Frazzle.d's Guide to Using the MP: Hunter Characters.

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(I've stuck this in the Your Work section because it's a guide I more or less came up with at the pub, and on the bus back, I'll try and get one of the C3 staff to turn it into a stickie, or even better, a news item :-Smilie)

This guide is not official, I am basing this merely from experience with the game, and as such, shouldn't be taken too seriously. Especially if I start ranting.

So! You finally got round to going to the local videogame outlet and buying a dongle, or pestering your parents to get a wireless network set up in the house, so you can live upstairs . You've got Metroid Prime: Hunters, you love it. You cradle it at night after falling asleep playing through the single player for the third time. But now it's changed! You're going to kick some ass online! Yeah!

You pick Samus. Samus rocks. You connect up, start searching for a game, and it finds three random people across the world who think they'll be able to handle you.

Two players pick Trace. The last one picks Noxus.

Less than 20 seconds later, you're swearing at the criss-crossing red beams with the green text politely telling you that your head has been disentegrated into a billion atoms, and you switch to Morph Ball mode only to have a vicious blue scythe slam into you, or simply freeze you in place and let the Trace vultures treat you like roadkill.

Welcome to online gaming! :-D

OK, so you want to know what it takes to be a competitive player in multiplayer, as well as using your preferred hunter to its maximum potential and knowing how to tackle even the most trickiest bounty in their specialized maps.

General advice:
- Get comfortable; it's utterly pointless trying to play the game if you're distracted by something else, such is the intensity of the short matches. Try not to play while mobile, and find a good sitting position so you don't have to fidget during games.

- Customize your settings; some people are perfectly happy with using the D-pad and the stylus, some people like to use the thumbstrap, while others can find that the buttons is more to their taste. Practise playing about with the options in the single player untill you know which combination best suits you.

- Minimize your lag. People love a decent connection for fast paced online games. If you're jumping around, slowing up, or crashing constantly, consider your options in regard to upgrading to broadband, network settings, people using the network (such as unauthorized users) or shutting down programs that may be taking up bandwidth.

- Keep your DS clean. Sticky buttons, a dusty or smudged screen can hinder your enjoyment or even impair your ability in the game. If you're a frequent player, try cleaning your DS (following the instructions supplied with the DS) every two days.

- Keep moving around. The best advice in almost any PvP game, be aware of your surroundings, use the terrain to your advantage, don't let other players take advantage of you by letting easy headshots in.

- Try not to fight fire with fire. More often than not, using the same weapon against your foe will not be a wise move. The Magmaul for example, will damage you if you use it too closely, rather than the Battlehammer short range cannon , or rockets - which will leave you open to snipe attacks or charged beam assaults as you concentrate on strafing and avoiding rockets yourself.

- If you get stressed, start getting frustrated, then turn the game off and chill out. It's just a game, and working yourself up will only damage your confidence and lower your chances of winning any games without your cool.

Using the Bounty Hunters:
The characters in MP: Hunters are a varied bunch, and come with their individual strengths, weaknesses and you will most likely become attached to a certain hunter based on your playstyle. There isn't really an 'uber' character to use; practise with even the most unlikely of candidates can give you an edge in maps often overlooked by players used to one character and a handful of maps. Below is a list of the hunters with their strengths, weaknesses and a how to defeat if you're having problems facing players who specialise in their usage.

Samus / Morph Ball
Affinity weapon: Homing missles

Strengths: A very good all rounder, Samus players love a large flat map with plenty of room for their homing missles to home in on their targets (charged up rockets, using 5 of your arsenal) and a quick alt mode as the Morph Ball, which has a boost function for quick escapes, but can also be used offensively by quickly laying bombs on a small area that can catch pursurers off balance, allowing you to gain the upper hand.

Weaknesses: A lack of specialized weaponary other than the ammo heavy but mighty homing missles may leave players feeling vunerable. However, Samus' overall speed and mobility shouldn't make this a major problem.

Troubleshooting Samus: A good Samus player can be a nightmare. Using the scenary and quick movements are essential to dodging the homing missles, which cause major damage. In large maps, be aware that once the first missle strike has made its impact, there's a good chance that another is being charged up and heading your way very shortly. Keep the pressure up against them, try and close the distance if you can making it unsafe to use rockets at close range and should you find yourself with a Morph Ball, jumping, or scaling the walls as Spire can confuse them long enough to make a counter attack before they recover.

Sylux / Lockjaw
Affinity weapon: Shock Coil

Strengths: A very popular character to play as, Sylux arguably has one of the most powerful sub-weapons - the Shock Coil. It doesn't achieve much in short bursts, but like any circuit, the longer in contact you are with it, the more damage it does! After a few seconds, the Shock Coil starts dealing incredible damage at a fast rate; allowing you to finish off with a couple of missles or should you feel you're losing the struggle, switch to Lockjaw mode. Lockjaw is quite fast, and like Spire, Noxus and Samus, it is fairly difficult to determine which way it will go. Using this to your advantage while laying trip mines (which connect via electrical currents) over narrow strips can wear down opponents.

Weaknesses: With no charge up effect, Sylux lacks in any long range punch, aside from missles.

Troubleshooting Sylux: Try not to stand toe to toe with Sylux - you won't last very long. Instead, use the scenary to break his Shock Coil effect before it does any real damage and if you have an alt mode with a melee, bring the fight to him. Avoid becoming engrossed with chasing Sylux, since the trip mines and slight unpredictability can work against you, and switching between alt forms and jumping can work wonders when closing the gap in an offensive.

Trace / Tri-skeleton
Affinity Weapon: Imperialist (sniper beam)

Strengths: And incredibly tough opponent to lock down, Trace can decimate large matches quickly if he finds high ground. Turning invisible if he remains stationary for long enough, he is best used in a hit and run approach, as his weapon will cause extra damage and hit more often while used in zoom mode. Also boasting a punishing melee attack in tri-skeleton mode, this can also be used to quickly sidestep incoming assaults.

Weaknesses: Despite having an awesome weapon, Trace has to rely on pinpoint accuracy and a long recharge on his weapon, along with a limited ammo supply. This is far from optimal at close range, and in his alt form, while it is capable of causing large amounts of damage, it is fairly easy to avoid. It's also worth remembering that your distinct red beam can be tracked back to it's location.

Troubleshooting Trace: KEEP MOVING. If you stand still when fighting a Trace user with any idea about how the snipe works you will find your brains on the opposite side of the map. Experienced Trace users know they're vunerable when it comes to close range combat, so either find their preferred camping spots (in most cases, rather close to where the Imperialist pick-up spawns) and find ways to catch them with a Charged Beam assault. Kanden's is particularly handy here, since a fully charged Volt Driver will home in on a hidden Trace (just fire it at a suspected Trace location) and distort their vision making it next to impossible for them to make any worthwhile shots and while often prompt them to move spots. When dealing with his alt form, jumping straight over them or using Spire's alt mode to scale walls to avoid his attacks is good damage mitigation.

Noxus / Vyoscythe
Affinity Weapon: Judicator

Strengths: Armed with arguably the most damaging alt form and a weapon that can freeze targets in place when fully charged, not to mention bounce off walls, Noxus is a formiddable opponent in the hands of a capable player. Being able to freeze opponents and then firing missles at point blank range is an incredibly effective strategy when dealing with other alt forms on the attack, and the Vyosycthe, while taking a little while to get going, is almost unstoppable against cornered players.

Weaknesses: The precise nature of the Judicator can make it a little difficult to use against very mobile opponents. Charged Shots are good to use when taking advantage of skirmishes when other players are distracted, but not against single targets at long range, as the beam breaks into 3 seperate parts. Be careful of usage with the Vyosycthe; while it is a great tool, you can be bounced off some targets, leading to your untimely demise in one of the bottomless maps (such as the space station).

Troubleshooting Noxus: As stated above, Noxus will have problems against rapid and mobile targets, so make it harder for Noxus players to judge their shots by backtracking, side stepping and jumping, letting them waste their ammo. Try not to let yourself close enough to be frozen by a charged beam, but if you are, press left and right on the d-pad to get free quickly, before any major damage is done (and take advantage of players who switched to using rockets).

Kanden / Stringlarvae
Affinity Weapon: Volt Driver

Strengths: Sometimes overlooked, Kanden can be a wild card in 4 way matches when the skill level is equal. His Volt Driver can be fired quite rapidly but the real gem in the crown is the charged shot, which sends a slow but powerful ball of electricity towards a target, and disrupting their vision for a good few seconds, which makes it insanely useful for damage mitigation. Kanden also has a unique selling point in his alternative form, the stringlarvae - homing mines. Excellent for parrying or discouraging attackers, these will home in on any target at close range, or they will explode after a certain length of time. Another advantage of this form is the fluid movement, naturally swaying side to side, it makes it more difficult for foes to determine where you will move to.

Weaknesses: The Volt Driver may be a fairly powerful weapon, but it requires a fairly solid aim to be able to make use of single shots and the homing ball is relatively easy to avoid. While homing mines is useful, you can only lay one at a time (before they explode), so constantly mashing the button will only provide a flashing sign to trackers.

Troubleshooting Kanden: The Volt Driver can be quite nasty pulled off at short - medium range, disrupting your vision and leaving you vunerable to a charge rocket assault. At longer range, you can avoid the shot if you're aware that's coming, and at point blank range, the disrupting effect and the damage will also effect them, if you're feeling lucky. A Kanden player in Stringlarvae mode can be quite tricky, especially when buffed, to approach, but try to stay and front (avoiding the bombs) and either force them to run or switch back.

Weavel / Halfturret
Affinity Weapon: Battlehammer

Strengths: Very good at quickly overwhelming a target at close range, Weavel players can play a variety of little tricks. While the Battlehammer can rip chunks out of your target and has a decent fire rate, using your Halfturret form effectively will be the key to success. Leaving it around corners for chasers and then launching at them with a painful melee attack can drop opponents rather quickly in tightly packed maps. The weapon also auto-aims for you, which is nice, although it is again, short range.

Weaknesses: Weavel doesn't like ranged weapons being trained on him. Out of range of his damage dealing turret and his melee, you may be forced to hide and run and start fighting conventionally.

Troubleshooting Weavel: Never get too close to a Weavel player, especially when low on health or ammo - a few shots at close range by either the Battlehammer or the Halfturret will wipe you clean. Softening up with a few rocket attacks or beam attacks and maintain distance, picking your moments to finish off the kill if you desire.

Spire / Dialanche
Affinty Weapon: Magmaul

Strengths: Spire packs one hell of a punch with his grenade launcher type weapon with projectiles that explode on target or on the ground after a short peroid of time. Not as short range as the Battlehammer, but with a longer recharge, it's not the most accurate of weapons but a charged shot will explode on impact and cause major DoT (damage over time) and can be used to soften up multiple targets before charging in with the Dialanche form. The melee attack causes modest damage but has a wide arc, and this alt form has something the others don't - vertical movement. You can hit a vertical surface and thanks to Spire's unique body structure, climb the walls with sometimes surprising results or confusing potential attackers. Another thing about Spire is that he is immune to intense heat - playing as Spire, you can safely walk through lava in both forms with no penalties, so take it to your advantage during fire fights.

Weaknesses: Spire does lack in speed, which can be taken advantage of. It is almost impossible to work Spire over the top of a wall onto the platform and this can lead to snipe attacks or charged shots pounding you, as well as a certain learning curve with moving Spire up walls in Dialanche mode.

Troubleshooting Spire: Spire is naturally quite a big target so you should spot him fairly easily and start blasting with ranged attacks. The Magmaul is a pretty nasty weapon, so try not to get hit by a charged shot at the very least. Dealing with Spire's Dialanche mode can be tricky, especially in your own alt mode, since it will be almost impossible to damage him if he has already scaled up a wall, so try strafing while jumping and bear in mind your alt form will cause more damage if they get close.


******************************

Bloody hell! Phew, hope this helps :-Smilie


( Edited 30.10.2017 05:53 by Guest )

"We're mentalist psychic Scots, which means we can read your mind. If you're lying, your head explodes and we laugh." Fly fast, stay low, hit hard
Guide to using the Metroid Bounty Hunters.
{Guild}Ohmdal: But how did you get the poo inside of the box when the goat was sleeping on top of it?
{Guild}Ohmdal: oops wrong chat

Holy crap, you wrote all that! Excellent guide :-D

( Edited 30.10.2017 05:53 by Guest )

Cubed3 Admin/Founder & Designer

I didn't bother writing it out, I just typed it out over a few hours while arsing about Smilie

Didn't realise how long it was untill I scrolled up when I posted =s

( Edited 30.10.2017 05:53 by Guest )

"We're mentalist psychic Scots, which means we can read your mind. If you're lying, your head explodes and we laugh." Fly fast, stay low, hit hard
Guide to using the Metroid Bounty Hunters.
{Guild}Ohmdal: But how did you get the poo inside of the box when the goat was sleeping on top of it?
{Guild}Ohmdal: oops wrong chat

Good job, Frazzle. Very entertaining read, useful too. Star get! :-D

( Edited 30.10.2017 05:53 by Guest )

Depending on how many people find this useful, I may try a guide to the maps, most likely in a couple of parts.

If anyone knows any links to the map layouts, it would be much appreciated (or I can attempt something in paint, :lolSmilie

Thanks for the comments :-Smilie

( Edited 30.10.2017 05:53 by Guest )

"We're mentalist psychic Scots, which means we can read your mind. If you're lying, your head explodes and we laugh." Fly fast, stay low, hit hard
Guide to using the Metroid Bounty Hunters.
{Guild}Ohmdal: But how did you get the poo inside of the box when the goat was sleeping on top of it?
{Guild}Ohmdal: oops wrong chat


Smilie
I haven't had all that much experience with the game so far, so i'll read through again later Smilie

edit: a spoiler within a warning. How new is that?



( Edited 30.10.2017 05:53 by Guest )

~~~~~~~~~~~~~ Duffman ~~~~~~~~~
"If you make yourself really small, you can externalize virtually everything", Daniel Dennett

I've not played MP:H yet, I don't think its my kind of game.

But woah fraz, you've written loads :-o I'll have to give that a read in a little bit Smilie

( Edited 30.10.2017 05:53 by Guest )

Co-founder of the PDSLB - Pink DS Lite Buddies Fraz: Cheerios are made from fairy orgasms.

Frazzle's my hero....



( Edited 30.10.2017 05:53 by Guest )

IANC said:
Dude yuor totally awesome. And i won't be killing you anytime soon.

I also have a tip for MPH:

Troubleshooting Samus An Imperialist shot to the head and the shoulders can count as a headshot. Therefore, an Imperialist shot against an unsuspecting Samus user can be landed on the shoulders and still cause the life-threatening 180 damage.

Edit: Good guide by the way!



( Edited 30.10.2017 05:53 by Guest )

360 Gamertag: shiptoncraig
PSN: shiptoncraig
Steam: Guess what?

Shame you're going to meet hackers and disconnectors, stopping you amasing any real points (I swear to god I took 9 attempts to kill a samus once with the bloody deathalt).

My tips:

- To avoid the imperialist and Shock coil use your Alt form. Can't hit your head if it's in a ball, and shock coil doesn't aim down well.

- Avoiding altspammers (people who only ever use their alt form), Use your missiles or any other explosive weapon (Single Magmaul shots are also awesome). Run back and create explosions. Should do serious damage.

- Know your enemy. Unless your in a level where you need to be quick (like racing to the deathalt in ice hive, Processor core or head shot), hold start to find the level of your opponent. A 3 star is less likely to fall for cheaper tactics.

- Can't find trace (or someone using cloak)? Use your radar. Doesn't hide them. Nor will it hide magmaul burning, freezing and Halfturret will still shoot them.

- Unless they are hacking Samus will have a hard time using her missiles as missile pick ups are far rarer than ammo. Exhaust their supply. Note the affinity weapon also gives her missiles so keep them away from them.

- Know the double damage, cloak and deathalt locations. You need four players to find the deathalt in processor core, so if you don't know where it is use bots and do a detailed search. Head shots is pretty easy to find. Ice hive's is in a secret room in the area with the collapsed pillar.

- Everybody loves sniping. If the imperialist is there and/or there's a Trace you will face sniping. So know the typical sniping spots. Behind screens are common places. If you're going to snip don't underestimate Spire. He has a whole area only he can get to at the back of Alinos Gateway, and he can reach the imperialist in High Ground before anyone else.

( Edited 30.10.2017 05:53 by Guest )

Good additions Shipton and Master Hunter, $target for you both :-Smilie

Good to see you're still checking the forums from time to time Mr. Hunter :-D

Edit: I may be able to work on a guide for a few of the popular maps by playing on the multiplayer with bots. Wonder if I can set them on passive.. or better yet, get someone to draw them up on paint or something Smilie



( Edited 30.10.2017 05:53 by Guest )

"We're mentalist psychic Scots, which means we can read your mind. If you're lying, your head explodes and we laugh." Fly fast, stay low, hit hard
Guide to using the Metroid Bounty Hunters.
{Guild}Ohmdal: But how did you get the poo inside of the box when the goat was sleeping on top of it?
{Guild}Ohmdal: oops wrong chat

I think you can be headshotted in alt form, well I always get killed by 1 shot through Kanden giant head. Smilie

Maybe you only can get shot if alt-forms has headss. (Sylux don't unforunately.)

( Edited 30.10.2017 05:53 by Guest )


You found the word nipple! And you love touching them!

Would definately make it a bit unfair, considering none of the others, excluding Weavel (at a push) has a head.

It's still fairly easy to snipe alters since they rely on melee and speed to avoid you, unless they switch. A hidden Trace shot can still easily take half your health off, which is annoying :-(

( Edited 30.10.2017 05:53 by Guest )

"We're mentalist psychic Scots, which means we can read your mind. If you're lying, your head explodes and we laugh." Fly fast, stay low, hit hard
Guide to using the Metroid Bounty Hunters.
{Guild}Ohmdal: But how did you get the poo inside of the box when the goat was sleeping on top of it?
{Guild}Ohmdal: oops wrong chat

I think Samus player are probably the hardest to dodge, I hate her missiles! Smilie

I really need some tips to how to dodge those missiles, with Kanden Smilie

( Edited 30.10.2017 05:53 by Guest )


You found the word nipple! And you love touching them!

Use walls and/or stay close, jumping also helps. The homing is limited and it won't go round walls. Plus they can't do anything if you Strafe up close.

Whatever you do, do not use your alt form. You're smaller and so the blast does more damage.

Like I said earlier try and exhaust their supply. Missile pick ups are rare meaning they can only get missiles from affinity weapons.

Headshots should not happen in your alt form. Were you changing at the time? Regardless it will be the imperialists power alone that kills you not the headshot.

I once had a "wormer" head straight for the corner of a wall. I was quite surprised when my imperialist killed it in one shot. It wasn't a head shot though.

( Edited 30.10.2017 05:53 by Guest )

I'm gonna copy and paste that into google and see if I can find the original author;-Smilie

( Edited 30.10.2017 05:53 by Guest )

All mine Smilie

( Edited 30.10.2017 05:53 by Guest )

"We're mentalist psychic Scots, which means we can read your mind. If you're lying, your head explodes and we laugh." Fly fast, stay low, hit hard
Guide to using the Metroid Bounty Hunters.
{Guild}Ohmdal: But how did you get the poo inside of the box when the goat was sleeping on top of it?
{Guild}Ohmdal: oops wrong chat

--[ f | j | D ]-- said:
Im gonna copy and paste that into google and see if I can find the original author;-Smilie

SmilieSmilie i cant beleive Frazz wrote all of that!!! Smilie



( Edited 30.10.2017 05:53 by Guest )

I see all these people insulting the Nintendo corporation because of the lack of mature content. Yet there is something about Nintendo (at least their games) that strikes a certain unadulterated feeling of joy!!!  Pokemon Y - 1048-9263-5562

HELP! arg i cant find trace in the real game! the only thing i can find is his stupid red doors that i cant get through! i know hes on anarrica or whatever but where...WHERE!! :-xSmilie

( Edited 30.10.2017 05:53 by Guest )

If i see you online metroid prime....then ull probably go up a level.
(I'm paulyester)

^Props for searching before making a new topic -but- Bad grammar, a super short post, and the fact that you're a total noob, make your post 'bad.'

Here's what you could do instead: Open your 2nd grade English book and read it to learn proper sentence structure, make a longer post better explaining your situation, and avoid excessive use of smilies.

That aside, welcome to C3. Try checking
This gamefaqs page for help.

( Edited 30.10.2017 05:53 by Guest )

paulyester said:
HELP! arg i cant find trace in the real game! the only thing i can find is his stupid red doors that i cant get through! i know hes on anarrica or whatever but where...WHERE!! :-xSmilie

You don't find Trace.

He finds you.

Apart from typos, I derserve PMs and stars of praise and naked poses for this guide. It is the sex.



( Edited 30.10.2017 05:54 by Guest )

"We're mentalist psychic Scots, which means we can read your mind. If you're lying, your head explodes and we laugh." Fly fast, stay low, hit hard
Guide to using the Metroid Bounty Hunters.
{Guild}Ohmdal: But how did you get the poo inside of the box when the goat was sleeping on top of it?
{Guild}Ohmdal: oops wrong chat

what is that supposed to mean? ok in the arcarra thing there is the orange door directly aross from where you enter. there is a force feild in front of it. how do i open that? i heard its something like i have to kill evrything in the area but there is no bad guys in there. also i have trace cause of wifi but i meant i need imperialist. thats through that orange door right?:-?

( Edited 30.10.2017 05:54 by Guest )

If i see you online metroid prime....then ull probably go up a level.
(I'm paulyester)

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