Mario Kart Wii
Mario Kart Wii (Wii)

Developer
Nintendo
Publisher
Nintendo
Genre
Racing
Players
4
C3 Score
8
Reader Score (37 Votes)
8
8
8
Posted on 23.04.2008
Posted by Jorge B (jb)
Comments: 21
Reads: 1640
Tags:
Mario Kart Wii, Nintendo, Nintendo, Racing, Wii
Posted by Jorge B (jb)
Comments: 21
Reads: 1640
Tags:
Mario Kart Wii, Nintendo, Nintendo, Racing, Wii
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The porky plumber and friends take a break from exploring other planets, doing battle through subspace and playing board-games by hopping into a kart or onto a bike and hitting the racing circuit once more. Cue insane boosts, frantic items and a white piece of plastic with a cool blue fascia: it's the return of Mario Kart. Aiming to merge classic karting antics with bikes, stunts and online play does this latest outing make first place or struggle to keep up with the pack?
Mario Kart marks the age-old tradition of an outing on each of the company's major console releases since its outing on the SNES in 1992. We've seen the Mushroom Kingdom folk evolve from ickle sprites to sharing a kart with a fellow racer and even made appearances in the world of portables, but the formula still remains the same: Hop on your vehicle, rev your engine and make a mad dash for the finish line taking out fellow racers using an array of wacky items along the way.
And that's about it. In the Wii edition the core mechanic still remains the same, with a few changes and replacements in place to spice things up, and tone things down. Unlike the more recent outings, gone is the need to waggle your stick from left to right to gain a speed boost, but instead you hold down the slide trigger and after a short time sparks fly out and off you go. It's odd at first, but does seem to prevent over-use and snaking antics. For even more speed-up comes a risky stunt system. It's been done in countless extreme sports, but would it work in Mario Kart? What we've got is a series of small jumps and curved walls where if timed right with a press of the d-pad (GameCube controller) or flick of the wrist (Wii-Remote and wheel), sends your racer into a quick spin or flip with a cheesy pose for a small boost once back on land. Much like the revamped sliding, performing these stunts takes a little while to get used to, even disrupting the natural flow of the race, however eventually become second nature.
One of the bigger additions is the use of bikes. Bikes, in a karting game? We first got a taster of Mario folk on bikes in Mario Party 8. One of the extra games saw the entire cast donning ickle mopeds, and my did it crash 'n' burn. Fortunately the two wheelers don't slide too far from the track and seem to fit comfortably in a world dominated entirely by four wheeled beasts. They come with the advantage of being able to sneak past a majority of traps and have some tight drifting, but do lack an additional second boost when taking corners. To get around this, players can perform a small wheelie on straight sections for a short jolt of speed.
Aside from bikes, the gimmick this time round is the Wii Wheel. Making its retail debut with Mario Kart, the wheel is exactly what you'd expect: a small circular piece of white plastic with a slot for your Wii remote. Surprisingly though, it's well made with firm handles, durable plastic and, despite being not clamped onto anything weighted, does work. Using it does come naturally, offering an accessible alternative for those not used to analogue sticks and controllers. The GameCube controller has been the main mode of choice for many, second to the Wii-remote and nunchuck option. Those wanting a wireless means can choose to use the Classic controller as an alternative
And that's about it. In the Wii edition the core mechanic still remains the same, with a few changes and replacements in place to spice things up, and tone things down. Unlike the more recent outings, gone is the need to waggle your stick from left to right to gain a speed boost, but instead you hold down the slide trigger and after a short time sparks fly out and off you go. It's odd at first, but does seem to prevent over-use and snaking antics. For even more speed-up comes a risky stunt system. It's been done in countless extreme sports, but would it work in Mario Kart? What we've got is a series of small jumps and curved walls where if timed right with a press of the d-pad (GameCube controller) or flick of the wrist (Wii-Remote and wheel), sends your racer into a quick spin or flip with a cheesy pose for a small boost once back on land. Much like the revamped sliding, performing these stunts takes a little while to get used to, even disrupting the natural flow of the race, however eventually become second nature.
One of the bigger additions is the use of bikes. Bikes, in a karting game? We first got a taster of Mario folk on bikes in Mario Party 8. One of the extra games saw the entire cast donning ickle mopeds, and my did it crash 'n' burn. Fortunately the two wheelers don't slide too far from the track and seem to fit comfortably in a world dominated entirely by four wheeled beasts. They come with the advantage of being able to sneak past a majority of traps and have some tight drifting, but do lack an additional second boost when taking corners. To get around this, players can perform a small wheelie on straight sections for a short jolt of speed.
Taking forward multiple karts with balanced stats from the DS version we've got a fair few to choose form, distributed by weight. For example, a kart or bike designed for Bowser in mind is also available for fellow heavyweight, Donkey Kong. Each have its drawbacks and advantages in weight, and feel balanced. No vehicle seems truly better than another, but some do feel better for certain courses and situations than others. The characters and models themselves are nicely rendered - nothing astonishing, but with some clean, robust texture work and good use of vivid lighting to give some fleshness to the cartoony folk. The line-up is perhaps the most balanced in a Mario Kart game yet, with plenty to choose from. There are a few disappointing forgotten faces, but overall a healthy balance between the light-weight and the nearing-obese gives plenty to choose from. Even Miis can be selected, allowing for some amusing you'd-never-ever-see-in-Mario-Kart characters to make an appearance. Fancy racing as a penis-head, well, you can!
Aside from bikes, the gimmick this time round is the Wii Wheel. Making its retail debut with Mario Kart, the wheel is exactly what you'd expect: a small circular piece of white plastic with a slot for your Wii remote. Surprisingly though, it's well made with firm handles, durable plastic and, despite being not clamped onto anything weighted, does work. Using it does come naturally, offering an accessible alternative for those not used to analogue sticks and controllers. The GameCube controller has been the main mode of choice for many, second to the Wii-remote and nunchuck option. Those wanting a wireless means can choose to use the Classic controller as an alternative
For the lone wolf in you, the single player mode offers a fair few options, but perhaps could have been taken further. To unlock a whole host of goodies and make good practice on the track, there are a series of eight different cups each broken into the standard four courses. At the end points are tallied, awards dished out, along with a grade on how well you've performed. The idea couldn't be simpler
Turning on the 'net and heading out into the wide world of racing brings a surprising wealth of options compared to Nintendo's past online Wii titles. The limited connectivity of Smash Bros Brawl and Mario Strikers has been improved on with a dedicated friends service where you can view what your friends are up to, and even join the next round of their games. Visual and sound indicators also give a neat warning that there are available rooms to join. Unfortunately the addition of friend options and basic chat comes with a slight drawback: the ability to only have 30 names registered at one time, which for the Internet can be filled very, very quickly. That said, online play is impressive
Gameplay
8
Simply one of the better Mario Karts. Solid, well designed tracks with some good implementation of the tricks system and bikes - it's usable, and not overbearing. Single player is a underwhelming and can be incredibly frustrating, but considering this is a multiplayer experience, that's where the game excels.
Graphics
9
Very smooth, well designed models compliment the bright, colourful and sleek-looking tracks. Some levels are not as good, perhaps, yet the game still manages to churn out some neat effects and dynamic lighting. One of the better looking titles on the system for sure.
Sound
7
Not the best soundtrack in a Mario Kart game, some outstanding compositions, and some standard, quite bland varieties. yet it does compliment the action well. The ability to adjust sound levels doesn't seem to be present, which is a shame. Retro tracks have been recreated well but some miss the mark with volume levels.
Value
9
If you're a loner with no internet, then perhaps it wouldn't be the longest game you'd ever play. Inviting a few friends over and heading online is definitely where it's at: customisation options offline, a decent friend system and ranks online - it's usable and definitely works very well.
8
C3 Score Mario Kart Wii is definitely up there with the other installments. A fairly limited single player appeal is enhanced by a comprehensive online service and a slightly toned-down but throughly enjoyable and flexible offline multiplayer mode. A solid battle mode and single player additions/refinement would have bumped up the score a notch, but that said Mario Kart Wii should definitely be one for the pocket money./10
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Reader Comments
1
This is an art attack!
6282
Podcast Editor
Excellent review J. 
is spinning plates.
10036
L100 C3 Master
Great review, makes me want to give it a try! Nice one. 



Operations Director, Senior Editor
Very good game, and a very fair review. You make me want to drive as Mr. Penis-head now!
Oh, and I actually really like using the Wii Wheel, to be honest...kind of adds to the experience, I reckon. Surprising, as I thought it was rubbish at first, but it grew on me very quickly indeed.
Adam Riley [ Operations Director :: Senior Editor :: Cubed3 Limited ]
Word of Adam | Voice123 Profile | AdamC3 on Twitter

Adam Riley [ Operations Director :: Senior Editor :: Cubed3 Limited ]
Word of Adam | Voice123 Profile | AdamC3 on Twitter
C3 awards...coming soon! Rendered some odd looking trophies lol
15978
Managing Director, Founder
Cheers guys!
I never thought I\'d use the wheel for an extended period of time, but after trying it for a while I didn\'t revert back to the GameCube pad till the next day. GC pad does feel a lot tighter to me though.( Edited 23.04.2008 10:48 by jb )
I never thought I\'d use the wheel for an extended period of time, but after trying it for a while I didn\'t revert back to the GameCube pad till the next day. GC pad does feel a lot tighter to me though.( Edited 23.04.2008 10:48 by jb )
Blog Updated!
5151
Moderator
Alternative Content Editor
nice review, i think it diserves it!

sickly
8506
L100 C3 Master
Good review jb
I do disagree with the score of 9 for graphics though, 9 suggests excellence. The Art for me lacks a lot of Nintendo charm that is appreciated by seasoned Nintendo gamers, and also lacks a feeling of cohesiveness as a result. It\'s not about plush technical ability, even blocky pixels can look awesome if the Art is good. The game looks simply ugly in some levels, and not just the Retro tracks. I feel the same way about some of the character models also.
The quality in Art is just too scarce for my liking, only a few levels display a hallmark I have come to acknowledge over the years. Maple Tree H and Rainbow Road, as well as Bowser\'s Castle are great examples of where it does shine for me. Also, the frame rate drops to a locked 30 in multiplayer and looks terrible in some levels, and I really mean terrible. 60fps is now becoming standard these days in most SScreen modes.
I do agree with you on the sound though, totally forgettable if not for a few tracks.
( Edited 24.04.2008 21:56 by Linkyshinks )
I do disagree with the score of 9 for graphics though, 9 suggests excellence. The Art for me lacks a lot of Nintendo charm that is appreciated by seasoned Nintendo gamers, and also lacks a feeling of cohesiveness as a result. It\'s not about plush technical ability, even blocky pixels can look awesome if the Art is good. The game looks simply ugly in some levels, and not just the Retro tracks. I feel the same way about some of the character models also.
The quality in Art is just too scarce for my liking, only a few levels display a hallmark I have come to acknowledge over the years. Maple Tree H and Rainbow Road, as well as Bowser\'s Castle are great examples of where it does shine for me. Also, the frame rate drops to a locked 30 in multiplayer and looks terrible in some levels, and I really mean terrible. 60fps is now becoming standard these days in most SScreen modes.
I do agree with you on the sound though, totally forgettable if not for a few tracks.
( Edited 24.04.2008 21:56 by Linkyshinks )

C3 awards...coming soon! Rendered some odd looking trophies lol
15978
Managing Director, Founder
Ya, sound was a bit iffy for me. Playing tracks on TT is great imo, you can hear some decent tunes. Pissed off about the lack of basic, 90s sound options. Would love to turn up the music a little, especially on the retro courses.
30fps drop in multiplayer does suck, though becomes okay after the initial "eh?"
30fps drop in multiplayer does suck, though becomes okay after the initial "eh?"
I didn't nope
22263
Moderator
Live in your world, Die in mine!
538
L37 R.O.B.
great review... but motorcycles... ITS Mario KART...
But i'll live...
But i'll live...

I didn't nope
22263
Moderator
That is actually the most trivial negative thing in the game. The real negatives make the bikes seem... normal.
Also, did anyone notice that in the theme song for Sonic R, it says "Gotta keep your feet right on the ground!", while characters like Amy, Eggman, the Robots and Super Sonic either drive or fly?
The most ironic thing is, that song plays when you play as Super Sonic on the last stage!
So yeah, Motorbikes in a Kart game has been done before... metaphorically.
Also, did anyone notice that in the theme song for Sonic R, it says "Gotta keep your feet right on the ground!", while characters like Amy, Eggman, the Robots and Super Sonic either drive or fly?
The most ironic thing is, that song plays when you play as Super Sonic on the last stage!
So yeah, Motorbikes in a Kart game has been done before... metaphorically.
Live in your world, Die in mine!
538
L37 R.O.B.
SuperLink said:
That is actually the most trivial negative thing in the game. The real negatives make the bikes seem... normal.
Also, did anyone notice that in the theme song for Sonic R, it says "Gotta keep your feet right on the ground!", while characters like Amy, Eggman, the Robots and Super Sonic either drive or fly?
The most ironic thing is, that song plays when you play as Super Sonic on the last stage!
So yeah, Motorbikes in a Kart game has been done before... metaphorically.
That is actually the most trivial negative thing in the game. The real negatives make the bikes seem... normal.
Also, did anyone notice that in the theme song for Sonic R, it says "Gotta keep your feet right on the ground!", while characters like Amy, Eggman, the Robots and Super Sonic either drive or fly?
The most ironic thing is, that song plays when you play as Super Sonic on the last stage!
So yeah, Motorbikes in a Kart game has been done before... metaphorically.
Im still against the motor bike thing... but thats just my opnion... if it was up to me the bikes would be burning in... or they game title would be "Super Mario racing" or somthing but...oh well it still looks to be fun...

Sex is bad. Sex is a Sin. Sins are forgiven so stick it in!
9415
L100 C3 Master
The moterbikes are great I use them more than the karts now. There turning is just far superior.
XBL Gamertag: James2t3

XBL Gamertag: James2t3
I didn't nope
22263
Moderator
I really can't come up with witty comments right now¬_¬
268
L24 Crawlton
All my friends who have this game say that it is actually a lot worse than MKDS, which is weird...but the main reasons are the "rubber banding" of 150CC CPU oppoments when you get ahead. I don't know if it exsist as I do not own the game, but they also said the weapons were a bit unbalenced with even first place getting powerfully usless weapons for that posistion.
Does any of this happen or are they just noticing these from playing MKDS too much (in one of my fiends case anyways). But it does look like an enjoyable multiplayer game.
Does any of this happen or are they just noticing these from playing MKDS too much (in one of my fiends case anyways). But it does look like an enjoyable multiplayer game.
I'm Gumby, damn it.
422
L32 Deku Baba
So is it hardware with software tossed in like Wii Play and Wii Fit or is it a game?
Sorry I just had to.
I bought the game yesterday but it is a gift for my wife for Mother\'s Day. So no opening for two more weeks.
I did notice that there are other wheels available. One sells for $9.99CAD and has rubber grips.
ps. Why is this tread called \"SEGA Bass Fishing\"?( Edited 30.04.2008 15:43 by BlueRocks )
Sorry I just had to.
I bought the game yesterday but it is a gift for my wife for Mother\'s Day. So no opening for two more weeks.
I did notice that there are other wheels available. One sells for $9.99CAD and has rubber grips.
ps. Why is this tread called \"SEGA Bass Fishing\"?( Edited 30.04.2008 15:43 by BlueRocks )
Look unto me in every thought. Doubt not. Fear not.
C3 awards...coming soon! Rendered some odd looking trophies lol
15978
Managing Director, Founder
hexpunK said:
All my friends who have this game say that it is actually a lot worse than MKDS, which is weird...but the main reasons are the \"rubber banding\" of 150CC CPU oppoments when you get ahead. I don\'t know if it exsist as I do not own the game, but they also said the weapons were a bit unbalenced with even first place getting powerfully usless weapons for that posistion.
Does any of this happen or are they just noticing these from playing MKDS too much (in one of my fiends case anyways). But it does look like an enjoyable multiplayer game.
All my friends who have this game say that it is actually a lot worse than MKDS, which is weird...but the main reasons are the \"rubber banding\" of 150CC CPU oppoments when you get ahead. I don\'t know if it exsist as I do not own the game, but they also said the weapons were a bit unbalenced with even first place getting powerfully usless weapons for that posistion.
Does any of this happen or are they just noticing these from playing MKDS too much (in one of my fiends case anyways). But it does look like an enjoyable multiplayer game.
I\'d say that it depends really. 150cc and Mirror modes do suffer from some annoying CPUs at times, but with some persistence it does pay off. I think that in a lot of ways it is better than the DS outing as they\'ve fixed up things like snaking, made some of the top position items a little fairer though sometimes a bit too random.
One thing that has pissed me off is how fake-power-ups can no longer defend against shells and stuff, which really does suck when in 1st position for a while. Bananas and green shells are affective ways of keeping the lead, though some more mushroom boosts would be helpful!
I wouldn\'t say it\'s worse than the DS version, ad it has been refined to the point of being fair to all, and still giving the top racers rewards for their efforts and skill.
Once single player is over, with online and custom CPU/human VS races, I don\'t really see much point in going back to the single player GPs anyway...
( Edited 05.05.2008 01:54 by jb )
Minecraft! :D
1520
L62 Krystal
good review jb totally agree. The wii wheel is not my thing but maybe once I've beaten the game (I've a star+ rating on 50cc and 100cc tracks and I'm working on 150cc probally will be more annoying than hard) I'll go back and try using the wii wheel.
So true, how hard is it to fuck it up? It actually was a big disappointment for me (the worst was battle I dunno I just hate it)
Retro tracks have been recreated well but some miss the mark with volume levels.
So true, how hard is it to fuck it up? It actually was a big disappointment for me (the worst was battle I dunno I just hate it)

1
L1 New Born
it has more more value because of what it cost but all in all it is a great review
I dream for a living.
1468
L61 Tricky
Ah I STILL need to get this. Sold out everywhere 

Welcome to the NHK

Welcome to the NHK
1
L1 New Born
I got this game by luck it was Dec 25 2008 and i found one but there was limited and it was 5 miles away frm me and i gav up and waited and then i checked the next day i found one and it was like a 10 min drive so i was lucky they got it in stock so now i play it like it every day and i say its the best in the Mario Kart series i also want to make a tournament lets get them to make one
4
L1 New Born


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