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    Wii Music

    Wii Music (Wii)

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    Developer

    Nintendo

    Publisher

    Nintendo

    Genre

    Simulation

    Players

    4

    C3 Score
    7
    Reader Score (19 Votes)
    4

    Posted on 15.11.2008 User Icon Posted by Jorge Ba-oh (jb)
    Tag Tags: Wii, Music, 5, Nintendo, Nintendo, Simulation
    In the past playing music was limited to those who took up one of 100s of different instruments out there and spent time practicing, practicing, practicing. It was something that you either did, or didn't.

    Since Konami gave birth to the arcade sensation Guitar Freaks just before the turn of the millennium, there've been Guitar Heroes, Rock Bands, apes hitting bongos and monkeys fapping with maracas. Now that the industry is crammed full of fret-stroking, button tapping games causing ol' Nintendo to want a slice, does the Japanese giant hold a beat, or go horribly out of tune?
    Representation of music in games has arguably been a little static; you either flick your guitar's buttons at the right time or hit something to the beat. You miss a couple notes, your health dips. Keep missing and it's failure time. What Nintendo's done with Wii Music is a little different, where technically you can't fail, but you can still sound pretty darn awful at the same time.

    Aside from the scoring aspect, the premise is similar to previous rhythm games. You've got your list of music, on-screen animation and your instruments: Wii remote, nunchuck and optionally the balance board. Using these plastic tools, you play alongside the music by mimicking one of four or five styles that try to encompass the 60 different instruments available.

    First up, is your piano, and coupled with your instructor (who has possibly the most irritating voice in a game, ever), you can bash out a rendition of Twinkle Twinkle Little Star with relative ease. Those who prefer strumming to mock-hitting can pick out their guitar or bass-like instruments with singles, chords or surprisingly, muted notes. For flutes, brass and wind, you can hold the remote out and tap away a beat using the 1 and 2 buttons. Violin plays a similar role to the guitar, but with your hand mimicking a bow (go figure), and finally your drums are performed by giving it the best darn air-drumming you've ever done.

     

    The instruments, and boy are there a long list of them, are a well thought out range. We've got our guitars, pianos, drums, harmonicas, flutes - things we'd expect to use, and some less popular treats like the sitar, xylophone and a chap in a cat suit. In general they sound like their real-live counterparts, some far better then others, but with others the midi vibe can be off-putting.

    Unlike other rhythm games that rely on hitting the correct note at the exact time, what we're doing with Wii Music is trying to follow the song's rhythm, its beat, as closely as possible with room to improvise and shake things up a little between each of the core notes. For the most part, it's an interesting change at the sacrifice of a main goal to reach and it does take some time and hands-on with the game to find there's a little more depth then one might expect.

    Customising and improvising are key in Wii Music, and fortunately with that in mind Nintendo have allowed for different flavours in sound together with changes in the basic band setup to create some completely unique takes on some classic public-domain tunes. There is a path to follow, but by stepping away from a song's regular sound, holding a note here, and doubling it up there, there's a sense of remixing and playing to something new each time. Where regular rhythm games award accuracy and sticking precisely to the song, Wii Music offers rewards for breaking out of the rigid box, experimenting with what can be played in the time.

     

    In the jamming mode, where players will likely spend most of their time, there are 3 different options to take. Improvise allows any instrument to be picked and a backing band will carefully try to match whatever waggle and buttons you're pressing. It's a smart idea, with your support speeding up, slowing down and trying to compliment you as best they can. At first it's a little tricky to hold down a tune, especially given you'd be leading the pack, but it eventually becomes more fluid and accessible.

    The easiest means of mixing existing songs is with quick jam, where your instrument, musical style and location are predetermined. There are neat variations that you'd never quite expect to hear: for example a Eurobeat arrangement of the irritating wedding theme, Japanese take on Fr¬ere Jacques and Flamenco Twinkle Twinkle.

    If you want to have your own say, then custom mode has a few options to work through: changing the Miis, mixing up the styles of music and varying the tempo - this is the definitive highlight of Wii Music. Each song is made up of six different parts: melody and harmony providing the song's main tune, chord and bass holding the song together and two sets of percussions for those who want drums and cymbals. You can turn off tracks, put yourself in any of the positions, and assign any of your Miis to make a fully customized band of friends, family, celebrity-look-alikes, animals and penis-heads. Parts can be recorded together (if you have more than one set of Wii remotes/nunchucks) or individually. This allows for a single person or group to record a track with their own Miis, a great feature that isn't highlighted enough as it should.

     

    Surprisingly, Nintendo has added the option of saving performances and parts; you can take this and save a replay as a "music video", complete with custom sleeve but unfortunately with a pre-determined track and uninspiring album name. Oddly enough improvised tunes can't be saved, which is one of the major negatives, you'd expect with a system in place to layer tracks there'd be one for your own creations. It would certainly be something Nintendo should dabble with in future music games.

    Aside from playing through songs, there are lessons and a handful of mini-games that try to teach some basic music fundamentals. Pitch, tone, tempo are all covered. Out of the three mini-games, we've got a conducting session much like the one shown during the Wii's debut a few years ago, a pitch recognition game and a hand bell harmony where you're shaking to match on-screen markers. These are some standard ideas, but are an enjoyable bit on the side. They do feel more like past rhythm games, though end up lacking replayability with only certain songs being available to use. Lessons are also valuable nuggets, but again are really a one-off mode. Different styles, rock, jazz etc can be broken down into their key sounds and demonstrated.

    Visually, it's a clean, user-friendly game. Much like Nintendo's more family-orientated efforts, we've got basic menus to navigate through and it all seems fairly straightforward. The environments are nicely detailed, with the usual brush of style in places and are varied too, from playing on a giant cake to the back of a pick-up truck drifting along a beach, yet the Miis appear somewhat odd without texture. The animation gives a fun, exciting feel - jumps, arm strums and moving about. This could have had more variety as the same sequence on loop can become predictable and stale - some moving around the stage, varying camera angles would have made performances that little bit more energetic.

    We've explained how the game works, what's good and what's not, but what about the music in Wii Music? This is where we unleashed the Bowser inside us and proclaim the selection a little limited. There's a high number, over 50, to choose from but there's a feeling of too many public-domain hits and a lot less video game melodies. There doesn't necessarily need to be rock anthems and disco-floor classics, but with many of the sounds being some themes you'd rather not hear it does restrict the line-up a fair bit. Here's hoping for a load more Zelda, Mario songs and some from lesser known franchises.
    Gameplay

    8

    Wii Music offers perhaps some of the simplest experiences, feeling like a piece of interactive software than a game. From the outset it looks fairly standard, and lacking a goal. Yet in its custom modes and with a huge range of instruments has a hidden gem that allows a very different way of playing to music. What other music games punish, such as playing outside the rigid song structure, Wii Music rewards by allowing for creativity and originality in performance. Using the Wii Remote and nunchuck doesn't have the same physical feeling of holding and instrument, but do offer a convincing enough substitute.
    Graphics

    6

    Not the most visually impressive game of all time, but still not an atrocity either. Clean interfaces, well modeled, bright and bold environments and nicely detailed instruments are the positives, with the Miis lacking a little life and being a little standard in their animation.
    Sound

    6

    The instrument sounds are vital to whether a music game succeeds or fails, and Wii Music is a mixed bag. Some decent guitar, piano sounds but some midi is a little off-putting. Song wise, some neat hits and nice arrangements but would definitely benefit from more video game melodies.
    Value

    7

    This is a hard one. It's purely down to how much one can benefit when there's no difficulty levels, or stages to overcome. You can liken Wii Music more to a piece of software than a game, where experimenting and trying things in your own way define what you can do. There are enough songs to last some time, but being able to save your own notes/creations (say Wii Music meets Band Bros DX) instead of just existing songs would have made the experience last way longer.
    7

    /10

    C3 Score Overall, it's a well-rounded package that demonstrates something new, tries to bring a realistic yet fun appeal to playing music, with playing around the basic tune being the main pulling factor. There are some recognition flaws, a lack of inputting your own notes and the music could certainly use more diversity, but Wii music is a good start for things to hopefully come from Nintendo.
    Please post your comments below.
    Buy Wii Music

    Reader Comments

    1
    Prof. Layton 2 Hands-On & Another Code: R Review Now Live!
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    jesusraz

     News Editor

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    From the few hours I played it for, I could see how it might be appealing. However, on the whole I found its appeal was extremely limited (for me at least).

    Perhaps families will warm to this more, since my wife seemed to have a bit more fun with it than I did.


    Cubed3 Senior Editor :: Lead Writer :: News & Interviews Editor
    on 14.11.2008 at 20:48
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    jb

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    Reply Quote  #2

    Wishing for a new Rival Schools!
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    jb

     Founder/Admin

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    Tis a bit limited at first, but once you get into the customisation mode it shines! I don't think it's the best of the Wii series of games (Wii Fit/Sports) by a long shot, but it's definitely not as bad as other reviewers have been saying.

    jb(at)cubed3.com
    on 14.11.2008 at 23:53
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    Modplan Man

     L79 Iron Knuckle

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    Nice review, at the very least you gave it a fair shake.

    Nudity, Violence, Strong Language
    on 15.11.2008 at 15:58
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    back on the internets :D
    Number of comments 3700
    Simon_

     L87 Eggman

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    See if this was a budget game it would be really tempting...but (near) full price? Smilie
    Most games are a waste of time.
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    on 16.11.2008 at 20:36
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    Mason

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    Great review Jorge. :-Smilie Sounds alright, but I really think it's something that needs to be tested out before an opinion can be formed on it, and the limited selection of songs is a bit off-putting.


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    Xbox Live/Twitter :: C3Mike
    on 19.11.2008 at 08:12
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    jb

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    Reply Quote  #6

    Wishing for a new Rival Schools!
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    jb

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    I really think it's something that needs to be tested out before an opinion can be formed on it


    Definitely - there's a lot more to it then there seems - customising instruments and playing around the basic melody really helps. Definitely would benefit from more tracks though.

    jb(at)cubed3.com
    on 23.11.2008 at 14:58
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    Keven

     L66 Sonic

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    It looks good and everything, but I don't know if I'm ready to part with my money just yet. I'll wait it out till 2009 and then see what happenes.Smilie


    This current top user is Keven!
    on 30.11.2008 at 06:51
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    Number of comments 271
    Kousetsu

     L24 Crawlton

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    I played it at best buy, but it's hard when Rock Band 2 for Wii is displayed a few feet away LOL

    on 10.12.2008 at 02:17
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    BlueRocks

     L31 Pokey

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    My son's friend (12 years old) was just over and he told me that his family had just rented Wii Music and that they had lots of fun with it.

    It was the only game rental that they have ever returned late cause they were enjoying it so much.
    Look unto me in every thought. Doubt not. Fear not.
    on 22.12.2008 at 03:03
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    Reply Quote  #10

    Sakujo!
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    L

     L53 Yoshi

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    It just looks boring though.

    on 22.12.2008 at 03:17
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