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Wii Sports Resort (Wii) Review

Review for Wii Sports Resort on Wii - on Nintendo Wii U, 3DS games review

Many attribute the success of the Wii console to the fact that in Western territories it was bundled with Wii Sports, which impressively showed off how motion control could be used for five different sporting activities. Now, though, Nintendo is attempting to try a similar thing with Wii Sports Resort, enticing gamers to pick up the title with a free MotionPlus attachment for their Wii remotes in order to play with true 1:1 movement. But have these new activities been expanded sufficiently to warrant Resort being a retail release rather than another pack-in title?

Whilst the free pack-in version of Wii Sports (well, free if you do not live in Japan or South Korea) included an impressive five games - Tennis, Bowling, Golf, Boxing and Baseball - none of them were particularly in-depth experiences and ultimately the package quickly became one of those regular shelf sitters that was only dusted down and booted up once more when a group of friends came round for a bit of a laugh and a few drinks. Nintendo did its job perfectly, though, in grabbing people's interest in the Wii and its motion control system, as well as bringing groups together in a way not as common in the days of the GameCube, PlayStation 2 and Xbox. For Wii Sports Resort, Nintendo has taken its cute Mii characters and transplanted them onto the tropical island of Wuhu to partake in twelve different activities across the lovely, bright, colourful and extremely well-polished (graphically speaking) resort. Throw in a whole host of relaxing tunes and, despite the cartoon-like nature of the game in general, a serene atmosphere is set up…

However, brace yourself for several fast-paced, energy-sapping games to play through. Whilst the likes of golf and bowling may keep the mood sufficiently sedate, other choices such as sword-fighting and table tennis will most certainly get the adrenaline pumping like crazy, keeping players constantly on their toes and eager to come back for more. So what exactly is on offer? Definitely a little something for everyone's tastes: Archery, Frisbee, Basketball, Cycling, Canoeing, Power Cruising, Table Tennis, Air Sports, Swordplay, Bowling, Golf and Wakeboarding.

Following the introductory video to show how the Wii MotionPlus attachment should be placed on the Wii remote, the game kicks things off with a parachute jump, with your designated Mii leaping out of a plane totally under the player's control, immediately illustrating exactly how sensitive the new control system is, with every gentle movement being replicated on-screen, sending your Mii twirling around and around, the aim being to move towards other Mii characters, join hands with them and then pose for a camera shot. Upon eventually landing, it is time to delve into the fun on offer. In an effort to remain as succinct as possible, here is a brief overview of each 'sport' included in the package:

Screenshot for Wii Sports Resort on Wii - on Nintendo Wii U, 3DS games review

Archery: Hold the Wii remote in a vertical position in your out-stretched left hand and slowly move it up or down to aim accurately at the target in the distance. Once happy with the general direction, pull back the nunchuk towards your ear while holding its Z-button and then let the arrow fly by releasing Z. Factors such as targets being further away from the starting point or strong side winds must be taken into account as you aim for the target centre.

Frisbee: This is certainly one of the best examples of how MotionPlus accentuates the range of motions picked up by the Wii, with the controller movements even being picked up when held behind your back, with the Mii trying to hold the Frisbee in a similar manner. The initial task is to tilt and twist to the right angle and then smoothly move your arm as if releasing a real Frisbee in order to have your little Doggii™ companion run and attempt to catch it in its mouth, all the while keeping within the target superimposed onto the ground. The ante is upped later as balloons also need to be popped in mid-flight, and eventually a Frisbee Golf mode opens up where players literally must fly across various courses to reach the 'hole'.

Basketball: Initially this is merely a case of quickly grabbing a set number of balls and chucking them at the basket from varying angles, trying to keep the Wii remote flat and getting your timing just right to dunk as many in the allotted time as possible. A three-on-three mode opens up later, though, where tactical passing and basket attempts come into play.

Cycling: Many criticise this unfairly, probably due to the leg motions having to be done using your hands instead. However, the process of moving the Wii remote and nunchuk up and down alternatively to build up enough speed to go from 30th to 1st before reaching the finish line, whilst also carefully tilting both controllers left or right to turn corners, is a delicate balancing act that certainly appeals to those who like a good challenge. Reducing stamina levels prevent frantic waggling, although clever navigation to get behind other cyclists and enter their 'slipstream' rejuvenates your Mii slightly.

Screenshot for Wii Sports Resort on Wii - on Nintendo Wii U, 3DS games review

Canoeing: When first trying this mode in an early demo version, it seemed a complete mess. However, clearly it was due to not being in the correct environment (a large hotel with a swimming pool dangerously close by…) as playing the finished product in the safety of your own home is a far better experience. The subtle definition between how far you push the (inverted vertically held) Wii Remote downwards and which side of your body this action is being carried out, is thoroughly impressive as the Mii works its way around winding courses filled with obstacles in an attempt to reach the finish line as quickly as possible.

Power Cruising: Fans of WaveRace from the Nintendo 64 and GameCube may be disappointed that a Wii version has yet to materialise, but hope has not been lost yet thanks to this offering, which bring back the thrills of Jet Ski racing over gorgeously animated undulating waves. Sadly it is not as fleshed out as it could have been, with the main aim being to simply steer through gates and rings as fast as you can, without any competitors getting in the way. As with the Cycling, the controls are sensitive to the extreme, which will put some players off. However, the process of holding both controllers horizontally with the top of one facing the other, then holding 'A' to accelerate, tilting left and right to steer and rotating the controllers forward to boost, becomes increasingly intuitive the more you play.

Table Tennis: The original Wii Sports Tennis was by far and away the favourite amongst the majority of players, and with Virtua Tennis 2009 and Grand Slam Tennis already out on Wii, using the MotionPlus add-on, Nintendo's choice of Table Tennis is indeed a wise one to prevent overkill in the genre. Once more, players are faced with the fact that the controls work wonders if you make the right moves. Swipe in one direction too much and the ping pong ball will definitely fly off the table. On the other hand, a smart swipe and twist of the Wii Remote at the same time will result in some splendid curling shots. It all proves to be highly realistic and the fact that opponents increase in quality depending upon your current 'level' (as in the original Wii Sports), everything moves along at a fair pace, without causing frustration from constantly losing.

Air Sports: The introductory parachuting challenge returns in this mode, with the addition of trying to guide your Mii through more rings to score points. There is also a dogfight option for two-players to engage in, holding the Wii remote like a dart or paper aeroplane and mimicking the motions of flight - nose-diving, levelling out and tilting in order to turn as you glide through the air. Sharply jabbing the controller forwards gives a slight boost, whilst pulling back away from the TV slows the plane down. The greatest level of enjoyment is had in the Free Flight section, where players can fly around the extravagant island, taking in the sights and relaxing, learning more about various locations on Wuhu Island, as well as taking unusual detours through caves and road tunnels. Just be careful not to crash!

Screenshot for Wii Sports Resort on Wii - on Nintendo Wii U, 3DS games review

Swordplay: If ever there was a perfect way to show off exactly how minutely accurate the MotionPlus technology is (along with the Frisbee mode, that is) Swordplay is the mode to do just that. As with Frisbee, every intricate movement is picked up and copied, meaning that you literally feel as if in control of the Mii character's wooden blade. Twisting around, tilting from side-to-side and even thrusting forwards, the technology is truly fantastic. Facing off against another character, you must keep bashing them with your sword until they tumble off the small circular platform you are both atop. In order to claim victory, blocking is necessary, which is activated by holding 'B' on the Wii remote and moving the sword into the appropriate position to ricochet an opponent's swipe, knocking them off balance and allowing you to pounce in for that killer blow. Other than the simple one-on-one duel, though, Speed Slice involves two people attempting to slice in the indicated direction faster than each other, whilst Showdown has you facing off against numerous combatants in a row, with just three lives. Maniacal waggling may seem the order of the day, but tentative play and clever sword movements will lead to a greater chance of victory.

Bowling: This plays almost exactly the same as it did in the original Wii Sports, meaning it ranges from standard 10-pin bowling, to the massively enjoyable 100-pin game (with no alleys, leading to potential rebounds off the wall!) and obstacle avoidance mode. The main difference is that even the tiniest tilt of the Wii remote is now reflected, meaning outlandish spin can be applied to pull off some spectacular bowls.

Golf: As with bowling, nothing much has changed…and yet the control system is so sensitive that it does indeed play completely differently. Is the change for the better? Most definitely, with it conditioning the player to take more care with shots - whilst the inclusion of a 'reset' position means the controller can be set to any starting angle you please, removing the main issue of the first game where sometimes a back-swing would result in the on-screen club swinging forwards as the game became confused.

Wakeboarding: With the Wii remote alone held horizontally, players must guide their Mii left and right as it is dragged along by a powerboat, holding onto its wakeboard for dear life, leaping upwards and to the side as it is flung off the top of waves caused by the boat cutting through the water. With the odd deft jerk of the controller, fancy moves galore will be pulled off (and, consequently, plenty of points accrued) as long as you are able to balance out the board before impacting back on the water. Simple, yet quite addictive.

On the whole, there may be a few events that lack the addictive nature of others, but there is such a wide range on offer that Wii Sports Resort cannot fail to bring a smile to the faces of everyone that plays it. Even with the lack of customisation options, online battling or co-operative modes and modes that could easily have been fleshed out more, Nintendo's fledgling MotionPlus-only title should capture the heart of current Wii owners, as well as those that had previously been sitting on the fence, wondering whether to pick one up.

Screenshot for Wii Sports Resort on Wii- on Nintendo Wii U, 3DS games review

Gameplay

For the first ever MotionPlus-only game on the market, other than the odd moment of necessary re-calibration of the add-on device, everything works wonderfully. The future for 1:1 motion control is now a reality.

Graphics

Easily one of the most attractive Wii titles to date, with bright, colourful visuals and stacks of atmosphere throughout.

Sound

Nintendo's classic themes may be absent, but the new compositions still have that special touch of magic that add perfectly to the experience and proves to be highly memorable.

Value

The lack of online play is disappointing, but with the 12 main events actually incorporating separate modes of their own and the inclusion of multiplayer for between 2 and 4 people, this will be a regular feature in Wii consoles everywhere for many a month to come.

Cubed3 Rating

9/10
Rated 9 out of 10

Exceptional - Gold Award

About this score
Rated 9 out of 10

Nintendo has done it again, showing how it is indeed the master of its own technology, whilst also creating a fantastic package that will appeal to all members of the family, no matter what their gaming level, age or gender. Wii Sports Resort is a motion-controlled marvel with a little piece of magic included for each and every one of us.

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04.08.2009

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Developer

Nintendo

Publisher

Nintendo

Genre

Sport

Players

4

C3 Score

Rated $score out of 10  9/10

Reader Score

Rated $score out of 10  9/10 (5 Votes)

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Reader comments - add yours today Comments on this Review

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Very Nice reveiw!
good thing I own it! Smilie


John:
I..I can't watch porn. My Mommy finds out
:}
Senior ModeratorStaff Member

Thanks a lot Captian Smilie Apologies for the delay in getting this sorted - things got on top of me for a while and Wii Sports Resort is not exactly the sort of game you can rush through.

I'm quite looking forward to hearing what others think of the various games included in the package! Smilie

Adam Riley < Operations Director :: Senior Editor :: Cubed3 Limited >
Word of Adam | Voice123 Profile | AdamC3 on Twitter

I can't understand people criticising cycling for using your hands. Haven't these reviewers heard of a handbike?

Senior ModeratorStaff Member

Exactly - it seems like there had to be one or two activities for the media to pick on and other than the re-appearance of Golf and Bowling (classed as 'lazy' by some), Power Cruising and Cycling have been slated for the control set-up.

Personally I thought that they both worked really well. My wife gave them a go and struggled like hell due to the sensitivity and her lack of gaming prowess (she barely EVER plays games), but she sat back in awe as I merrily kept breaking new records on the Cruising and always managed to get myself at least in the Top 3 on Cycling each time. It's all a matter of dexterity and practice.

Adam Riley < Operations Director :: Senior Editor :: Cubed3 Limited >
Word of Adam | Voice123 Profile | AdamC3 on Twitter

When there's money in the bank I'll definitely be picking this one up. Good thorough review Adam.

Trying to think of a witty signature after 'Hacker-gate'...
Senior ModeratorStaff Member

Cheers James - I kind of got a little carried away, but there IS a heck of a lot to talk about and I didn't want to skimp on the details too much Smilie

It's good to see that this shot straight to Number 1 across Europe in its first week (apart from Finland, where it entered at something like No.7...but that country's not fallen for Nintendo like others have, despite the onslaught of quality games). In fact, in its second week of release here in the UK, sales rose by around 5% or 6%, with Wii Fit hot on its heels!

Adam Riley < Operations Director :: Senior Editor :: Cubed3 Limited >
Word of Adam | Voice123 Profile | AdamC3 on Twitter

I don't think the problem is you have to cycle with your hands, but you have to waggle.

Finally a review which gives it a high grade. Many reviews state how great Wii Sports is, then how WSR is like WS, then give it a 7 for just being a fun tech demo, like WS.

Good review. in my opinion most reviewers have been too kind to the fact that there is no online play? Im still baffled.
This is the console for multiplayer providing you can afford multiple controls.

The game retails at £39.99. motion plus retails at £15.99. Most wii games you can pick up for £30. So this game is £25. Because its £5 less does it justify not being fleshed out with more multiplayer and customisation options.

I have a better reason why tennis was swapped for table tennis. With motion plus its near impossible to program the mii\'s to control themselves and track the ball. Anticipation skills are needed. But using the analogue stick is too hard for the casual. table tennis removes that element and is far more casual friendly.

( Edited 04.08.2009 21:53 by meeto_0 )

Great review! Smilie

I've mostly been playing the free flight section in Air Sports. I spent ages looking for the last point of interest only to find it in the volcano which is wierd because I had been in there a thousand times before already.Smilie

One minor detail that bugged me was that it didn't let you choose a Mii during the initial Sky Dive. Instead I was some random female Mii which kinda ruined the intro.

GOLF: whilst the inclusion of a 'reset' position means the controller can be set to any starting angle you please, removing the main issue of the first game where sometimes a back-swing would result in the on-screen club swinging forwards as the game became confused.

I still have that same problem with Wii Sports Resort. Infact I get it more than the original. Smilie Maybe I'm not doing it right. I never was good at golf. Smilie

A lot of people seem to be missing the fact Golf has double the number of holes as well...hardly lazy.
In fact, its quite nice of Nintendo that this game effectively replace's WiiSports, rather then being a seperate set of games. (unless you really like boxing..).
Do these folks really think it would have been a better game without bowling and golf included?
--

"and obstacle avoidance mode."

Oh, thank god for that.
I really liked that in the training modes, and when I heard wiisports R didnt have training I got worried Smilie

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Senior ModeratorStaff Member

Canyarion said:
I don't think the problem is you have to cycle with your hands, but you have to waggle.

Finally a review which gives it a high grade. Many reviews state how great Wii Sports is, then how WSR is like WS, then give it a 7 for just being a fun tech demo, like WS.


I actually found that once you have the right rhythm, waggling isn't entirely necessary. Sure, when you want a quick burst of speed it is, but steady ups and downs work fine when your Mii is trying to get its breath back.

meeto_0 said:
Good review. in my opinion most reviewers have been too kind to the fact that there is no online play? Im still baffled.
This is the console for multiplayer providing you can afford multiple controls.

Okay, fair point - it should definitely have had online play, rather than simple Mii download integration. Heck, even a leaderboard feature would have been welcomed. But that is a reason for it not achieving a perfect score in my eyes.

I have a better reason why tennis was swapped for table tennis. With motion plus its near impossible to program the mii's to control themselves and track the ball. Anticipation skills are needed. But using the analogue stick is too hard for the casual. table tennis removes that element and is far more casual friendly.

The other option is for the computer AI to 'cheat'...If it can be done in Grand Slam Tennis, then I'm sure Nintendo would find a way around it. But it is another theory to add to the pot Smilie

wAyNe - sTaRT said:
I still have that same problem with Wii Sports Resort. Infact I get it more than the original. Smilie Maybe I'm not doing it right. I never was good at golf. Smilie

I find this new reset function is a God-send since I'm not particularly wonderful at golf in general and my starting position always seems to change.

Darkflame said:
A lot of people seem to be missing the fact Golf has double the number of holes as well...hardly lazy.

Very true - perhaps I should have also mentioned how expanded it is...oh well, I could have written far more, but would have bored the hell out of people in the process Smilie

"and obstacle avoidance mode."

Oh, thank god for that.
I really liked that in the training modes, and when I heard wiisports R didnt have training I got worried Smilie


It's especially good that you can do the brilliant spin bowls. I have so much fun trying to curl the bowling ball in different ways Smilie

Cheers for the feedback everyone - keep it coming Smilie

Adam Riley < Operations Director :: Senior Editor :: Cubed3 Limited >
Word of Adam | Voice123 Profile | AdamC3 on Twitter

Wii Sports Resort actual RRP is £49.99, not £39.99, Motion Plus actual RRP is £22.99 not £15.99. Despite this you can find it for varying prices.

I think the cost of the game is riduculous if you want to play in multiplayer though, Wiimote,Nunchuck and Motionplus...but nonetheless, the games themselves do last a long time. Golf and Frisbee Golf do have a lot of life in them.

I'm bored of Basketball, Frisbee dog and Swordfighting (i havn't really played the latter at all really) the others are good though!

Good review

White Ranger said:
Wii Sports Resort actual RRP is £49.99, not £39.99, Motion Plus actual RRP is £22.99 not £15.99. Despite this you can find it for varying prices.

I think the cost of the game is riduculous if you want to play in multiplayer though, Wiimote,Nunchuck and Motionplus...but nonetheless, the games themselves do last a long time. Golf and Frisbee Golf do have a lot of life in them.

I\'m bored of Basketball, Frisbee dog and Swordfighting (i havn\'t really played the latter at all really) the others are good though!

Good review

I was careful not to use RRP. when was the last time a product sold in most stores for its RRP. My sony TV has a RRP of £1150 most popular etailers sell it for £850. Game, Amazon sell the above products for my stated prices so I feel its a justified comment. Your prices actually make for a stronger argument: £49.99-£22.99 equals £27. Apart from a few nint games most store and etailers sell wii games for £30. So im not sure its good value people think it is.

I played the hell out of wii sport but that was because I wanted something better but it wasnt on the market. Now that GST is out I havent touched wii sport. I have career mode and online play that keeps me playing.

( Edited 04.08.2009 22:48 by meeto_0 )


I have a better reason why tennis was swapped for table tennis. With motion plus its near impossible to program the mii's to control themselves and track the ball. Anticipation skills are needed. But using the analogue stick is too hard for the casual. table tennis removes that element and is far more casual friendly.

The other option is for the computer AI to 'cheat'...If it can be done in Grand Slam Tennis, then I'm sure Nintendo would find a way around it. But it is another theory to add to the pot Smilie

EA tried to implement a cheating AI. But its near impossible in my opinion. Being able to better place the ball in the entire court. Computer tracking would need pick up on players pattern of play and thats advance AI for any console. Even if the computer reads the opponents choice of shot just before its played onscreen. your player isnt guaranteed to track it down with his speed constraints. This happens a lot in GST and is why you need to anticipate at times before the shot.

Sounds like it could be a bit of fun. I think I'll pick it up whenever I feel like I need motionplus.

blocking is necessary, which is activated by holding 'B' on the Wii remote and moving the sword into the appropriate position to ricochet an opponent's swipe,

This still bothers me. Why can't a block happen when the swords hit each other with some force? That kind of ruins the experience of virtually sword fighting for me.

TAG: That American Guy

"If it is possible, as far as it depends on you, live at peace with everyone." Romans 12:18

I'm still not totally convinced. I mean, I for one feel pretty ripped off by a company that sells something promising '1:1 movement' and even advertising so and then coming short on their promise, only to sell you the exact same thing years later. I mean, what the heck.

And even if I'm pretty curious about how the whole thing works, otherwise I wouldn't have bought it in the first place, I'm still skeptical as to how we're gonna see the motionplus in use in games. And I mean DECENT actual games, not Wii Fit 2: Revenge of the Unleashed Fatness.

For now, I'm holding on to my money.

MDMaster said:
I'm still not totally convinced. I mean, I for one feel pretty ripped off by a company that sells something promising '1:1 movement' and even advertising so and then coming short on their promise, only to sell you the exact same thing years later. I mean, what the heck.

And even if I'm pretty curious about how the whole thing works, otherwise I wouldn't have bought it in the first place, I'm still skeptical as to how we're gonna see the motionplus in use in games. And I mean DECENT actual games, not Wii Fit 2: Revenge of the Unleashed Fatness.

For now, I'm holding on to my money.

If you like tennis or golf pick up EAs games. If not hold of until next year with Red Steel 2. There are surely a handful of proper unannounced games coming out.

Mmh I wouldn't be as optimistic as you about 'proper unannounced games', but ok, we'll see.

I have to admit I tried playing a bit with EA new tennis title and found it not really something to be excited about. I mean, it didn't make a lasting impression on me whatsoever, maybe it's just that I don't see the need for real 1:1 control with tennis (or golf) games.

MDMaster said:
Mmh I wouldn't be as optimistic as you about 'proper unannounced games', but ok, we'll see.

I have to admit I tried playing a bit with EA new tennis title and found it not really something to be excited about. I mean, it didn't make a lasting impression on me whatsoever, maybe it's just that I don't see the need for real 1:1 control with tennis (or golf) games.

Well no they are not going to be the definative uses of motion plus. They are just sport titles. But if you like depth to your games. i.e: online, career mode as well as mini games then I would pick up these two titles over a free copy of wii sport. They are also more challenging.
If you play them then go back to wii sport you will see a huge difference. Directing the ball in tennis is much deeper then just timing. Its positioning of the remote. and how you swing. Its much easier to put at short distance from the hole. As well as draw and fade with more intuitive control.

White Ranger said:
Wii Sports Resort actual RRP is £49.99, not £39.99, Motion Plus actual RRP is £22.99 not £15.99. Despite this you can find it for varying prices.

Well...Not exactly I always see it listed for £39.99
(I went to currency converter and then The Uk Stores that sell it
MDMaster said:
I for one feel pretty ripped off by a company that sells something promising '1:1 movement' and even advertising so and then coming short on their promise,

Video game makers having promise's?
bahahaha!!! SmilieSmilie
MDMaster said:
Wii Fit 2: Revenge of the Unleashed Fatness.

That was pretty good
Wii Fit 3: Barbaque got the best of me Smilie


John:
I..I can't watch porn. My Mommy finds out
:}

??

Senior ModeratorStaff Member

White Ranger said:
I think the cost of the game is riduculous if you want to play in multiplayer though, Wiimote,Nunchuck and Motionplus...but nonetheless, the games themselves do last a long time. Golf and Frisbee Golf do have a lot of life in them.

True, if you\'ve never played Wii before. However, the majority of Wii owners have picked up Wii Play (just looking at its worldwide sales show that!) and there are so many other multiplayer games that there will be heaps of Nunchuks and Wii Remotes in houses around the world. Now all the need to pick up is the MotionPlus accessory, which is currently free in Europe with Grand Slam Tennis and Wii Sports Resort (the latter of which has sold 500,000 in the US, 600,000 in Europe and around 800,000 in Japan in a short time).

I don\'t see it being a massive issue Smilie

meeto_0 said:
I played the hell out of wii sport but that was because I wanted something better but it wasnt on the market. Now that GST is out I havent touched wii sport. I have career mode and online play that keeps me playing.

I really like GST, really fun game and probably my favourite tennis title since Super Tennis way back on the SNES! Smilie I know what you mean about the original Wii Sports. Sadly it got shelved ages ago - it was one of those games I used to show friends in order to get them interested in Wii...after that I got bored and moved on to the wealth of other games in my collection.

meeto_0 said:
EA tried to implement a cheating AI. But its near impossible in my opinion. Being able to better place the ball in the entire court. Computer tracking would need pick up on players pattern of play and thats advance AI for any console. Even if the computer reads the opponents choice of shot just before its played onscreen. your player isnt guaranteed to track it down with his speed constraints. This happens a lot in GST and is why you need to anticipate at times before the shot.

Systems are getting there. If PCs can learn to understand accents better for voice recognition the more they hear the same voice, then predicting patterns of play can\'t be too far off...

TAG said:
This still bothers me. Why can\'t a block happen when the swords hit each other with some force? That kind of ruins the experience of virtually sword fighting for me.

Not sure - perhaps it\'s something that CAN be programmed in, but just wasn\'t in this early case...

MDMaster said:
I\'m still not totally convinced. I mean, I for one feel pretty ripped off by a company that sells something promising \'1:1 movement\' and even advertising so and then coming short on their promise, only to sell you the exact same thing years later. I mean, what the heck.

And even if I\'m pretty curious about how the whole thing works, otherwise I wouldn\'t have bought it in the first place, I\'m still skeptical as to how we\'re gonna see the motionplus in use in games. And I mean DECENT actual games, not Wii Fit 2: Revenge of the Unleashed Fatness.

For now, I\'m holding on to my money.


Seriously you should give Tiger Woods 2010 a go...very impressive game indeed and shows how well MotionPlus can be integrated into games.

Canyarion said:
??

I presume that\'s because of the bump? Well, the game should get more attention and until Jorge does his round of top-page banners then the best way is to give it a little nudge to the top of the pile Smilie

( Edited 07.08.2009 21:21 by jesusraz )

Adam Riley < Operations Director :: Senior Editor :: Cubed3 Limited >
Word of Adam | Voice123 Profile | AdamC3 on Twitter

Ok. Smilie

Senior ModeratorStaff Member

I was really pleased to here today that it's already sold 600,000 copies across Europe since 24th July - that's a massive achievement and means there are at minimum 2,000,000 MotionPlus units worldwide now. Leaked figures from Japan showed a good half million or so extra add-ons sold alongside WSR as well...

With such strong numbers it'll mean that developers won't feel as scared to add the technology into their games and definitely gives Nintendo the edge in terms of beating the PS3 Wand and Project Natal to the punch.

MDMaster said:
I'm still not totally convinced. I mean, I for one feel pretty ripped off by a company that sells something promising '1:1 movement' and even advertising so and then coming short on their promise, only to sell you the exact same thing years later. I mean, what the heck.

Just think, though, that MS and Sony are now both only starting to think about releasing technology that is based around a concept that Nintendo actually turned its nose up at...and Sony & MS are only really going down this route because Nintendo has laid all the foundations for motion control (be it 1:1 in the first place or not) to be an acceptable form of playing in the mainstream, rather than simply being a niche thing.

Adam Riley < Operations Director :: Senior Editor :: Cubed3 Limited >
Word of Adam | Voice123 Profile | AdamC3 on Twitter

You'd expect that 20 million Balance Boards would encourage developers to make games for that, but it doesn't. Let's just hope it's different with WM+.

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