The Legend of Zelda: A Link to the Past
The Legend of Zelda: A Link to the Past (Super Nintendo)

Developer
Nintendo
Publisher
Nintendo
Genre
Adventure
Players
1
C3 Score
9
Reader Score (18 Votes)
10
9
10
Posted on 09.05.2003
Posted by Jorge B (jb)
Comments: 3
Reads: 2469
Tags:
The Legend of Zelda, A Link to the Past, Nintendo, Nintendo, Adventure, Super Nintendo
Posted by Jorge B (jb)
Comments: 3
Reads: 2469
Tags:
The Legend of Zelda, A Link to the Past, Nintendo, Nintendo, Adventure, Super Nintendo
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After the previous successes of the past 2 Zelda games on the legendary NES console, it seemed that developing a sequel to the original Zelda title would be and excellent way to use their newfound 16-bit technology, and in 1992 the company spawned the next addition to the Zelda line, "A Link to the past", the only title of the series on the SNES and one that is considered the most remarkable and perhaps one of the best in the franchise.
Once again Link returns and is living his peaceful life in the outskirts of the local village with his uncle, but as usual, trouble is afoot and this time in the form of dastardly wizard, Aganahim. The deluded power mad servant to the throne has imprisoned maidens, in order for him to divulge lightworld, wreaking havoc into darkness. The final maiden is princess Zelda, who's been guarded within her own castle and is, by means of telekinesis, contacting link and he ventures out, after his uncle, to the world of Hyrule once more. A Hero saving the princess, yep, that's right...but he's not really your stereotypical knight in shining armour either.
For its day, 1991, this is a breakthrough in graphical innovation. Powerful textured tilesets and subdued within a perfect world for adventure, exploration, imitate battles and encounters with ghastly beasts and strangers you'd want to destroy. The animation is fluid and funny in some occasions, locations; fantastic - a realistic vision of the developing mind. The conversion of light to dark worlds is fantastic, you can most definitely tell which is which due to the emotional quality of your surroundings. Every pane of grass can be cut; each hit of your enemy produces the same sense of achievement of some games today, and others that lack this quality.
For its day, 1991, this is a breakthrough in graphical innovation. Powerful textured tilesets and subdued within a perfect world for adventure, exploration, imitate battles and encounters with ghastly beasts and strangers you'd want to destroy. The animation is fluid and funny in some occasions, locations; fantastic - a realistic vision of the developing mind. The conversion of light to dark worlds is fantastic, you can most definitely tell which is which due to the emotional quality of your surroundings. Every pane of grass can be cut; each hit of your enemy produces the same sense of achievement of some games today, and others that lack this quality.
Although it's not a major thing, the graphics really do provide that extra sense of realism
The sound represented in the only 16-bit title was of the best quality, in terms of music and effects, found in Zelda title. The already popular overworld tune, which we all know, was remixed and had some excellent instrumental renditions, literally pushing the console's hardware specifications to their limits, with epic changes in scenery, the music always represented the mood of the area you were in. From the drab dungeons in both light and dark world, to the peaceful homestead of a small village cottage, sound was prominently used to heighten the dramatic effect employed to create a greater feel for the environment you were in. When it came down to the sound effects used in the game, although basic, they had some excellent renderings
The dungeons or main levels are excellent, a true challenge to any gamer, something that other titles in the same genre lack, and it's the expansive puzzles and the constant back tracking, but not overused, that emphasises the adventurous/exportation nature perhaps found in games of this amount of precision. In terms of battles/fights, the game excels in that department, although it seems that it's primarily a timing affair
Gameplay
8
The side-on viewpoint actually works better than many Zelda-stalwarts would like to admit. Also, you are forced to face your oncoming enemies, rather than go around them, which adds to the fun factor on the whole.
Graphics
8
Superb graphics. A range of clear graphics, character models are very well designed, small but accurate as well as the environments Link encounters
Sound
7
The classic Zelda theme we all know by heart is used well, and not so that it becomes annoying and also reflects upon the action on screen. This is particularly evident when Link enters the darkworld for the first time and the eerie replications pound into the player's head, addictive, surely so. But, the effects used in the game are a little repetitive but show a nice range of different properties.
Value
8
Despite the adventure itself not being too long, and there not being too much replay value, the actual difficulty level will keep many gamers at bay for quite a while.
9
C3 Score Although it's predecessor perhaps had a little too much variation for its own good, [i]A Link to the Past deviates from the NES side scrolling adventure of the prequel and relates to gamers once more with some excellent gamplay, coupled with gorgeous graphics and the classic Nintendo style and charisma that the company had acclaimed to. The developers have done wonders with this title, heck, they even ported it to the GameBoy Advance, and memories will never die of one of the most grand Zelda adventures of all time. /10
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Reader Comments
1
293
L25 Kyle Hyde
Great Review, can't believe this isn't further up the list, how this is behind Mario Vs Donkey Kong, Resident Evil Wii..Tetis?!?! is absolutely beyond me!
I've just started playing this again for about the 50th time (on the PSP this time, dont ask) and it looks absolutely gorgeous. It even looks better than the newest Zelda games in my opinion.
I've just started playing this again for about the 50th time (on the PSP this time, dont ask) and it looks absolutely gorgeous. It even looks better than the newest Zelda games in my opinion.
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