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    New Play Control! Pikmin

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    New Play Control! Pikmin (Wii)

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    Developer

    Nintendo

    Publisher

    Nintendo

    Genre

    Strategy

    Players

    1

    C3 Score
    8
    Reader Score (4 Votes)
    9

    Posted on 09.02.2009 User Icon Posted by Adam Riley (Adam Riley) Number of Comments Comments: 37 Number of Reads Reads: 4802
    Tag Tags: New Play Control! Pikmin, Nintendo, Nintendo, Strategy, Wii
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    Considering the GameCube proved to be a let-down for Nintendo when compared to the successes it had with the NES, SNES and even Nintendo 64 in the past, obviously there were a lot of First Party games that failed to reach the desired audience. Now, though, Nintendo is breathing new life into a batch of its classics from a few years back, adding new features and control methods to certain GameCube games. Japan has seen Mario Power Tennis, Donkey Kong: Jungle Beat and Pikmin, with Metroid Prime coming this month, whilst Europe has just received its first entry into the 'New Play Control!' range, with Shigeru Miyamoto's creation 'Pikmin', inspired by his love for gardening and his wish for little helpers to deal with all his chores. Does this 2009 release still hold the same charm as when originally released back in Europe during June 2002, though?
    Captain Olimar is flying his space-craft home one day, after finishing his daily job of transporting goods from planet to planet, when he crash-lands on an unknown world that contains a toxic agent in the air that means he only has 30 days to repair his ship (the Dolphin, named in homage to the early project code given to the GameCube pre-launch) and escape back home or else face certain death. Upon initial inspection of his surroundings, he stumbles on an unusual device that reminds him of an onion, leading him to actually call it an 'Onion'. It then proceeds to shoot a seed into the nearby ground, with it sprouting a small, glowing leaf that waves around without the influence of any wind. Once succumbing to the urge to yank it from the ground, Olimar discovers it is in fact a living creature that resembles the Pikpik brand of carrots that he loves so much…and thus the first Pikmin is born and the adventure commences.

    With this Wii version comes a far more intuitive control set-up, with players simply moving the Wii Remote around, directing the cursor towards where their Pikmin are patiently waiting, pointing at the on-screen creatures and pressing 'A' to pick them up one at a time, throwing them with another tap of 'A' in the direction that the on-screen cursor has been pointed with the Wii Remote. Hitting 'B' blows a special whistle that brings them all rushing back to Olimar's side whenever necessary, whilst holding 'C' dismisses the group entirely, leaving them to simply stand stationary until further instruction is doled out. To get their attention once more, point the cursor over a group and tap 'B', then players can hold down on the directional pad and point wherever on the screen to command the obedient little critters to first of all form a line ahead of Olimar, then move around wherever you desire, instantly heading off to demolish a nearby flower or tackle an incoming enemy that is within their reach. The 'Z' button on the Nunchuk rotates the camera around the world, cleverly moving the view to wherever the Wii pointer is aimed, whilst also keeping it behind Olimar's back at all times to prevent disorientation, helping to make it one of the most versatile in-game cameras seen in a long time. Left and right on the D-pad zooms to one of three perspectives and up on the D-pad changes the perspective from a top-down view to a three-quarter angle viewpoint.

     

    Olimar gets to travel to different sections of the planet, all depending on the status of his ship. So when enough parts have been obtained, his craft becomes stronger and stronger until new areas can be explored. Each area is extremely well designed, with various obstacles and traps placed carefully around to prevent gamers from easily waltzing through to the final credits with all thirty parts recovered, whilst not being too awkward that gamers new to the world would be instantly put off by the difficulty level. To help with survival and ultimate progress, there are various pellets around the world, each with different numbers written on them, each of which requires a set number of Pikmin to lift and carry them back to the incubator Onion device that then promptly responds by producing more Pikmin sprouts, ready for the plucking. The statistics at the lower part of the screen show the likes of the number of Pikmin currently out in the field, as well as how many are actively following Olimar around. Caution must be taken wherever Olimar leads the Pikmin, as you can indeed lose your precious garden friends either by jumping in your ship to hover above any night-time threats, leaving them behind as darkness begins to fall, or by watching as they die before your very eyes at the hands/claws of monsters, or even when the Red and Yellow Pikmin are allowed to fall into watery depths that only Blue Pikmin are immune to.

    Considering our intrepid traveller can do none of the necessary labour work required to return to himself back to Hocotate, he must rely on collecting as many Pikmin as possible to overcome the various obstacles preventing him from finding all thirty parts for his ship and being able to return to his home planet. And this is where the three different coloured creatures play their main role. It should also be noted that unearthing new Pikmin from the ground too early is not wise, as there are three stages of growth - the leaf, bud and blossom periods, starting with the leaf stage being the weakest/slowest form and ending with the blossoming shoots being the strongest/quickest, and thus the blossoming period is the perfect time to extract them from the ground. Worry not, though, should you prove to be a 'premature plucker', there are certain plants and rock-covered areas around the world that offer up a special nectar that boosts attributes, converting leaf- and bud-Pikmin into mighty, blossoming flower warriors.

     

    It has already been mentioned that the Blues can travel underwater, but there are also the Yellow daredevils, the lightest of the bunch, allowing them to float slightly when thrown. This helps them reach heights the Reds and Blues simply cannot, as well as being the only group of the three to be able to handle Bomb Rocks used for demolishing necessary objects such as stone barriers, or dealing massive damage to foes. Finally, the standard Reds are the sheer brutes of the team, with their brawn being far in excess of the others; plus they have the ability to resist threats of fire. With only 100 Pikmin in total available out in open play at any one time, striking the right balance between the three is an integral part of survival when faced with large stretches of water, beasts that spit fire (the Fiery Blowhog, which shakes Pikmin off its back and sprays them with scorching flames) plus massive, seemingly indestructible structures faced on a regular basis.

    In order to achieve Olimar's primary objective in the shortest time possible, as many Pikmin are required as possible, and thankfully it is not just the numbered pellets around the world that create more of the creatures, but monsters as well. Therefore, once an enemy has been despatched by your flowery army, they can heave the beast back to the Onion and bolster their numbers further to aide their Captain's plight. Of course, though, this could lead to times of boredom and frustration as there is a need to then go around and pull each new Pikmin from the ground. A pleasing inclusion, however, is that when there are indeed numerous Pikmin ready to be pulled from the ground, simply tapping 'A' repeatedly gets them up and ready as quickly as possible, with Olimar automatically rushing from one to the next, instead of players having the laborious task of meandering over to each one and plucking, then moving to another...repeating ad nauseum.

     

    As mentioned earlier, at the end of each in-game day, the Pikmin must be rounded up and sent back into their Onion, therefore a constant eye should be kept on your group. To help matters, as well as the numbered on-screen statistics, after a Pikmin has completed an allotted task it will simply stand around doing nothing, with its colour also draining, so, for instance, the red Pikmin will turn a paler pink shade whilst being unused, meaning they are easier to distinguish from the main crowd and round up safely (later in the game Olimar acquires a Radar that helps making Pikmin location easier, as well as finding further ship parts). Similar to the end-of-day routine, at the start of a new day Olimar must mosey on over to the Onion again, yet this time for the purpose of choosing how many of each type of Pikmin he requires, so as to not have to worry too much about always keeping a close eye on the entirety of the ever burgeoning army under his control. When it comes to controlling all three coloured types, things may well get confusing, yet dismissing the group with the 'C' button splits them into their different groups. In addition, when you hold 'A' to pick one up and throw it, should you wish to change to another type, simply tap 'B' whilst still holding 'A'. Everything is broken down into the simplest possible form so that anyone can jump right in.

    The amount of skill involved to obtain all thirty ship items in the allotted time span is extremely high at many times, with players having to determine just how many of each Pikmin type is required on a particular day, with the requirements changing depending on the terrain of the section of world accessible. Luckily, should you ever completely mess up on any one day, there is now the option to go back through the days on Olimar's log and re-start from whatever day you choose. This can certainly prove to be a major relief whilst on the mission to gather the thirty parts for Olimar's ship over the thirty day split. Obviously having a deadline for the Captain's survival means there is obviously a limited lifespan to the game, something that proved to be an issue when first released, especially when the sequel came out and fleshed out the premise much more, developing upon the idea and feeling more like a finished product, as well as scrapping the time limit. However, there is a Challenge Mode on offer that adds some extra longevity to the package. When the player has found all three coloured types of incubating Onion, Olimar can be challenged on how many Pikmin he can produce in one day. This is separate to the one-player main mode and pits players against the clock, as well as various enemies from the main adventure, meaning even if lots of Pikmin are produced, without careful management they could be sent to Pikmin heaven very quickly...This is definitely something to help extend the game further, and with the added Wii controls, and reduced price-point, this is an excellent entry into the series for old fans and newcomers alike.
    Gameplay

    9

    What was already a very impressive take on the Real-Time Strategy genre just got a whole new lease of life and highlights how there should be far more games of this ilk on the system. Perfectly suited!
    Graphics

    8

    We have seen how well the better end of the GameCube graphics spectrum holds up today already with Capcom's Resident Evil ports/remakes, and Pikmin is another fine example of how Nintendo's visual efforts still trump many Third Party Wii games.
    Sound

    6

    A very calm, relaxing soundtrack is present throughout, whilst never quite hitting the spot like other Nintendo efforts.
    Value

    6

    As with the original release back in 2001, Pikmin is limited by the 30-day window and does not offer much in the way of replayability. Definitely a short-but-sweet adventure.
    8

    /10

    C3 Score Pikmin proved to be quite a revelation when first released, and its charm is not only still there today, but magnified by the inclusion of some very intuitive Wii Remote motion controls and a few other extras to keep fans happy. It might not be the longest adventure ever, but it definitely still remains a very impressive introduction to the series.
    Please post your comments below.
    Buy New Play Control! Pikmin

    Reader Comments

    Back 1 2
    I didn't nope
    Number of comments 22263

     Moderator

    Offline

    You could delete all the Homebrew, send it back, and then downgrade before Nintendo release 3.5 Smilie

    Besides, if you keep your SD card with all you need on it, it'll take moments to set back up Smilie


    One day I will be a real life anime.
    on 12.02.2009 at 20:09
    My User Card | Games | Blog | Reviews | Friend Codes | PM Me 
    @Marzy - Yes. :P
    Number of comments 1573

     L63 Shiek

    Offline

    But the play history... =/
    If I reformat will it all get deleted? Smilie
    on 12.02.2009 at 20:21
    My User Card | Games | Blog | Reviews | Friend Codes | PM Me 
    Am loving my 3DS!
    Number of comments 3144

     L81 Chun-Li

    Online!

    Is there any other way of getting you\'re Wii cleaned? I don\'t feel comfortable sending it to Nintendo. They\'ve released a DIY Wii Disc cleaner in japan haven\'t they? Can that be used?

    ( Edited 12.02.2009 18:28 by wAyNe - sTaRT )

    on 12.02.2009 at 20:28
    My User Card | Games | Blog | Reviews | Friend Codes | PM Me 
    @Marzy - Yes. :P
    Number of comments 1573

     L63 Shiek

    Offline

    That's what I mean, parting with my Wii for even a week is like losing a loved one for me Smilie
    I'd rather just do it myself and still have my Wii to play straight away Smilie
    on 12.02.2009 at 20:30
    My User Card | Games | Blog | Reviews | Friend Codes | PM Me 
    Am loving my 3DS!
    Number of comments 3144

     L81 Chun-Li

    Online!

    I just don't trust Nintendo. I'll probably either never see my Wii again, or I'll end up losing all my VC/WiiWare licenses causing even more headaches. Smilie
    on 12.02.2009 at 20:42
    My User Card | Games | Blog | Reviews | Friend Codes | PM Me 
    Day off for E3 Conference? Decisions, decisions...
    Number of comments 4438

     Deputy Features Editor

    Offline

    Detailed runthrough of the disc cleaner here;

    ( Edited 12.02.2009 19:49 by Phoenixus )

    on 12.02.2009 at 21:49
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    L

    0

    Reply Quote  #32

    (`・ω・´)
    Number of comments 2076

     L72 Samus

    Offline

    Delete the homebrew and send it back, I had the same problem when I got Brawl. It takes about 2 weeks to come back. Plus they didn't update my wii when they were repairing it so I could still use the Free Loader, I don't know if that has changed now though. You could always just buy one of those official Nintendo lens cleaners from Japan as an alternative.

    Anyways staying on topic, New Play Pikmin 2 should be safe considering this recieved a good review.
    on 12.02.2009 at 22:28
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    I didn't nope
    Number of comments 22263

     Moderator

    Offline

    VC/Wiiware downloads is a problem isn't it? Do you lose them all when you send it to Nintendo?


    One day I will be a real life anime.
    on 12.02.2009 at 22:32
    My User Card | Games | Blog | Reviews | Friend Codes | PM Me 
    Day off for E3 Conference? Decisions, decisions...
    Number of comments 4438

     Deputy Features Editor

    Offline

    Nope. Mine all came back intact. Smilie
    on 12.02.2009 at 22:40
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     Operations Director, Senior Editor

    Offline

    Mush123 said:
    I never played the original Pikmins on the GC, and played very little of MP1&2 (Melee took up most of my time Smilie) So I think this is a great idea for Nintendo to re-release titles that some people haven\'t played, and with new extras and innovative controls it almost makes them seem like new games.

    Exactly. It\'s Nintendo acknowledging that the GC didn\'t live up to expectations to the point that not too many of new owners will bother using or even know about the backwards compatibility. Being able to play GC games on Wii is seemingly a feature for the hardcore fans, whilst for everyone else there is this range of games with extra features. It\'s a great idea!

    L said:
    Anyways staying on topic, New Play Pikmin 2 should be safe considering this recieved a good review.

    1.) Thank you, since things were getting TOO off-topic. 2.) Pikmin 2 was a 9/10 game to start with, so I\'ll be very interested to see how well it has held up over the years and what additions have been made to it.

    ( Edited 12.02.2009 21:59 by jesusraz )


    Adam Riley [ Operations Director :: Senior Editor :: Cubed3 Limited ]

    Word of Adam | Voice123 Profile | AdamC3 on Twitter
    on 12.02.2009 at 23:48
    My User Card | Games | Blog | Reviews | Friend Codes | PM Me 
    @Marzy - Yes. :P
    Number of comments 1573

     L63 Shiek

    Offline

    I'm getting Pikmin 1 & 2 Wiimakes Smilie I don't know when though.. I'll get number 1 sometime soon. Smilie

    Going back off topic, I just ordered the Wii Lens Cleaner. So It should arrive in a few days Smilie
    on 13.02.2009 at 14:03
    My User Card | Games | Blog | Reviews | Friend Codes | PM Me 
    Minecraft! :D
    Number of comments 1520

     L62 Krystal

    Offline

    Why are you people complaining about the wrong things, Wii Fit is the enemy here, going for £70 when it's absolute crap. GO TO THE GYM, YOU FAT BITCH! I haven't seen anyone complain about the price of Wii Fit yet!


    Peripheral! The price is for the fucking peripheral!
    I hate wii fit, but you are getting value for money.

    I know everyone here hates me, I know you don't care what I think and I know I said I wouldn't post again... but I just cannot resist... I appologize.


    Talk about sending us on a guilt trip.
    GET OVER IT! Stop being so paranoid, I don't give a shit aboutwhat games you like, and neither does most of the site. If you like AC CF thats fine just stop bumming it. Most of what I wanted to say was said so I'll leave it at that. Might pick this up, I've played Pikmin 2. Can't wait for Chibi Robo! Smilie
    on 04.03.2009 at 22:13
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