, three months later, Mario & Sonic at the Olympic Games has made its way to the DS and we've given it a thorough going-over in order to ascertain whether or not it lives up to the legacy of gaming's two best-known mascots.
Many of you will surely remember a time when the very idea of a single console playing host to both Sonic and Mario titles seemed ludicrous, let alone a single game featuring both characters. And yet, here we are! Of course, the novelty of such a momentous event has somewhat worn off following several months of screenshots, trailers, and eventually the release of the Wii version of Mario & Sonic at the Olympic Games last November. But maybe that's a good thing. After all, M&SatOG is ultimately a mini-game fuelled sports title, and one that we should begin by noting borrows next to nothing from either of the franchises after which it is named, other than the characters themselves. So, shall we go ahead get down to the nitty-gritty?
The game itself consists of sixteen standard Olympic Events and eight Dream Events (more on those later). Some are available from the get-go, whilst others can be unlocked gradually by winning medals and the like. Each event can be played on its own using any of the sixteen playable characters (eight from the Mushroom Kingdom, and eight from... Mobius, yes, we went there). Multiple events are also combined to create Circuits, which force players to play through each event consecutively, earning points as they go. Each character also has access to six unique missions, which generally task the player with completing a particular task within one of the aforementioned events. For example: jumping at least 15m with a jump angle of 50 degrees in the Triple Jump event.
With these various modes
Thankfully wireless multiplayer helps kick things up a notch, although options are somewhat limited compared to the Wii version. Players can take participate in both single- and multi-card link-ups, but not online matches unfortunately. Whilst the game is generally more enjoyable with a few friends along for the ride, a significant number of events don't really lend themselves particularly well to such an endeavour. For example, events like Long Jump, Trampoline, and Archery are played in isolation, only ever communicating with others to transmit scores. Speaking of which, it is possible to upload your results data to a series of online leaderboards, but the system for doing so is fatally flawed because results for each event must be uploaded/downloaded individually. There's no option to synchronise all records in one swoop, meaning the feature probably won't get used nearly as much as the developers would have liked.
The game itself consists of sixteen standard Olympic Events and eight Dream Events (more on those later). Some are available from the get-go, whilst others can be unlocked gradually by winning medals and the like. Each event can be played on its own using any of the sixteen playable characters (eight from the Mushroom Kingdom, and eight from... Mobius, yes, we went there). Multiple events are also combined to create Circuits, which force players to play through each event consecutively, earning points as they go. Each character also has access to six unique missions, which generally task the player with completing a particular task within one of the aforementioned events. For example: jumping at least 15m with a jump angle of 50 degrees in the Triple Jump event.
With these various modes
That's not to say that none of the events are any good, though. Generally speaking, the Dream Events are more enjoyable (or at least more inventive) than their standard counterparts. Dream Shooting, for example, pits you against swarms of enemies in an on-rails, first-person shooter scenario, rather than the simple clay pigeon shooting that constitutes the classic Shooting Event. Aiming for both is handled with the Stylus, whilst firing is initiated with the L and R buttons; it's accurate, works well, and most importantly, its fun. The Dream Race event is even wackier (Mario Kart items, anyone?), but ultimately suffers from clunky Sonic R-esque on-foot racing controls and everyone's favourite 'manic, hand-cramp inducing touch-screen scribbling'. Ultimately, though, even the cream of the crop won't keep you entertained for an undue length of time.
Thankfully wireless multiplayer helps kick things up a notch, although options are somewhat limited compared to the Wii version. Players can take participate in both single- and multi-card link-ups, but not online matches unfortunately. Whilst the game is generally more enjoyable with a few friends along for the ride, a significant number of events don't really lend themselves particularly well to such an endeavour. For example, events like Long Jump, Trampoline, and Archery are played in isolation, only ever communicating with others to transmit scores. Speaking of which, it is possible to upload your results data to a series of online leaderboards, but the system for doing so is fatally flawed because results for each event must be uploaded/downloaded individually. There's no option to synchronise all records in one swoop, meaning the feature probably won't get used nearly as much as the developers would have liked.
Gameplay
6
Everything works, but few of the game’s 24 events are all that fun after you’ve played them more than a few times. Plus, too many rely on frantic stylus-scratching which makes our DS’s screen sad.
Graphics
8
Excellent 3D models but slightly uninspiring environments. Vibrant colours anf fluid animations help bring all your favourite characters to life.
Sound
7
Plenty of epic orchestral fanfares as well as some classic unlockable tunes such as Sonic’s Star Light Zone and Green Hill Zone themes as well as the usual Mario themes.
Value
7
Unlockable medals, trophies, and achievement-esque Emblems, plus a few classic songs to discover. Unfortunately, the game itself just isn’t all that repayable.
6
C3 Score Mario & Sonic at the Olympic Games is ultimately an underwhelming experience. Whilst there are plenty of bonus features (medals, emblems, online leaderboards, etc.) designed to keep you coming back, the events/mini-games themselves just aren’t up to the challenge. Our advice: if you feel you must own this game simply because of the iconic characters featured on its box, do yourself a favor and wait for Super Smash Bros. Brawl instead./10
Please post your comments below.
Buy Mario & Sonic at the Olympic Games
Reader Comments
1
Soon we can comment on this ya!?!
15682
Founder/Admin
Ah... lol, still sounds alright - will probably try it out somehow
But guessing its wise to stick to the Wii version.
Nice review Mr. Karn!
But guessing its wise to stick to the Wii version.Nice review Mr. Karn!
Not The Search Box
8768
General Writer
Ta!
It’s better than a poke in the eye, sure. But it just fills like a missed opportunity. More Dream-esque events that borrow from the rich history of the two characters without the need to be tied to dull Olympic events would have not only made much more ‘sense’, but been a lot more fun as well.
If it weren’t for Mazza and Blur-boy this game wouldn’t have been given a second look by nearly as many people, and yet it squanders those very assets. Anyway, it could have been worse, but it could have been a hell of a lot better as well. Shame.
It’s better than a poke in the eye, sure. But it just fills like a missed opportunity. More Dream-esque events that borrow from the rich history of the two characters without the need to be tied to dull Olympic events would have not only made much more ‘sense’, but been a lot more fun as well.
If it weren’t for Mazza and Blur-boy this game wouldn’t have been given a second look by nearly as many people, and yet it squanders those very assets. Anyway, it could have been worse, but it could have been a hell of a lot better as well. Shame.
Have N64 back. Untold joy.
11557
L100 C3 Master
From the adverts it looks like I'll ruin my DS screen by raping it with the stylus. You say it in the review, but is it really the case Karney? Too many DS games seem to be doing this, not good.
Trying to think of a witty signature after 'Hacker-gate'...
Live in your world, Die in mine!
538
L37 R.O.B.
good review...

5166
L100 C3 Master
This game will sell tons, just like it's Wii counterpart.
(◡‿◡✿) sonicisfast@live.co.uk (◡‿◡✿)
22097
Moderator
The Wii game and the DS versions late release has killed any hype for the game. I\'ll probably end up getting it anyway, need to keep on top of my Sonic collection, but I\'m not ecstatic about it. The Wii one was good, but just good, not great.
What\'s WiFi like in this? Same as Wii version?
EDIT: Ah nvm, just spotted it in the review. That\'s a shame.( Edited 03.03.2008 10:09 by SuperLink )
One day I will be a real life anime.
What\'s WiFi like in this? Same as Wii version?
EDIT: Ah nvm, just spotted it in the review. That\'s a shame.( Edited 03.03.2008 10:09 by SuperLink )
One day I will be a real life anime.
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