Stellaris: Federations (PC) Review

By Eric Ace 10.04.2020

Review for Stellaris: Federations on PC

Federations is the newest paid DLC for Stellaris, which focuses on a vast expansion to a type of diplomatic mechanism. In addition, there is a new update to the entire game that generally expands diplomatic options and back stories. The biggest is a 'galactic community' that allows empires to pass resolutions against each other and requires players to stay engaged lest they become victim to it themselves. Here's a more in-depth look on it…

Stellaris has undergone some extreme changes over the last couple of years. Paradox Interactive is very good about throwing new content at their products, and players can always count on something coming out eventually. One of the largest changes was the way planets were managed, additional resources added, and various limits to empire expansions. Federations is an expansion to this vastly different game, with a heavy focus on diplomacy.

A Federation is a type of alliance empires can enter into. As the game goes on, these Federations will slowly level up, giving more and more bonuses. Players have to use a new resource of 'Envoys' to further increase their standing. Within these federations are a slew of different options someone can pick to require from its members.

Screenshot for Stellaris: Federations on PC

They are organized in various different 'types' of resolutions. Humanitarian types are ones requiring members to have higher standards of living for their population. A trade federation will focus more on economy. Other types include military ones that force the members to have large standing fleets.

A few other features include a massive ship called the Juggernaut which can repair other ships in the fleet. There is also a megastructure called 'Mega shipyard,' which can build 30 ships at a time. One of the more interesting additions is the 'Origins' which shape the story of your species. This could be something about them living in space stations, surviving the apocalypse, or living with a tree of life.

Purely as DLC, the federations are a cool addition. However, the general direction the game is going with these new updates is alarming. The pace of it all is slowing ever-more to a glacial crawl. The updates to the city structure, addition of more resources, the slow pace of planetary bombardments, how long it takes to kill enemies, and so on, all serve to add what only feels like tedium. There is a very strong bifurcation this is taking, leaving the typical 4x gameplay, and heading towards a long type of role-play with multiple people. Perhaps this writing has been on the wall for a while, but for typical 4x players this is moving away from what they would likely enjoy.

Screenshot for Stellaris: Federations on PC

Cubed3 Rating

Rated 6 out of 10


Stellaris is going in a dangerous direction, even though this DLC adds some pretty cool things to its current state. The Origins are a fun addition, and federations are cool with their bonuses. The problem is the game is very quickly starting to become bloated, and with various changes, patches and more DLC, the "core"' of it all is rapidly being lost. It is losing its 4x status and slowly morphing into a type of MMO/RPR-type game that many of its original fans will likely not be a fan of.


Paradox Development







C3 Score

Rated $score out of 10  6/10

Reader Score

Rated $score out of 10  0 (0 Votes)

European release date None   North America release date None   Japan release date None   Australian release date None   


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