James Cameron's Avatar: The Game (DS)
James Cameron's Avatar: The Game (DS) (Nintendo DS)
Developer
Ubisoft
Publisher
Ubisoft
Genre
Action
Players
1
C3 Score
5
Reader Score (45 Votes)
8
5
8
Posted on 30.01.2010
Posted by Shane Jury (Phoenixus)
Tags:
James, Cameron's, Avatar:, The, Game (DS), 3, Ubisoft, Ubisoft, Action
Posted by Shane Jury (Phoenixus)
Tags:
James, Cameron's, Avatar:, The, Game (DS), 3, Ubisoft, Ubisoft, Action
Find out more
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Few could doubt that James Cameron has that magic touch when it comes to movie-making. His prime creation, Titanic, would be hard to top, given that it received multiple awards, ludicrously high recognition, and shattered many box office records - yet it looks like he has managed it with the CGI-heavy spectacular film Avatar. Why the movie lecture on a gaming website, you may ask? Well, the inevitable game tie-in rears its head to complement the flick. How does a visual-heavy production manage to represent itself on the graphically-weakest handheld in the gaming market?
Avatar on DS doesn't follow the plot of the movie; it takes place shortly before the war between humanity and the residents of alien world Pandora, the Na'vi, begins. You take control of Nok, a young Na'vi warrior chosen by the goddess Eywa to be her eyes of the people, as he takes up arms to repel hostile creatures and investigate the sudden appearance of the 'Sky People'. As the game progresses, you'll run into the first instance of a human-Na'vi Avatar switch in Molly, the daughter of the game's main antagonist Dr. Ossman. As those who have seen the movie will be able to attest, the plot in this game has relatively little bearing on the film's script. There are no recurring characters and only the world, species and mind-swapping concepts carrying over. As such, in regards to story and possible spoilers alone, Avatar DS is suitable for not only those wanting to see more of Pandora after the movie, but also those yet to see it. Whether you'll want to see where the game goes is another question.
The lush forest world of Pandora is portrayed in DS-specialised isometric 3D. The touch screen takes care of Nok's movement, weapon selection and attacks, and the top screen provides a handy map. Buttons are scarcely used here, so touching where you wish to move to is the basis for exploring the world, or what there is of it. Avatar's setting obviously limits it for locale variation, as all you ever really see is some kind of forest, whether you are exploring its darkest depths or man-made constructions within. Even bearing this in mind, the levels quickly become same-y and boring, owing in part to how they are layered. All too often, you'll have to leap across platforms of near-insufficient stature to find a keycard for a locked door, or jump onto moving stands to bypass walls that block your way. It's all standard fare in any movie-tie in you can care to name, but here, because of the trial and error jumps, it is ever more apparent.
Eagle-eyed shoppers may spot the small disclaimer on the box that mentions the DSi Camera, and yes, this is one of the first DS retail games in the UK to make use of the third DS' abilities, albeit in a limited form. The extras become apparent when you visit a certain hut located at the entrance of each area. Inside you will find a Na'vi that lets you upgrade your health and abilities dependant on how many Lore Coins and how much Essence you have collected. If you're playing on a DSi, another Na'vi with a multicoloured bagpipes-like creature is also present. As you progress you can interact with this creature, and provided you take pictures - in the real world - of requested colours, it will unlock part of a song. Completing this song nets a visual and defence upgrade. Although not wholly original or exciting, the boosts make it worth going for. It is encouraging to see developers make use of DSi exclusive features, even in minor titles such as this.
There are many items to collect in Avatar DS. The Lore Coins, obtainable through combat of certain enemies or by searching the branches of special trees, unlock viewable info on Pandora and its inhabitants. Small blue particles of Essence act as currency, used to upgrade Nok and gain new abilities. These, in a nutshell, are what keep the game going after the last necessary swipe of Nok's staff, even though the main adventure is no slouch in the longevity department; it's just repetitive and holds few surprises.
The lush forest world of Pandora is portrayed in DS-specialised isometric 3D. The touch screen takes care of Nok's movement, weapon selection and attacks, and the top screen provides a handy map. Buttons are scarcely used here, so touching where you wish to move to is the basis for exploring the world, or what there is of it. Avatar's setting obviously limits it for locale variation, as all you ever really see is some kind of forest, whether you are exploring its darkest depths or man-made constructions within. Even bearing this in mind, the levels quickly become same-y and boring, owing in part to how they are layered. All too often, you'll have to leap across platforms of near-insufficient stature to find a keycard for a locked door, or jump onto moving stands to bypass walls that block your way. It's all standard fare in any movie-tie in you can care to name, but here, because of the trial and error jumps, it is ever more apparent.
Your main task, aside from getting to wherever is designated on the map, is to fight off the enemies in your way. Thankfully the combat fares better; the touch screen is used to activate your offense, with three staff-based attacks available. To add to your arsenal, five tools can be found over the course of the game to aid your progression over obstacles. A couple are fairly imaginative, such as the Prolemuris, a small native creature you can take control of, and the stone-shattering Maul item. Zelda veterans will get to grips with these items in no time, and they provide some welcome variation.
Eagle-eyed shoppers may spot the small disclaimer on the box that mentions the DSi Camera, and yes, this is one of the first DS retail games in the UK to make use of the third DS' abilities, albeit in a limited form. The extras become apparent when you visit a certain hut located at the entrance of each area. Inside you will find a Na'vi that lets you upgrade your health and abilities dependant on how many Lore Coins and how much Essence you have collected. If you're playing on a DSi, another Na'vi with a multicoloured bagpipes-like creature is also present. As you progress you can interact with this creature, and provided you take pictures - in the real world - of requested colours, it will unlock part of a song. Completing this song nets a visual and defence upgrade. Although not wholly original or exciting, the boosts make it worth going for. It is encouraging to see developers make use of DSi exclusive features, even in minor titles such as this.
There are many items to collect in Avatar DS. The Lore Coins, obtainable through combat of certain enemies or by searching the branches of special trees, unlock viewable info on Pandora and its inhabitants. Small blue particles of Essence act as currency, used to upgrade Nok and gain new abilities. These, in a nutshell, are what keep the game going after the last necessary swipe of Nok's staff, even though the main adventure is no slouch in the longevity department; it's just repetitive and holds few surprises.
Gameplay
6
Plays to the DS' strengths of basic 3D and touch navigation, but stuffs in the usual clichés of repetitive combat and platform-hopping. DSi Camera support is welcome, if ultimately unneeded.
Graphics
6
Pandora is given respectable representation here, if far too limited in design and variation. You'll quickly grow tired of seeing yet another door with a keycard slot or switch nearby.
Sound
5
Forest sounds and bongo music, with a few foe shrieks here and there. No voice work, but text bubbles manage okay.
Value
6
Usual collectathons extend an already timely package a fair bit, but all you have here is a single player offering that will last two playthroughs at best.
5
C3 Score A decent example of how DS games can be enhanced with DSi extras, even in the shape of a movie tie-in that barely elevates itself above usual offerings. Worth considering for young Avatar fans, and obsessed cinema-goers, but everyone else can safely leave this one for nature to envelop. Or the bargain bins, whichever works./10
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Buy James Cameron's Avatar: The Game (DS)
Reader Comments
1
feeling Fragile.
2069
L72 Samus
Thats a real shame as I quite enjoyed the demo on the Nintendo channel.
Came across as a bit of a zelda rip-off, but enjoyable.
Pitty it doesn't hold out.Darkflames Favorate Games! - Darkflames Favorate Films! - Darkflames Favorate Foods?!
Dissagree with me?
Make your own reviews at;
www.rateoholic.co.uk : Reviews for anything, by anyone.
Came across as a bit of a zelda rip-off, but enjoyable.
Pitty it doesn't hold out.
Dissagree with me?
www.rateoholic.co.uk : Reviews for anything, by anyone.
Guest User
hey yall i need help finding pandora's air anyway to help me



Guest User
I cant get out of part of end of the game. I beat the boss and it takes me back to before fighting him... cant go back much because door in blightground is closed.... Is this just happening to me????plz reply, kind of in a rush.
Guest User
im at the last level killed the tiger once came back to life wheni went through the gates how do you kill it for good tried everything
Guest User
how to you wake up the hamerhead ?
Guest User
lol you dont wake it up, it stays resting till you call on it at the call points.
Im on the final level, collecting all the lore before i can beat the Thanator~ Need to upgrade health etc. Shame to know that the DSi offers further upgrades. I need to pilfer a friends.
I tried the thanator once... i got so close, damn things too fast for me xD only beat it once in a row before it slaughtered me.
And yes.. it is repetitive... but aren't most DS games after a while?
Im on the final level, collecting all the lore before i can beat the Thanator~ Need to upgrade health etc. Shame to know that the DSi offers further upgrades. I need to pilfer a friends.
I tried the thanator once... i got so close, damn things too fast for me xD only beat it once in a row before it slaughtered me.
And yes.. it is repetitive... but aren't most DS games after a while?
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