Tatsunoko VS Capcom: Ultimate All-Stars (Wii) Review

By Calum Peak 16.02.2010 9

Review for Tatsunoko VS Capcom: Ultimate All-Stars on Wii

Japan's Tatsunoko VS Capcom: Cross Generation Heroes has finally made it to western shores as Tatsunoko VS Capcom: Ultimate All stars. With a few minor changes from the Japanese version, the title is intact and even, in some places, improved, with frantic action from characters such as Ryu, Viewtiful Joe and the infamous Ken the Eagle. As the seventh iteration of Capcom's VS series, does Tatsunoko VS Capcom contain the special stuff that made fans of Marvel VS Capcom and Capcom VS SNK so happy? Let's find out...

Tatsunoko VS Capcom's combat is tag-team based, and it plays out out in 2.5D - not too dissimilar to Street Fighter IV. Characters include from Capcom's side include Ryu, Chun-Li, Viewtiful Joe, Zero (Mega Man X) and Ultimate All Stars-exclusive newcomer Frank West of Dead Rising fame. The Tatsunoko side, though generally less well-known in the western world, contains the likes of Ken the Eagle and Jun the Swan from Science Ninja Team Gatchaman, Tekkaman and a new character or two that did not feature in the Japanese version, adding even more to a packed roster.

Gameplay is fast and furious with players unleashing a barrage of hyper-combos and specials which take up the whole screen to end the opponent. With two characters on each side, matches take a little longer (hence the obliteration of the 'round' system) - though they can be over in a flash if the player is unfocused. Like most fighters, the centrepiece is the Arcade mode, in which the player fights off against a multitude of tag-teams to get the final three-stage boss, unlocking extra characters and earning 'Zenny' to purchase items at the shop along the way. There is also Survival mode which is, as expected, initially easy and progressively becomes harder. Players fight through a barrage of enemies with a single health bar, trying to maintain as much energy as possible for the next round. Thankfully, characters that are switched out benefit from their rests, gaining a little health back when they're off-screen. If you have any worries about this game being too easy or shortlived, throw them out of the window - difficulty levels can be cranked sky high for an almost impossible challenge. Plus, when all is said, done and completed, the player can hurl themselves face first into the title's online mode.

Screenshot for Tatsunoko VS Capcom: Ultimate All-Stars on Wii

Tatsunoko's visuals are impressive and almost on-par with Street Fighter IV. Character models are bright, colourful and sharp, and the screen-filling attacks have an impressive finesse about them. With up to four characters on screen at any one time (depending on the character), the gameplay remains consistently smooth, regardless of the amount of pain being dished out from all angles of the screen. The stages each match up to an in-game character and look extraordinary. When it comes down to it, they are all basically on a flat plane, but that is by no means a bad thing. Upsetting as it may seem, the Japanese version's slick cutscenes have been removed from the characters' arcade endings, instead replaced with stills. It's slightly annoying, but doesn't make the game any less great.

Screenshot for Tatsunoko VS Capcom: Ultimate All-Stars on Wii

As far as 'proper' fighters go on the Wii there virtually are none to speak of, so with Tatsunoko VS Capcom arriving, it has a clean slate and a new audience to work with. To set this apart from fighters on other platforms, Tatsunoko shakes up the controls. Gone are independent buttons for punches, kicks and every variation in between. Instead they are replaced with light, medium and heavy attack buttons, which in turn makes for easier combo linking. There's also a button to call in your support for either a quick attack in the middle of a combo/special, or to switch to that character for good. Capcom have also included every control configuration that the Wii is capable of, from Wii Remote alone to GameCube to Classic Controller PRO. The controls for the standalone Wii Remote are simplistic enough for newer players to pick up easily and give even the most experienced players a bit of a hard time. The best configuration to use is probably the Classic Controller PRO due to its large and comfortable D-pad, which makes pulling off combos dream-like.

Screenshot for Tatsunoko VS Capcom: Ultimate All-Stars on Wii

Overall, Tatsunoko VS Capcom is a very solid game that many players have been awaiting for a while, and rightly so. The action is fast and furious, with attacks flying left and right with blindingly bright specials which can melt the retinas and leave players on the receiving end gibbering. It's easy enough for newcomers and tough enough for veterans, with plenty of longevity through unlockable elements and online modes. Despite having very little competition to speak of on Wii, Capcom have not shied away from effort and have pulled out a near perfect multiplayer brawler. From the character roster to the amount of satisfaction of pulling off the combo that's been haggling you for the last four matches, it has it all. In all honesty, who needs Street Fighter IV when Tatsunoko VS Capcom could eat it for breakfast?

About that online...

As a special treat for the international edition of the game, Capcom have cooked up a rather robust Wi-Fi mode that doesn’t fail to impress. As with most Wi-Fi games, the Wi-Fi menu takes you to screens where you can view or add your friend codes, as well as allowing you to choose whether you prefer to play regionally or worldwide. Naturally, opting for more local battles will vastly improve the general quality of your online fights, but unlike past games on the system, lag is hardly ever a big problem. Connection can take a long time, and matches lack customisation - you can't set match length, for example - but these things hardly seem to matter when you can fight random players in near lag-free matches. A fun little feature is an option to add random players to a Rival Roster so that you can challenge them again in the future, too. Now all it needs is some form of in-game communication… - Joshua Jeffery

Screenshot for Tatsunoko VS Capcom: Ultimate All-Stars on Wii

Cubed3 Rating

Rated 9 out of 10

Exceptional - Gold Award

Rated 9 out of 10

Capcom certainly made the right decision in bringing Tatsunoko VS Capcom to the Wii. This is the type of title that the console has needed since launch, and should be in any player who loves fighters or all-out action's collection. It's easy to pick up but hard to master, and it's all rounded off with beautiful presentation and a stylish flair.









C3 Score

Rated $score out of 10  9/10

Reader Score

Rated $score out of 10  10/10 (53 Votes)

European release date Out now   North America release date Out now   Japan release date Out now   Australian release date Out now   


I can't wait to buy this. I love 2D fighting games, but haven't been able to play any in a while. I hope this sells alright- I haven't seen it advertised at all in the States. It wasn't even in the newspaper ads the week it was released.

( Edited 06.12.2012 16:28 by Guest )

I remember Jun the Swan and Ken the eagle. I used to love watching Battle of the Planets when I was a kid. It was on TV from the late seventies through to the early eighties and Battle of the Planets was Gatchamans title in the west.

Tatsunoku Vs Capcom is a really good game and I recomend it to anyone who likes fighting games. It's got very good online play. I played several people and had absolutely flawless matches, with no lag.

The major downside for me though is the lack of the animated endings. The stills endings are really bad and often make little to no sense. It doesn't stop it being a great game, but it's really disapointing.

( Edited 27.11.2012 06:36 by Guest )

Be interesting if Capcom and Nintendo can work out how to apply the 2 characters that got left out as a download.

Or hopefully with some luck TvsC2 will be announced at E3 Smilie

( Edited 27.11.2012 06:36 by Guest )

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As good as this title looks, I know only hald the cast. In my dreams, I like to remember that once upon a time, Disney and Capcom had a close working relationship.

Marvel Vs Capcom 3 plox.

( Edited 27.11.2012 06:36 by Guest )

TimoteiWest said:
As good as this title looks, I know only hald the cast.

So did I, and most people who bought the game, but you'll still grow to use and love them, trust me. My brother no longer uses any Capcom characters at all.

The game is awesome and has the best representation of Capcom in any Vs game ever.
As in it's not Tasunoko Vs Street Fighter, it's actually Tatsunoko Vs Capcom Smilie

Great review Calum Smilie wholeheartedly agree.

( Edited 27.11.2012 06:36 by Guest )

Twitter | C3 Writer/Moderator | Backloggery
ohm (guest) 18.02.2010#6

Just came back recently from Japan, was playing this in the arcades. I am glad they are brought this to the west, I was surprised at just how fun it was.

Good review Callum, well deserved score methinks! Excellent game, definitely shows that a fighter can be done on Wii - simpler controls for those with Wii remotes/nunchuck only, and stepping it up for the classic and GameCube users.

ohm (guest) said:
Just came back recently from Japan, was playing this in the arcades. I am glad they are brought this to the west, I was surprised at just how fun it was.

Would have loved to have played it in the arcades, or at least with an arc stick.

Cubed3 Admin/Founder & Designer

I think there is one from Madcatz. It is the same price as the one for SFIV I think.

SuperYoshi6 PSN name
3DS friend code 2878-9581-8999

What maybe I am showing my age but I loved Battle of the Planets as a kid.... and Bionic Six.

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