
I don't like the fact that they seem to have ignored the space between the screens. I'd rather have the bloobs disappear as they cross the chasm between screens than ruin the aiming aspect.
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I don't like the fact that they seem to have ignored the space between the screens. I'd rather have the bloobs disappear as they cross the chasm between screens than ruin the aiming aspect.

I'm intrigued as well. Clearly there is much more to the game than many of us first thought. Let's just hope all the different styles fit together well enough...

I'm puzzled how Lemmings and co fit into this game.
But since it is a puzzle game... (I deserve stars for that punch line, come on!)
I'm curious and full of expectations. Fulfill them nibris, or else... *g*

I now understand why it definitely must be clarified that Double Bloob is not anything to do with Pang...could land Nibris in hot water since the licence wasn't granted.
I certainly am looking forward to seeing the other aspect of Double Bloob, especially the Lemmings style side of it! :![]()

Thanks Adam for your review. I just would like to make clear that Double Bloob is different game from Pang. It's only a tech-demo - so you of course you can have that feeling but final game will be completelly different than Pang. Of course pang has an influence over Double Bloob but in the same way as Lemmings or Loco Roco.
I hope that final look of game will impresse most of C3 readers :![]()
All the best.

I just described everything that is in the game, that's all :
It really does hold potential, since it's based on such a good puzzle game to begin with.
I've always been a fan of Pang, so obviously this caught my interest.

I hope you are not kissing but for Nibris sake, but it dose sound like a nice casual game.
I hope so too...this doesn't look like it's going to be an awesome game. I'm more curious about Sadness and Raid.

I hope you are not kissing but for Nibris sake, but it dose sound like a nice casual game.
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