In this thread, I'll be comparing the NTSC versions of N64 games to the PAL versions. I'll be doing this on actual N64 hardware, not PC or VC emulations. I'm doing this as it's something which interests me, and something which I'm now able to do, as an owner of a PAL N64 with a large collection of PAL games, and a new NTSC N64, with a growing collection of NTSC games.
Yes, it's sad, and yes, not at all interesting to the vast majority of people out there. Some of you will find the info here interesting, at least. As was common for consoles of this era (and a non-issue now, with the new HD tv standard making PAL and NTSC obsolete), PAL versions of games were usually scuppered with a squished image (a result of the game not using PAL's extra vertical pixels), and running 17% slower (a result of the game code not being recoded for 50Hz).
There were exceptions to this, when games were well localized for the PAL format. Rare were really the kings at this. For most of their N64 games, the PAL version is the definitive version to own. Most other games which were well-optimized for PAL still ran slower than NTSC, though were full-screen. Here is an interesting article I found on the subject.
So there you are. If you're at all interested in this sort of stuff, I'll be cataloging these very differences as I go along beefing up my NTSC collection. If you're an N64 enthusiast yourself, this'll just be of general mild interest to you anyway, even if you don't intend on building your own NTSC collection (or PAL, if your native region is NTSC). Though I would encourage you to do so. N64 emulation is not perfect yet, and the real console is still the best way to play many of it's best games.
Generally speaking, NTSC is the format to be playing in with N64. Not always though. On with the comparisons!
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Banjo-Kazooie
PAL advantages
+Slightly higher resolution, resulting in a slightly cleaner image.
PAL disadvantages
-Slightly less trustworthy frame rate.
NTSC advantages
+A frame rate you can trust a bit more.
NTSC disadvantages
-Slightly lower resolution.
Conclusion: This seems to be the same PAL optimization method as that used in GE and Perfect Dark, with one difference I noted. No audio distortion. Seems to run at the same speed (or so close, that even side-by-side comparisons yield no noticeable difference), and since BK was never a game which slowed down a lot anyway, the arguably more stable framerate of the NTSC version is somewhat muted by the obviously increased clarity of the PAL version. Therefore, I deem the PAL version to be the definitive version. I'm starting to see a pattern emerge. Rare were really on the ball with their PAL conversions.
Banjo-Tooie in NTSC will be interesting, as that is quite juddery on the PAL version. I wonder if the slight decrease in resolution will yield a significant increase in the game's stability. If so, this time the tables would be turned, as BT runs in full SD. So while the resolution drop in NTSC for BK was noticeable, in BT it would be less so.
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GoldenEye 007
PAL advantages
+Slightly higher resolution, resulting in a slightly cleaner image.
PAL disadvantages
-Slightly less trustworthy frame rate.
NTSC advantages
+A frame rate you can trust a bit more.
NTSC disadvantages
-Slightly lower resolution.
Misc differences
-Audio is around semitone higher in the PAL version.
Conclusion:
Same as Perfect Dark.
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Majora's Mask
PAL advantages
+Slightly higher resolution, resulting in a slightly cleaner image.
PAL disadvantages
-Slightly less trustworthy frame rate.
-Runs slower
NTSC advantages
+A frame rate you can trust a bit more.
+Runs faster
NTSC disadvantages
-Slightly lower resolution.
Misc differences
- The Japanese version has three save slots instead of two. God knows why.
Conclusion: I deem the NTSC version to be the definitive version of Majora's Mask. I have yet to get hold of the N64 NTSC cart of Ocarina of Time, but I predict the results would be the same, as it seems to be the same PAL optimization method in both games (which I have in PAL).
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Perfect Dark
*Same as GoldenEye*.
Conclusion: That's about the size of it for Rare's shooters. Which is really impressive, I think. Just shows what great jobs they did with the PAL conversions. I noted some small but strange differences. The audio in the PAL version is distorted from the NTSC original (these games were coded for NTSC first). The audio in the PAL versions is higher-pitched. Around a semitone difference. You would never, ever notice until you compared them like I have. So it's not a 'disadvantage' as such, just slightly peculiar. I'm sure there's probably a very simple technical reason for this.
It's really arguable either way, and is a tough one to call, but I personally deem the PAL versions to be the definitive versions of both GoldenEye 007, and Perfect Dark. The increased resolution of the PAL versions is more evident (and makes for a clearer multiplayer experience when the screen is devided up into quarters) than the more stable framerates of the NTSC version. Of which only really comes into play when the game slows down. It still slows down, it just drops a few less frames than the PAL one, so is arguably negligible. You could argue for either version though, there's so little in it either way. Which again highlights how great Rare was.
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Super Mario 64
PAL Advantages
+No advantages.
PAL Disadvantages
-Bordered.
-Runs slower.
NTSC Advantages
+Full screen.
+Full speed.
NTSC Disadvantages
-None
Conclusion: For a launch game, this is not a terrible conversion. The PAL version is slower, but the difference isn't as big as with Wave Race. Same sort of speed difference as with the Zeldas.
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Wave Race 64
PAL advantages
+No advantages.
PAL disadvantages
-Runs much slower.
-Squished 'letterboxed' image, due to the game not using any of PAL's extra vertical resolution.
NTSC advantages
+Runs much faster.
+Full screen.
NTSC disadvantages
-No disadvantages
Conclusion: I deem the NTSC version to be the definitive version of Wave Race 64. The PAL version is one of the worst PAL conversions seen. It's actually an easier game in PAL, as it runs so much slower. In NTSC, the game is vicious, and unforgiving. While I say the NTSC version is 'full screen', it actually has tiny borders, probably due to the programmers' efforts to get the game to run as smooth as possible, as this game was probably quite taxing on the machine.
This translated to massive borders in the PAL version. Believe it or not, the water effects are still kind of impressive even today. Everything else looks terrible (the riders are so blocky lol), but there's games today that don't have water this good. The water seems to dynamically react in real-time to everything that is in it. Real-time, dynamic physics isn't too shabby for a first-gen N64 game.
( Edited 03.08.2014 02:30 by Azuardo )