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Watching the modnation racers loading video i noticed it said he couldn't connect to servers. So i'm wondering if the first 40 seconds or so was the game trying to find a server when he wasn't even connected online. If so then the loading screens aren't that bad, it seems about the same as modern warfare and battlefield. But still shorter than Forza 3, as people who have played that should know, even installed to the xbox HDD races can takes up to 1 minute to load each track, and each menu ioption takes an extra 20 seconds while in the pre racing menu.

( Edited 10.05.2010 01:16 by mage_mccloud )

Cubed3 Member

I usually get angry when loading takes a long time. I would usually back out, and go in. Multiple times

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LittleBigPlanet2 Announcement Trailer

Mind blowing. This looks like it could be one of the hugest games ever made, no doubt.
I imagine competition like this makes Nintendo quake in their boots, especially when their recent "big platform game" is about as progressive and revolutionary as a snail.

Come on Nintendo, this beast of a creative family game is your competition. Up you ante!!

( Edited 10.05.2010 15:09 by SuperLink )

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cant wait to get my hands on LBP2 *cough*

( Edited 10.05.2010 17:23 by Jump_button )

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Addicted.

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Same! Smilie

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Oh and for any one that missed it here the other song that got leaked

Ochre - Infotain me

Cubed3 Member

Wow Ochre! Cool. This game is looking and sounding orsum for sure.Smilie

Really great song.

( Edited 10.05.2010 19:48 by .Bart. )

Cubed3 Member

Jump_button said:
cant wait to get my hands on LBP2 *cough*

Yeah I seen yours and that guy Donkey Shows exploits in the Neogaf thread, I know what you're doing mate Smilie

Oh and Jump people were able to learn how to design their own level creatively by recreating some of their favourite games, so don't worry if people don't do some original at first.

( Edited 10.05.2010 21:28 by Simes )

ModeratorStaff Member

New PSP2 in the works, how predictable sony.
http://gizmodo.com/5537901/psp2-to-be-announced-at-e3-according-to-publishers
(CBA to hotlink) Wonder if this would of happened it Nitendo didn't announce that it had it's 3DS on the way.

( Edited 13.05.2010 10:58 by Echoes221 )

Cubed3 Member
Punk (guest) on 13.05.2010 at 17:03#1236

Well it is long overdue, 3DS or not.

Cubed3 Member

Got Super Street Fighter IV. Got BlazBlue. Getting Read Dead Redemption: Limited Edition, with all the bonus DLC! (Golden Guns ftw!). Got Final Fight: Double Impact, got Zen Pinball, got Namco Museum Essentials, got Yakuza 3. Got an arcade stick for SFIV and BlazBlue.

Looking for someone who isn't always Ryu/Ken/one of the other palette-swaps online on SSFIV? I'm your man! Want to beat the crap out of someone on BlazBlue? I'm also your man (don't understand that game at all).

SuperLink said:
Come on Nintendo, this beast of a creative family game is your competition. Up you ante!!

You're a bit of a fassy-boy. Mario is a straight platformer, and LBP is at heart a content-creation game, which actually has pretty lame platforming mechanics. Floaty jumping that's hit and miss, and also wishy-washy detection when going from foreground to background, or vice-versa.

My hopes for LBP2:

- Improve the platforming mechanics.

- Have every material, tool, etc available to begin with. If you wanted all this stuff in LBP1, it not only forced you to play through all of Media Molecule's levels, but it forced you to find all the secret areas in all of them. Some of us just wanted to make levels and play other people's. So fix that.

- If there's going to be so much DLC with LBP2, at least make the actual game really cheap. £40 + ££ for all the DLC = bad times.

Cubed3 Member

I wonder if the PSP2 will be backwards compatible with UMDs? Sony will put off a lot of PSP owners if they ditch the UMD but I can't see Sony making another system that uses them. Smilie

Cubed3 Member

Mario is a straight platformer, and LBP is at heart a content-creation game, which actually has pretty lame platforming mechanics. Floaty jumping that's hit and miss, and also wishy-washy detection when going from foreground to background, or vice-versa.

I agree, that's exactly how I felt about the actual gameplay. For creative people, I think it's a dream, but when it comes to just playing the game, it feels inferior compared to some other platformers. If you compare it to New Super Mario Bros. Wii, the controls and physics feel much tighter on Mario than it does on Little Big Planet.

I agree with your second point as well, about having every material available to begin with. I did try and build my own stage, but I felt limited to what I could do, due to not having unlocked everything.

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I'm not saying Mario should be LBP, but considering Nintendo's image as the family party game master, they're not willing to take a step forward into LBP-level user generated content, which is a little ironic.
I put it down to their hesitation to use modern gaming elements.

Martin_ said:
Have every material, tool, etc available to begin with. If you wanted all this stuff in LBP1, it not only forced you to play through all of Media Molecule's levels, but it forced you to find all the secret areas in all of them. Some of us just wanted to make levels and play other people's. So fix that.

- If there's going to be so much DLC with LBP2, at least make the actual game really cheap. £40 + ££ for all the DLC = bad times.


I didn't even bat an eyelid at the dlc because there was so much. They have to make me feel like it's worth it, and they have to make the smaller packs much cheaper too.

As for materials, I wouldn't put it past them to make a "Unlock all materials" dlc. I agree though, I played through MM's stages because I enjoyed them, not because I wanted the materials. If I wanted the materials I would much rather just have them all to begin with.
How about you get actual goodies and bonuses from finishing their stages? Instead of like 90% of the game's items being unavailable before then.

wAyNe said:
I wonder if the PSP2 will be backwards compatible with UMDs? Sony will put off a lot of PSP owners if they ditch the UMD but I can't see Sony making another system that uses them. Smilie

That's a problem, I'll be pretty damn pissed off if it's not backwards compatible.

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Cubed3 Member
Simes (guest) on 15.05.2010 at 01:06#1241

Martin all that shit is in there from the off seeing as the game is backwards compatible with everything being carried over (including user created levels)to LBP2.

Also the jump physics are adjustable, Keyboard/Mouse support.

Brand new graphics engine even utilising the 16xMLAA (morphological anti-aliasing that Santa Monica improved on in God of War 3 and the ability to create GAMES not just levels. Jump_Button is happy.

Cubed3 Member

Ugh, that MLAA crap is just not that great. It's just so ridiculously blurred. It isn't proper AA at all, and just makes it look like the whole thing has had something smeared over it. I can't believe Media Molecule have used it...they had a very innovative solution to AA in their engine. I find it really hard to believe they'd use MLAA.

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just want to let you know that you can now gravity tweak Smilie

Cubed3 Member

knighty said:

Addicted.

This song sounds like hamsters having orgasms.

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I think it's been talked about somewhere else on this forum, perhaps this thread, but the talk of creating levels and stuff in LBP reminded me about how much of an awesome feature it would be for Mario.

You've all probably seen some of the insane custom levels created using the Super Mario World engine. Some have even made full games with levels that require amazing skill, but they're very possible to beat. In fact, I would be content if Nintendo simply released a SMW editable game on the Wii or something with which you can trade levels online with people.

Just thinking about an editable Mario game in the same vein as LBP makes the mouth water. Sadly, I don't think Nintendo will do it unless the fans really demand it.

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knighty said:
Ugh, that MLAA crap is just not that great. It's just so ridiculously blurred. It isn't proper AA at all, and just makes it look like the whole thing has had something smeared over it. I can't believe Media Molecule have used it...they had a very innovative solution to AA in their engine. I find it really hard to believe they'd use MLAA.

Thanks for playing GoW3 and seeing how blurry it looks in person, also thanks for downloading the LBP2 HD trailer and seeing how much MLAA blurred that game too. I think you're thinking of Quincux MSAA? No way in blue hell does GoW3 looked blurred that game has the crispiest IQ on consoles.

In fact I'mma send your quote to my mate Quaz at B3D and see what he says too.

( Edited 14.05.2010 21:54 by Simes )

Cubed3 Member

I'm not thinking of Quincunx, no. MLAA suffers from the same issues that all software AA in its manner suffer from, it CANNOT properly fix stepping artifacts like proper AA does. Proper AA uses sub pixel accuracy to tell where it blends an edge. Let me try and draw you a diagram....

Let's say we have this edge

++++
++++++++
++++++++++++
++++++++++++++++

A 2x AA solution would do something like this

++++--
++++++++--
++++++++++++--
++++++++++++++++

Where the - are partially blending between the 2. When you don't have this gradient info at hand (you won't with MLAA) the best you can do is just a straight blur and blur the entire line. So it will not remove the steps. It will make them less noticeable, but at the cost of sharper edges. Whether it's better than totally sharp edges, I totally agree is debatable.

This is just based on what I've read and understood about MLAA...in that it's basically like any other software AA, it just employs a different edge detection scheme.

Edit: Just done a bit more reading up and I think I misunderstood a lot of how it works. Makes sense because it's still a cpu only algorithm, there's no gpu version yet. 'pologies.

( Edited 14.05.2010 23:15 by knighty )

Cubed3 Member

No No don't apologise, I was looking for the article from Tim Moss tech lead at Santa Monica where he had said how they saved like 4ms from 20ms on the RSX by spreading them across the SPU's instead of the GPU.
Also how they've improved upon the previous attempts. I can't find where I read it.



( Edited 14.05.2010 23:37 by Simes )

Cubed3 Member

For those who care, my proper PS3 account is now unbanned. My pathetic 2cents on why MLAA might look great in God of War 3 is that that game renders natively at 1080p. Also I read somewhere that the luminance gets all fucked with MLAA if the game isn't very dark in general. It wouldn't work in Uncharted, for instance. The thing I read also said they're constantly trying to improve the algorithm to combat this.

That's all I 'know'.

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Hah, no it's at 720p. At least I'm 99.9% sure it is.

( Edited 15.05.2010 22:54 by knighty )

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