
Shock horror, a cheap Wii game with poorly implemented and executed motion controls? Whatever next... 
Think of crash test dummies. You have the band, the toys/cartoon, and you have the safety product itself. Which is the most exciting? Well, that's down to personal preference, but surely you'd be hard pressed to find anyone getting jittery with joy at the prospect of a game dedicated to the one with a practical real world use. Guess which one has been selected as CID The Dummy's subject...
That's right, it's the last one. You take control of CID, an automaton with a highly developed artificial intelligence that allows him to talk and think independently, who decides that his day to day life of being slung through windshields and into brick walls is, understandably, becoming a bit wearing. So he gets plucked out of his drudgery to rescue his creator's daughter in an adventure that, on a semi-regular basis, features him getting launched through windshields and brick walls. Oh.
It's these moments of head-smashing and glass-shattering that act as the most enjoyable elements of CID The Dummy. It's a relatively novel idea to break through walls and into new areas by diving through them head first off the strength of a spring - plus, it's mildly amusing the first time. These moments also represent the best part of the game: driving levels wherein you steer yourself out of the path of obstacles such as metal barriers, over blue arrows to speed up and jump over ramps until you reach the end of the course. Once there, you crash and are sent hurtling through a number of brick walls, the amount depending upon your speed. It's not particularly intelligent or groundbreaking, but it is pretty fun.
These are, sadly, the only elements that take into account the unique nature of CID's character. The rest of the game is a drab 2.5D platformer; the camera usually rests in a side-on position but allows the player to sidle in and out of the screen to avoid hazards. In addition to the driving sections, the gameplay is also broken up with brief stealth sections and giant robot levels to try to keep players interested. There's clearly effort to make a decent title, and despite the generic assortment of hurdles to overcome, normally it'd be probably be pretty average and inoffensive. However, there's a problem lurking that undermines this: the controls.
It might not have been so bad were it not for the motion controls, but their unresponsive nature completely cripples it. There's little new in here, and the sparks of quality are all too brief and widespread.
Looks like a budget mid-PS2 life cycle title. The animation is nicely done in parts though, particularly the back flip.
The music's forgettable, and the voice acting, while a welcomed feature, isn't of the best quality. The voice clips repeated continuously throughout gameplay begin to grate rapidly.
It'll last you a few hours, but it's extended annoyingly by an unnecessary life system which is quite likely to turn players off before completion.
CID The Dummy could have been a decent enough little game were it not for Wii controls shoehorned in. It's the lag between motions being read and acted upon that is the deciding factor in the quality of the end product. That it doesn't do anything especially different and certainly doesn't make use of the character/scenario created for the game as it should does not sweeten opinion on it either, though.
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Shock horror, a cheap Wii game with poorly implemented and executed motion controls? Whatever next... 


That's the last time we let the C3 Dummy make his own video game eh guys?
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Mason