Dragon Ball Z Budokai
Dragon Ball Z Budokai (GameCube)
Developer
Dimps
Publisher
Bandai Entertainment
Genre
Fighting
Players
2
C3 Score
7
Reader Score (5 Votes)
9
7
9
Posted on 22.11.2003
Posted by Jorge B (jb)
Comments: 3
Reads: 1802
Tags:
Dragon Ball Z Budokai, Dimps, Bandai Entertainment, Fighting, GameCube
Posted by Jorge B (jb)
Comments: 3
Reads: 1802
Tags:
Dragon Ball Z Budokai, Dimps, Bandai Entertainment, Fighting, GameCube
Find out more
Similar Games
Celebrity Death MatchBeyblade: Super Tournament BattleGotcha ForceCapcom vs. SNK 2: EOUltimate Fighting Championship: Throwdown
Dragonball Z: Budokai, a game that initially seems to bring a classic manga/anime franchise to the next generation, taking key characters from the licence and re-enacting epic battles that took place during the course of the show. However, recent titles in the series have not met user expectations, and have been purely made based on a user need to fight using popular trademark characters. However, it seems Atari have tried to counteract the overused licensed fighting games with the latest instalment ported to the GameCube but does it make its mark in the cascading list of next generation fighters?
Dragonball Z is a tale that originally begun as a hit Japanese comedy that mixes subtle references with mild adult humour with believable action sequences and the idea of a constant journey, building up strength, knowledge and power. However, adding a "Z" to the previous suffix, the show had a more serious attire, taking the previous adventures beyond what was humanly possible introducing a selection of reputable characters and names that have almost become known in the home. The main storyline to the update for the GameCube tries to capture the stylised design and atmosphere from the first three main sagas from the original show, presenting the 2D action in a superb 3D form. As with a majority of action franchises that revolve around the concepts of a good force against evil, the role of the main characters is to confront any threat to their homeworld, however with a oblique twist allowing characters to die, return and so forth. Unlike most pure fighting programs from Japan, the series combines action with fantasy plus wit and with this, the 'Dragonballs'
At first the range of attacks each character has is limited to the basic 4 button combinations with a lack of fighter specifics, however players can unlock special skills throughout the game's main story mode, and also purchase them in a shop option with tournament prize money. On the battle screen is the regular life bar, which dominates over 3 levels and is broken down normally with various attacks, however there is a also a power/ki bar which determines which skill can be used. Each skill is character specific and divided into three distinct categories: special, physical and support
A drawback with the overall presentation is the direct contrast between the rendered sequences and the in game character animation. Although the movement on screen is fluid and controlled during combat, when stationary, combatants have a tendency to appear static and lifeless, perhaps evident when comparing to the FMV footage. Where the main presentation values saturate is in the rendering, the livid contrast in colours on clothes and skin can be found, hair and clothes movement in the prevailing winds
When trying a single battle for the first time, fighting can be almost generic, and the over simplified with only a selection of basic moves being available to use: punch, block, kick and projectile (fireball/ki), with the latter being a standard move which can be used in combination with others for more devastating attacks. Initially the control system seems to have been toned down much more than a traditional fighter for movement is limited to forward, back and stepping either way into the background. Whilst the lack of evading moves can seem a drawback, the game perhaps doesn't have a need due to the fast pace, although a more innovative movement system would have improved character performance. With the basic attack system, various combinations can be used with each character, in sequence with the forward and backing movement, although the blocking system poses a major downside to the fast pace combat. Custom to defensive manoeuvres, being able to block against attacks is possible with timing, although due to the attacks being excessive strings of punches or kicks, defending can create difficulty during battle and in certain situations be impossible to use. However, evading allows for a better system of defensive for swift back and side stepping can be done in conjunction with the block button, with most situations allowing for attacks to be successfully avoided.
At first the range of attacks each character has is limited to the basic 4 button combinations with a lack of fighter specifics, however players can unlock special skills throughout the game's main story mode, and also purchase them in a shop option with tournament prize money. On the battle screen is the regular life bar, which dominates over 3 levels and is broken down normally with various attacks, however there is a also a power/ki bar which determines which skill can be used. Each skill is character specific and divided into three distinct categories: special, physical and support
Among the leading story aspect to the game, the regular features in a title of this franchise apply, an interesting idea being a tournament option, which inevitably runs on a 'winner takes all' system, whereby after a series of four or five battles, players can obtain an amount of prize money to use within the in game shop. Purchasing items can improve specific character moves, performance and provide helping items to recover life and power. Along with this is a duel mode for single and verses battles to take place, where players can use found skills and combat in the usual fashion however not being a major feature to use, but for single match battles, it provides a quick and entertaining spurt of action to extend the game's lifespan. However, an effective addition to the title is a ability to assign specific attacks, combinations and helper items to individual characters
Gameplay
8
A game that is limited in execution but works well in presenting the ideas behind the franchise to players. Whilst the levels of action remains consistent, the control system needs to be improved in order to have more strategic fights. The additional modes to create custom character moves adds to the battle strategy somewhat, and also helps to extend the character and player interaction. Overall, above average gameplay, but most of which has been seen before.
Graphics
7
Dragonball Z is renowned for the unique style of artwork within the characters and ideas behind them. The in game visuals vary, however the presentation excells in the rendered FMV sequences although the quality of character design needs to be improved. In terms of animation, there are admittedly very minor occasional glitches, however the action is consistantly fast paced and tight. Overall, not ground breaking, but works well with the ideas and franchise behind the title.
Sound
9
An aspect of the game, which inevitably holds it together with the various western rock chords and style is classic melodies from the Japanese version of the game, including reputable tunes known worldwide.
Value
6
The game is primarily let down by its length for although what is available appeals to fans of the series and fighting genre, the overall game can be completed within several hours, leaving a lot to be desired.
7
C3 Score Dragonball Z, a long lasting manga franchise which people would have thought originated in the last nineties, however has been developing since the previous decade. Being nearly twenty years old, does the franchise still appeal? Perhaps so, however Dimps have created a title that would work well with fans of the fighting genre, but more so with those who have or do enjoy the series. A game that has been simplified to work with mixed audiences however is a valued addition to the GameCube catalogue. /10
Please post your comments below.
Buy Dragon Ball Z Budokai
Reader Comments
1
293
L25 Kyle Hyde
Great Review, can't believe this isn't further up the list, how this is behind Mario Vs Donkey Kong, Resident Evil Wii..Tetis?!?! is absolutely beyond me!
I've just started playing this again for about the 50th time (on the PSP this time, dont ask) and it looks absolutely gorgeous. It even looks better than the newest Zelda games in my opinion.
I've just started playing this again for about the 50th time (on the PSP this time, dont ask) and it looks absolutely gorgeous. It even looks better than the newest Zelda games in my opinion.
Reply to this Topic
Subscribe to this topicTo keep up with comments, you can view and add the RSS feed for this topic. (Find out More)
1

Search C3
News Updates
1
Reviews & Features
Forums and Blogs
Site Feed
Community




















