Corpse Party 2: Dead Patient (PC) Review

By Sandy Kirchner-Wilson 23.09.2020 2

Review for Corpse Party 2: Dead Patient on PC

The series of Corpse Party titles has an interesting history. Team GrisGris, now known as Grindhouse Games, originally released Corpse Party 2 back in 2013, but fans expecting and calling for an English release were left out to dry due to budgeting issues, and the title remained unfinished. Then, almost unheralded, XSeed Games finally unveiled its western release. This is essentially Early Access, though. Read on, and it will become evident why.

Imagine the terror of waking up in a hospital with no idea of how you got there, and with no people in sight. This is the terror of the main character, Ayame, at the beginning of the story. She has no control over her body, finds dead people, and weird, occult like things in the wards. The cast itself trapped in the nightmare hospital, with the outside word seemingly unaware of the situation. The premise is good, and the setting powerful for a new Corpse Party game.

Beginning Chapter 1, players are introduced to some of the original's surviving cast looking fairly dishevelled, as a new dark world appears to be manifesting. Que Ayame's entrance as she wakes up in a hospital room, and as she describes how everything is wrong. To avoid spoilers, that's the end of the story description. The original Corpse Party entries lived and died by their story and script. It was full of intriguing little stings and twists, as well as drenched in the blood of the characters its twisted narrative loved to torture. This sequel takes that original feeling, and runs with it.

Screenshot for Corpse Party 2: Dead Patient on PC

Right from the get go this game has major errors and bugs. It took several attempts to launch in full screen and with the options selected, and since that first launch in full screen it now only launches in windowed mode. It then subsequently crashed multiple times switching to English text, however, if one looks past the initial errors and move onto the game, it opens with a very simple menu that shows the chapters available and options.

Unlike the newer entries in the original story this game uses the top down gameplay of the first entry and Blood Drive. Players assume direct control of Ayame as she explores the hospital. This means that this is trying to immerse players in the deep dank atmosphere with an aim of putting them in the position of the main character. This move paid dividends in the original by making each and every moment fill with dread, as players tread carefully in fear of the next trap or torturous cut-scene. It's no different here, but this time the game has a few more tricks up its sleeves.

Screenshot for Corpse Party 2: Dead Patient on PC

Utilising the new visual style, there's now a flashlight function, making the darker areas much darker than in the other games. It has enemies that stalk the corridors, and it has a proper inventory system allowing the character to interact with even more objects and areas. This game also did something unexpected by having actual boss fights featuring Zelda-style puzzle-solving to defeat them. These usually mark a near-end of a chapter. Items also feel like they were hidden pretty well, sometimes even behind riddles.

That cathartic feeling of the original is oozing from the second title. The same uneasiness, disgusting happenings, and emphasis on slow-burning terror. It's all wrapped up in a well presented package. The visuals feel reminiscent of the 3DS Pokémon games, with characters being deformed and cute, while retaining what makes them unique. Everything is stepped up from previous iterations, with more consistent art. Levels are designed to be quite angular, but given the hospital setting it makes sense, and there's just a whole boatload of nice little low-resolution effects.

Screenshot for Corpse Party 2: Dead Patient on PC

The atmosphere in the game is heavy with creeping fear, from gore splatters, things that bump and shuffle in unnatural ways, and a genuinely interesting environment. It's all cohesive and interesting. This is all backed by a nice mix of music that both remixes some of the best themes from the rest of the series, and has a lot of its own great tunes. For players who didn't like the thumping beats of the original, you may prefer the music in the title, though it retains an air of that techno up-beatness at times.

Where things start to fall is after the end of Chapter 1. After that, players are left on a cliff-hanger as XSeed and Grindhouse haven't finished any more of these. Chapter 2 is slated for release this year, but has been pushed back, almost ironically, by the ongoing global pandemic. At least, the team behind Corpse Party 2 1has promised to add the chapters, as their development completes.

Screenshot for Corpse Party 2: Dead Patient on PC

Cubed3 Rating

7/10
Rated 7 out of 10

Very Good - Bronze Award

Rated 7 out of 10

This is a fantastic beginning to the sequel that fans were waiting for. Corpse Party is so unique and intriguing that it's excellent to see the series is here for the foreseeable future. With the chapter that is available providing such a tight and fun experience, the stable experience of the game once you've surpassed the errors, and the promise of more to come, Corpse Party 2: Dead Patient is worth your attention. Just stay away if the tortuous atmosphere of the story sounds disturbing, as it's much darker than you might expect.

Developer

Grindhouse Games

Publisher

XSEED Games

Genre

Horror

Players

1

C3 Score

Rated $score out of 10  7/10

Reader Score

Rated $score out of 10  0 (0 Votes)

European release date None   North America release date None   Japan release date None   Australian release date None   

Comments

How much of this story is just shock factor? The same guy also wrote the story for death end request2 and honestly the story was kind of trash because it was just pure shock value of how violent they could describe a killing.  No true tension, drama etc.

Dragon0085 said:
How much of this story is just shock factor? The same guy also wrote the story for death end request2 and honestly the story was kind of trash because it was just pure shock value of how violent they could describe a killing.  No true tension, drama etc.

It does rely on some shock factor, the original game had a lot of that too. Though a lot of the shock was related to visuals and sound design. Story itself is fairly well-paced and is more about trying to make players guess if other characters are actually trying to help them or trying to escape the situation but some new twist keeping you trapped. I guess in a way the series is about shocking twists and isolation. There is a deep sense of dread but that's much stronger in the original game If you're curious I'd check out the first game on PSP it's a masterpiece but deffo not for everyone.

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