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I think your mate Josh is actually SuperLink but your afraid to admit your best buddy is 18 and ginger (wuv u SL)

Also I wouldn't call Rockstar lazy either, I would call them incompetent right now as 5 of their AAA PS3 titles are running in sub HD. Even Midnight Club is 960x720 on PS3.
Coupled with the fact that they are still using Quincux MSAA blur filter to blur out the jaggies and compromising detail.
All those cons led me to say fuck you Rtards I won't your games unused until the pro-con scale looks less like this --l_ and a lot more like this --l--They still haven't retooled their engine to use the SPU's and are still rendering the graphics on the RSX and it still has screen tearing, missing foliage and a gimped draw distance? GTFO.

http://www.neogaf.com/forum/showpost.php?p=21355476&postcount=704

Disgusting. Will buy used if I do, I ain't supporting you idiots.

Before you say anything, all my friends are on PS3 obviously.

@ Jump Button
I've been trying to get this to work. How do you do it?


( Edited 26.05.2010 08:08 by Simes )

Cubed3 Member

Simes said:

@ Jump Button
I've been trying to get this to work. How do you do it?


this will sound harder then it really is

We unraveled all the mysteries of how and why today, using bakscratch and thi's layers. Search NinjaMicWZ and then Jaeyden. We give you all the layers you'll need, and show you objects from our old levels that havebeen put into the background. My objects are from my Valentines Day level and my False Idols I level... proof that we didn't make the objects using the layers we physically glitched them into the background.

SEARCH:

@NinjaMicWZ

@Jaeyden

My level is called - GLITCH Every Layer FREE

Jaeyden's level is called - Objects!... not just material in the BG!

Check it out... prizes there, keep messing with them to figure it out. We 've still got to test some stuff before we divulge how, but it's not as hard as it seems. Have fun while it lasts!

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The front layers work the same way as the back layer ones... well at least the one's I made do. If you're working with the front layer block that thi gives you, you can only cut into it and embed stuff onto it using the 3 regular planes.

If you want to make your own editable, individual front and back layers -

Select thi667's back layer block from your community objects

Cancel it without placing it

Go to your popit and select a new material, any shape, and make your own block. Capture it so that you have a non-community tagged version you can edit.

Use your trigger buttons to thin this object all the way to the back layer as far as it will go, but don't move it.

Capture that.

Make a dark matter block with an emitter and a sensor switch on it.

Set the emitter to infinite lifespan, max emittered infinite, 95 at a time (just to have breathing room).

Move this block to the regular back layer. Connect your sensor switch, and set the sensor switch to 1 shot.

Activate it once.

Move the emitter block forward and over a space.

Activate it again to make a layer that's closer to the normal layers.

Move the emitter block forward and over a space again.

Activate it again and you have 3 blocks.

Capture the 3rd block you made, and move the emitter block back to the 3rd regular plane again

Repeat the process, capturing the newest block everytime.

Once you have a full set of layers that touch to the regular layers (or more), capture the whole set.

Take your emitter block that you've been using and move it into the front most regular layer.

Put this set of layer blocks you've made in the emitter.

Move it back to the 3rd regular plane as if you're attempting to make a layer that's even further back.

Activate the emitter.

Instead of emitting this set further back than it was, it will emit the furthest block into the 3rd layer and closest block into the forward layers.

Line all of these up as best as you can.

When you try to copy these objects, the layer sets will copy as one object instead of individual blocks.

You will have to copy the sets, and remove extra blocks one at a time until you have isolated a copy of each block that isn't "attached" to a set of blocks.

Once you have this whole set of blocks, you can capture it, and make layers way too far into the front... moreso than is even visible.

Making thin layers out of these is just a matter of patience

It's tedious to do all this, and requires time as well as patience, but you will be able to work with them quicker and easier, and do more with them once you make your own individual blocks, as thi's layer blocks will only allow you to move back a layer or embed and cut into them. The front layer block is almost useless as anything other than making a plain, flat terrain.

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You can also make your own single blocks that connect all the way through the layers like this -

Put all of your layer blocks in one line using the grid, and make sure it's all dark matter. Grab any dark matter block that's breaking the boundaries, push in the right stick to copy it. Don't move anywhere, press your trigger buttons to make it 3 planes thick and embed this copy into all 3 blocks. Plan your block selections carefully, and keep repeating this until you've got a perfect line that's all one block existing on all planes.

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If you temporarily change your materials to dark matter, and use the grid, they will slide together in front of each other no matter what... then glue them together use L1 or L2 pushes, then change the material back to whatever you want.

You can also bypass the 1st/7th layer collision by embedding you regular layer objects into the extra back and front. For example, a 3 plane staircase with thin plane railings on the side... it won't let you slide this object between the extra layers, but you can copy it and then physically place it front of it. As long as dark matter is holding all of this stuff in place somewhere, it won't flip out and go crazy.

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To make even more layers in the back, just select a single layer block that's already in the background and use your R1 and R2 buttons to make it thin and thick, until it moves further and further back.

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To put objects of almost any kind into the front and back layers, take a single block, or set of blocks of dark matter that sit in the regular 3 layers and also extend past the normal 3 layers... preferably extending into both the back and front.

Attach the desired object to one of the piece of dark matter that is on the regular planes.

Make an emitter block, with a 1 shot sensor switch attached to it, and set the emitter to 1 at a time, infinite max, and infinite lifetime.

Make this emitter block a thin layer and put it all the way in the back.

Capture your attached object along with the dark matter layer-line, and put it in the emitter.

Move the emitter all the way forward, and then trigger it. The object should now be somewhere in the front layer.

Recapture that, and put it in the emitter again.

Now move it back to the very back layer, and trigger it again.

The object should now be in the back glitched layers.

You can adjust where the object will be by starting it on different regular planes, by how many glitch layers you're working with, and by picking and choosing how you move the emitter block back and forth when recapturing and reemitting the object.

Drag and select the dark matter block(s) and delete them from the object. Attach a small piece of dark matter to the object to keep it stable.

Cubed3 Member

FF9!!!!!!! YES

XD just what i needed

( Edited 26.05.2010 12:55 by Jump_button )

ModeratorStaff Member

*reads J_B's post*
*is slightly confused*

FFFFFFFFFFFFUUUUUUUUUUUUUU
OMG AWESOME SURPRISE Smilie I can't wait for it to go up!!! SmilieSmilieSmilieSmilie

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Cubed3 Member

Man that's quite a read but I will get through it.

Did you know Mm hired the guy who found the glitch? He used to be a construction worker or something. Also regarding what you posted in Neogaf. I will try my best to do something very creative in LBP2. Work hasn't allotted me the time to get down to creating levels in LBP sadly but come LBP2 I'm gonna give up friends lol. I wanna create games dammit.

Obviously I'm gonna be playing your levels Jump so I'll be pleasantly waiting for your masterpieces.

Cubed3 Member

Smilie he didt find the glitch John B just made some kick ass levels lol

but yeah he was a construction worker

Smilie Oh Mm you never know what they be doing next Smilie

Cubed3 Member

The LBP glitch to create 3D backgrounds surely must cause some problems? The game wasn't designed to share levels like that else we we'd be seeing that feature in the second game. Smilie

(feel free to correct me if I'm wrong there. I'm not up-to-date with LBP Smilie)

And yay for FFIX! Smilie

( Edited 26.05.2010 14:20 by Ifrit XXII )

Cubed3 Member

Only problem it caused was once less construction worker.

Oh Shadow of the Colossus/ICO HD remastered collection hitting PS3. Thank you Sony.

ModeratorStaff Member

Simes said:
Oh Shadow of the Colossus/ICO HD remastered collection hitting PS3. Thank you Sony.

Wow, this is great news. Been looking for both games for ages in my local indie games shop, hoping I'd get them for a reasonable price one day (not willing to pay the crazy money on ebay). But now I don't need to. I would happily pay for HD remastered ports for PS3.

Anyone got FFIX yet then?

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ModeratorStaff Member

Azuardo said:
Anyone got FFIX yet then?

I'm downloading it as I type this! It's gonna take fucking forever but I'm sooo stoked! Smilie

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ModeratorStaff Member

SuperLink said:
Azuardo said:
Anyone got FFIX yet then?

I'm downloading it as I type this! It's gonna take fucking forever but I'm sooo stoked! Smilie

Did you say you've played it before or not?

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Cubed3 Member

I'm gonna download FFIX in a minute. Wasn't on when I looked an hour ago.

I'm still only on the first disc of FFVIII though I'll have more time for both now that I've completed Metal Gear Solid and Abe's Odyssey. Smilie

ModeratorStaff Member

Azuardo said:

Did you say you've played it before or not?

It was the first FF game I ever played, and I have very fond memories of playing it.

Funnily enough it's also currently the only mainseries FF game I don't own in any form (not counting XI... srs). That'll be changed as soon as this download.
82 minutes left, FFFFFFFFFFFFFFFFFF.

EDIT: I didn't like FFVIII much.

( Edited 26.05.2010 16:36 by SuperLink )

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ModeratorStaff Member

Oh yeah, of course. Remember you talking about FFIX in the past now. Do we have any sales figures for FFVII and VIII being downloaded off the PS Store? Would be interesting to see.

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Cubed3 Member

FF9's battles could have been faster and are too slow even at full speed but it's still one of the best in the series and I can't wait to play it through again. I've got a physical copy but I can't be arsed with disc-based PS1 games anymore. It's all about portability now. Smilie

The main thing that really irritates me about FF9 is the Limit Break system or 'Trance' as it's called. You get no choice of when it activates and it can be at the worst possible times making it extremely annoying when it happens during a fight against a simple enemy. Smilie

Still, EXCITED!!!! Smilie Portable FF9 is too awesome to even think about.

( Edited 26.05.2010 16:45 by Ifrit XXII )

Cubed3 Member

FF9 is one of my top game of all times and having on psp now i can die happy

ModeratorStaff Member

Definitely my two main gripes with the game too, Ifrit. Battles were a tad slow and Trance happening in scruffy battles were annoying moments.

But it does feature one of the best soundtracks of the series and an awesome graphical style. Loads of brilliant side quests and minigames too. Chocobo Hot and Cold is still one of my fave minigames to date. I remember getting Choco to level 99 many years ago lol.

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Cubed3 Member

Yeah the mini games are great though I never did properly learn how to play the card game (Tetra Master) that you have to play at one point in the game. Was no where near as good as FF8's Triple Triad. Smilie

ModeratorStaff Member

I remember not having much of a clue when I first played it either. But on another playthrough I made it my mission to get everything in the game, including all cards, so I read up about it and learnt it well. No, not as good as Triple Triad, but if you take the time to learn how to play it, it can be really good fun.

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FFIX finally finished downloading and installing, so I'm playing it now Smilie Man the music is great.

Now I finally own every mainseries FF game! And I own FFs I-IX handheld!
EDIT: Just thought I'd say, the graphics are amazing for a PS1 game.

( Edited 26.05.2010 21:03 by SuperLink )

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Cubed3 Member
Simes (guest) on 27.05.2010 at 04:21#1321

Man PSP has all the top FF games. I myself am dipping through the first three Resident Evils on my PSP as well as MGS. Waiting on MGS5 in a couple of weeks now.

Cubed3 Member

Simes said:
They still haven't retooled their engine to use the SPU's and are still rendering the graphics on the RSX and it still has screen tearing, missing foliage and a gimped draw distance? GTFO.

Fair enough. It doesn't have any tearing, though. As for the missing brush, as I understand it they are alpha textures, which take up lots of bandwidth, which is a weakness of the PS3. 360 is a bandwidth monster. Nobody here knows whether or not R* are utilizing the SPUs. You can't name a huge free-roaming game on PS3 that uses tons of alpha textures and such. inFamous is all samey looking buildings, no wilderness at all.

( Edited 27.05.2010 00:19 by Martin_ )

Cubed3 Member

Yeah PS3 is supposedly weaker with transparencies and alpha textures. You were right about the lack of tearing, I read your post wrong should've edited.

It's the same with RE5, Capcom used an SPU to eliminate the tearing on PS3 whilst it was still present in the 360 version. I'm guessing R* utilised it the same way, who knows?

As I remember Assassin's Creed 2 had lots of wilderness.

Cubed3 Member

Finished RDR yesterday. This is easily GOTY for me, thus far. It's really amazing, I recommend it to everyone (who is over the age of 18 Smilie ). The graphics are beautiful, and the physics are the best I've seen in a game (specifically pertaining to the 'Natural Motion' engine). It's gory as hell, though. Unlike GTA IV, things the you shoot now have entry and exit wounds. It's fucking brutal!

ModeratorStaff Member

Not sure where to post this really, and don't really wanna make a new topic on it.

But anyway, I've started going back to my PS2 for the first time since I got an HDTV and...my god, it looks like total crap.

I gather that I'll be needing to buy some component cables for it, in order for it to look any better, but my question is does it matter which cables I buy exactly? Will any 3rd party cable do the same job as an official Sony one?

I wanna go back and play some PS2 games, and while I know it's never gonna look like the 1080p PS3, it's still pretty crap quality. Wish I had room to have kept my CRT TV now Smilie

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