Call of Duty Modern Warfare 2 Discussion thread.

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Today CVG has had a hands on session with the multiplayer on COD MW2. They have also revealed many new details about the game.

NEW MAPS

A quick description of some of the new maps we've played...

Afghan: A rocky desert area with the ruin of a jumbo jet in the middle. We'd avoid hanging around here for too long as it's surrounded by some high cliffs and bunkers that snipers will love. We suspect most of the action will come at the top and bottom of the map where caves and ledges make everything a bit more intense.

Favela: A claustrophobic shanty town broadly divided into high-up rooftops and narrow ground level passageways.

Highrise: A more unusual urban setting, Highrise comprises of a half-finished highrise building with interior and exterior areas and a series of metal beams high above that can be used a sniper points. If you're clever it's possible to work your way from one side of the map to the other without being detected to launch a surprise attack from behind.

PERKS

Perks are now upgradeable - each perk has its own 'challenge'. When you've completed it you unlock a pro-version of the perk.

There are obviously a whole load of new perks but so far we've seen:

Bling: This gives you the ability to use two attachments on a single weapon, ie. you can tote the red dot sight and the grenade launcher at the same time.

Scavenger: Using this you grab ammo from enemy corpses automatically, ensuring you never run out of grenades.

Commando: Rubbing in the humiliation of a melee kill even further, the Commando perk gives you longer range on your stabbing attacks.

KILL STREAKS

Fist-pumping when you unleash one, potentially devastating when someone unleashes one on you, kill-streaks are back, upgraded and renewed. As well as the unlockable AC130, already teased by Infinity Ward via a much-analysed YouTube video, these are your basic kill streaks:

Get 3 kills: UAV - So how's this different to the last UAV from CoD 4 you might well ask? Ah, well you see, you can shoot this little bugger down.

Get 4 kills: Counter UAV

Get 4 kills: Care Package - By calling in an airdrop with a smoke grenade, a random reward is jettisoned to you. We've seen it give out a simple ammo refill and an instant advanced kill streak. Which was nice.

Of course, these are open to rest of the players on the map too, and show up on their radars. The tactical side of this is they can be used as cannon-fodder magnets.

Get 5 kills: Sentry Gun

Get 5 kills: The Predator Missile - This fly by wire missile not only lays the smackdown on its targets but also gives you a brief aerial view of the battleground.

Get 6 kills: Precision airstrike

Get 7 kills: Attack helicopter

Get 11 kills: AC130

DEATH STREAKS

These are aimed at assisting less able players (read n00bs) and are the opposite of the Kill Streaks. If a player dies four times in a row without scoring a kill they are awarded a bonus (which has to be unlocked first). Here's the two we saw. (We died three times on PURPOSE, of course):

Copycat: This is the first you unlock and gives the player the chance to steal his killer's class for one round. Now they can see what it's like to have a good weapon.

Painkiller: Gives players an extra ten seconds of health after they respawn.

SECONDARY WEAPONS

You are no longer limited to a pistol as your secondary weapon. Available to you are a selection of machine pistols, shotguns and rocket launchers.

We can see this pleasing (spit) career snipers the most, as now they have a more powerful option if they get caught in close-quarters. Those rocket launchers come in useful for blowing UAVs AC130s and choppers out of the sky too.

ATTACHMENTS

These no longer refer to just red dot sights and scopes (which are still there), in MW2 attachments refer to 'skills' as well. The already revealed 'Akimbo' attachment for example allows a player to dual-wield weapons, and 'Rapid Fire' which is kind of self-explanatory. Suppression has also been made available on sniper rifles.

NEW SWAG

To up the ante in the war zone Infinity Ward has added a number of new weapons that you'll be able to use in your special grenade slot. We can see advanced players becoming experts with these very quickly so our advice is get in there early:

Semtex Sticky grenades (Anyone remember how good the sticky bombs were in TimeSplitters 2? No? Oh.)

A throwing knife (Getting killed by this is going to suck.)

A blast shield (Offers greater protection from explosions)

Tactical insertion (Sounds like it should be painful, but actually grants you the ability to chose your own respawn point. Useful for nobbling the person who just killed you from behind).

RIOT SHIELDS

By swapping out your primary weapon for a riot shield you can completely change your strategy. You're limited to using the riot shield as a defensive wall (it takes a fair few bullets) to distract and hold up an enemy but the advantage is you can can cave their heads in with it as well. If you swap to your secondary weapon the riot shield is hoisted onto your back to act as an ass protector.

Incidentally, using the riot shield in objective based matches like capture the flag still gets your team points, even if you are just using it as a distraction method rather than to kill enemies.

CALLSIGNS

Callsigns are a new way of rewarding players. Acting as a kind of big customizable plaque, they pop up when you get a kill or perform a specific action. Callsigns include a title, an insignia (not tied to your level), a background (there are loads of these to unlock) your gamertag and rank. More on these when we've explored them a bit.

HOST MIGRATION

This should stop those baby players quitting out and ruining the game for everyone else. Now games won't terminated if the host switches of their machine. A small, but fairly significant improvement.

Link: COD MW2 CVG

Sounds like Infinity ward has been hard at work.

Ive got to say that there is not a lot in there that I like. I just know those riot sheilds are gonna cause major annoyance.

Discuss.

-Have you any idea what it's like to be a Fembot living in a Manbot's Manputer's world?
-What?

Now that my 360 is fixed, I'm seriously looking forward to this game. Just put a pre-order down to ensure I get it as soon as its released. I'll be at Uni, but I'm sure loads of people there will be getting it too. Can't wait.

I'm a little concerned at some of the counter-balancing features. I don't really like the idea of crappy players getting any sort of reward, even if it doesn't last very long. The tactical insurtion also turn out very shite.

Still, in Infinity we trust. Smilie

Tom Barry [ Reviewer - Editor - Resident Sim-Racer @ Cubed3.com ] 

This, ODST and Forza 3 are the three games for me.

Modern Warfare 2 looks like a massive improvement over the original and World at War. I'm pretty excited.

Damn, I had a modern warfare 2 thread a few months back that died out and I guess is forgotten. The game's looking good anyway.

Follow Me on twitter :: @Stulaw90 || My Youtube || Backloggery
NNID: Stulaw

Why did they drop Call of Duty out of the name though?

I'm just going through CoD:4 MW now, pretty nice game, but nonetheless i don't think i'll be investing in MW2 jst yet as i don't see the reason behind the £50 rrp. Ive still gotta get Resistance 2 and Killzone 2, plus Resident Evil 5 as well. Nice to know that all 3 of those have dropped in price as well.

My theory behind the name dropping was that Activision was giving the Call of Duty license to Treyarch instead of them switching back and forth with Infinity Ward.

That might not of been the greatest move because alot of people look down on the Treyarch developed Call of Duty games, I couldn't care less I enjoy all of them.

White Ranger said:
Why did they drop Call of Duty out of the name though?

I\'m just going through CoD:4 MW now, pretty nice game, but nonetheless i don\'t think i\'ll be investing in MW2 jst yet as i don\'t see the reason behind the £50 rrp. Ive still gotta get Resistance 2 and Killzone 2, plus Resident Evil 5 as well. Nice to know that all 3 of those have dropped in price as well.

I think Infinity Ward are secretly trying to break off from Activision. By taking Call of Duty out of the equation, they can leave and take Modern Warfare, the name, with them. I hope they do, I hate Activision, and Bobby Kotick.

Edit - Sanders awesome sig, love Blade Runner.

( Edited 17.09.2009 11:10 by Simez )

Agh! To me being a COD4 hardcore it looks like they have added way to much and it looks like it'l dilute the online experiene by adding to much to kill streaks.


Project Trico Love
"Please keep all comments clean and friendly!"- C3 Bot
No chance of that.

Noobtacular isn't it Pointfex? Very nooby

Guest 'twas me, btw.

I concur with pointfex.

All the awesome things they've added are almost irelevant if the excellent balance of the first game has been distrupted!

Tom Barry [ Reviewer - Editor - Resident Sim-Racer @ Cubed3.com ] 

That Bling perk aint looking too great. I say this because I believe that many people choose to have red dot sights instead of grenade launchers (noob tubes), these tubes are very annoying especially on hardcore modes and even more so on search and destroy (its actually rediculous, people just fire off the grenade right from the start and get a couple kills for no good reason, it also makes some areas inaccessable at the start because they always get hit by the noob tubes.)

Now that people can have both a red dot and grenades I reckon more grenade lauchers will be used and the grenade launchers really do ruin the game.

-Have you any idea what it's like to be a Fembot living in a Manbot's Manputer's world?
-What?

Simez said:
Noobtacular isn't it Pointfex? Very nooby

Agreed, shit players getting rewarded... Sure is casual around here.

I'd rather keep it like CoD4 just with new maps/guns/gamemodes.


Project Trico Love
"Please keep all comments clean and friendly!"- C3 Bot
No chance of that.

Yeah now that you said that, I can see myself going back to COD4 if the perk system aids the noobles.

Yeah, this game is a must. Infinity Ward are the current Rare in so much as they can do little wrong. Everything they touch turns to gold. They remind me of Rare in it\'s heyday so much, in that regard. My only difficulty is do I get it on PS3 or 360? I hope the platform comparisons are up before the game comes out, because I will be getting the game on launch day. I don\'t want to miss out on valuable on-line leveling time.

It sucks for me on World at War because they game has been out for ages, and a lot of the people who play it are at very advanced levels. I\'m getting there slowly, but by the time I\'m there and having access to the best weapons, no-one will be playing that game any more. Well, maybe they will since it\'s still the only WWII COD with the COD4 engine. So it\'ll still have it\'s place, maybe.

Like you, some of the new features seem a bit dubious, to me. However, it\'s Infinity Ward and I trust them. If it proves to be a huge failure then they will patch it up. There may also be something like \'Classic\' mode that just has the COD4 features. There are always a whole bunch of modes in COD, so I wouldn\'t worry too much about it. Again, if it turns out to have issues that people complain about a lot, then they\'ll patch it up.

I do like the sound of a lot of those features. Particularly the ability to shoot down the enemy recon plane. Your team can even be doing very well and holding down a good position. Only takes a three kill streak on the other side to ruin all that. Unlike some of you, I also like the sound of the riot shield. Sounds like it might really switch up the gameplay. Too many people run around like headless chickens on COD, and the prospect of a sturdy opponent may help stop this.

This is one reason why I always wanted to see \'Survival\' and \'Team Survival\' modes from Rainbow Six in COD. Exactly the same as Deathmatch and Team Deathmatch, except you only have one life. No respawns. You set a time-limit (in case there are two campers left), and away you go. It\'d really suit COD. People wouldn\'t run around like they\'re playing Timesplitters, and the matches would take on a real tactical edge.

( Edited 19.09.2009 05:16 by Martin_ )

I'll get back go you on your huuuge post, but your right Infinity Ward is what Rare was and even Free Radical are sloping but that was one bad game Free Radical you can still redeem yourself. Unlike Rare now every they touch turns to suck, can't wait to see how much suck they put into Natal after the bold things they said about themselves with Natal. Fuck rare with a 13 inch meat pole.

As for 'classic mode' if so Martin_ everything you touch turns to platinum. I will meme you, "The Martin touch" fuck Midas he can take a seat in the back.

Fake edit - It really surprised me to see DICE make Mirrors Edge I'd love to see Infinity Ward do a game in another genre, especially third person or survival horror.

I can't wait for this game.
It will be a while till I get it, but it will be the PC version (need new grfx card). The only problem with that, is that the online for COD on a PC is insane as there are a lot of players that are rediculously advanced, and can be very precise (having a mouse and all)
I never really liked the Treyarch versions of COD and always been an IW person.

On Free Radical, We haven't seen anything from them since they where bought by Crytek, so i'm hoping for some good results (Timesplitters 4 running on Cry Engine 3 anyone? )

On the point made earlier about Infinity Ward dropping the 'Call of Duty' suffix - they haven't. The game is officially called "Call of Duty: Modern Warfare 2". This is what's printed on all the packaging and discs and what have you. At one point they were considering dropping the suffix, but a focus group found that brand-awareness was non-existent without the presence of the COD branding.

Simez said:
I'll get back go you on your huuuge post, but your right Infinity Ward is what Rare was and even Free Radical are sloping but that was one bad game Free Radical you can still redeem yourself. Unlike Rare now every they touch turns to suck, can't wait to see how much suck they put into Natal after the bold things they said about themselves with Natal. Fuck rare with a 13 inch meat pole.

Didn't Free Radical go into administration a while ago? I also think you're being ridiculously-harsh on Rare. They still have that magic touch, they just aren't on fire like they were back in the day. They made one of my favourite games of 2008, they don't "suck".

Simez said:
As for 'classic mode' if so Martin_ everything you touch turns to platinum. I will meme you, "The Martin touch" fuck Midas he can take a seat in the back.

Haha, it's an idea anyone would think of (I hope), so it's not like I can copyright it? Smilie

Simez said:
Fake edit - It really surprised me to see DICE make Mirrors Edge I'd love to see Infinity Ward do a game in another genre, especially third person or survival horror.

I wouldn't mind, either. Although they haven't really done anything else at all, just Call of Duty games. It'd be interesting. You can't just go on making updates to the same franchise forever, unless you're Square-Enix or Nintendo.

Everything they touch turns to gold?

If you asked me they created a damn fine engine worthy of a gold status and then they shat all over it in COD4 by introducing some game ruining perks.

I'll go through some of the worst offenders now.

Matrydom - I dont think anyone can convince me that this was a good idea. What were they thinking!!? To kill someone it should require some skill not this piece of bullshit. Sure its easy to avoid most of the time but thats not the point because doing that completely slows down the action. If im advancing and I kill someone infront of me I shouldnt have to stop because someone magically drops a live grenade when he dies. (I do however love how almost no americans can pronounce it though.)

Last Stand - Just why the hell should you have to kill someone twice? Yet another thing that slows down the game. Also during the animation of them going into last stand they are invincible, whats up with that? (I must confess that I regulary use it though because I really enjoy getting kills I dont deserve and then asking a team mate to kill me so that the enemy does not get the kill.)

Juggernaught - Not that this perk is too outrageous in concept its still really annoying. You get used to taking people out with one burst but then juggernaught rears its ugly head and you have to spend more time killing someone which often leaves you exposed to others. Really pisses me off when I die whilst Im trying to kill a juggernaught.

Rifle mounted grenade launchers - The nickname noobtube is so very appropriate as they require no skill to use at all. You just feel cheated when you die by them, my previous post also reveals how they ruin search and destroy, fortuantely an update on WAW prohibited the use of noobtubes on S&S for 12 seconds at the start thus solving the problem. No such update ever appeared on COD4.

Claymores - Certainly not the worst of the perks and I dont mine them when they are used well but so many players are encouraged to camp because of them. I can garantee that there will be one player per game who sits in a corner with a claymore infront of him and another saved to replace it. He'll get very few kills but its just so annoying when someone does it because I cant imagine how they have fun doing it.

Some of the things that put the game down are not perk related, I like to call them exaggerated realism. Its a curse brought on by the current generation of games.

For a start some of the lighting is just awful. I talking about the feature where if you look out of a window you cant see out of it because of the brightness or in some buildings you cant see into them because of the darkness. They are trying replicate a part of real life but fail massively by overdoing it. In every situation in that game you would be able to see just fine out of every window/opening without having to go right up to it and expose yourself. Its like your man has just woken up after a nights sleep and someones shining a light into his eyes. Its a ridiculous feature that should be removed.

The developers also insist that you have to shoot infront of someone when they're running because thats what realistic. Well not at those distances assholes. A G36C has a muzzle velocity of 920 metres per second and in COD 4 you seldom kill anyone with that gun who is more than 40 metres away (maps are two small.) Now if the man is running at about 4 metres per second there really should be no need to shoot infront of him at those distances yet you do have to because IW want to look as if they are doing it right.

Lastly the blur effect they but on when you aim down the sights is also bullcrap. That would happen in real life sure but the only blur that should occur is that which is a result of my own eyes focusing on the target. I might want to hold the gun up to my eye but still look on the ground directly infront of me yet the game just wont allow that.

It is these things that turn perhaps a masterpiece of a multiplayer game into just a good game.

This is one reason why I always wanted to see 'Survival' and 'Team Survival' modes from Rainbow Six in COD. Exactly the same as Deathmatch and Team Deathmatch, except you only have one life. No respawns. You set a time-limit (in case there are two campers left), and away you go. It'd really suit COD.

Search and Destroy?

-Have you any idea what it's like to be a Fembot living in a Manbot's Manputer's world?
-What?

Actually John Carmack created the engine that runs CoD, but that doesn\'t matter really.

The blur when you aim down the Iron sights is called depth of field. I have no problem with this effect.

Good postI agree with your Martyrdom post, last stand doesn\'t get to me.


( Edited 20.09.2009 00:54 by Simez )

Erotic_Spider said:
Matrydom - I dont think anyone can convince me that this was a good idea. What were they thinking!!? To kill someone it should require some skill not this piece of bullshit. Sure its easy to avoid most of the time but thats not the point because doing that completely slows down the action. If im advancing and I kill someone infront of me I shouldnt have to stop because someone magically drops a live grenade when he dies. (I do however love how almost no americans can pronounce it though.)

I agree that martyrdom is annoying and can break up the flow, but I think it\'s supposed to do those things. The main purpose of martyrdom is probably to stem the flow of enemies into friendly territory rather than kill them. I\'m not sure. I find it mildly annoying, but I haven\'t been killed by martyrdom in a long time. If people want to waste one of their perks on it, that\'s up to them.

Oh, and Americans my be unable to pronounce \'martyrdom\', but you are unable to spell it (along with several other words in your post, including Americans).. Smilie

Erotic_Spider said:
Last Stand - Just why the hell should you have to kill someone twice? Yet another thing that slows down the game. Also during the animation of them going into last stand they are invincible, whats up with that? (I must confess that I regulary use it though because I really enjoy getting kills I dont deserve and then asking a team mate to kill me so that the enemy does not get the kill.)

Sometimes when someone is shot, they are not killed and are not completely incapacitated. Second Chance emulates this, to a degree. I personally think the perk should stay, but there should be no invincibility period, and the perk itself should not kick in every single time you die. It should depend on the severity of the injuries sustained. If I shoot someone\'s brains out of their skull, Second Chance should not kick in.

Erotic_Spider said:
Juggernaught - Not that this perk is too outrageous in concept its still really annoying. You get used to taking people out with one burst but then juggernaught rears its ugly head and you have to spend more time killing someone which often leaves you exposed to others. Really pisses me off when I die whilst Im trying to kill a juggernaught.

Then aim better. It\'s perfectly possible to kill a juggernaut in one burst. It only gives them a tiny bit more health. It does not make them unstoppable, as the name implies. The only time I\'ve really noticed it working is when I\'ve been running away and caught a few errant bullets and not quite died. Any accurate short burst of fire will still take you out.

Erotic_Spider said:
Rifle mounted grenade launchers - The nickname noobtube is so very appropriate as they require no skill to use at all. You just feel cheated when you die by them, my previous post also reveals how they ruin search and destroy, fortuantely an update on WAW prohibited the use of noobtubes on S&S for 12 seconds at the start thus solving the problem. No such update ever appeared on COD4.

Yeah I\'m not big on the projectile explosives, either. There should be simple options to disable all explosives, or only allow thrown grenades - al la Rainbow Six. However, I don\'t find it to be too big of a deal. Private games cure this entirely.

Erotic_Spider said:
Claymores - Certainly not the worst of the perks and I dont mine them when they are used well but so many players are encouraged to camp because of them. I can garantee that there will be one player per game who sits in a corner with a claymore infront of him and another saved to replace it. He\'ll get very few kills but its just so annoying when someone does it because I cant imagine how they have fun doing it.

I don\'t get the hate directed towards campers. Why is running about like a blue-arsed fly perfectly fine, yet taking a more considered approach and holding a location is deemed as \'undesirable gameplay\', somehow? Careful teamwork crushes any campers, and claymores/bouncing betties can be shot and detonated. Not all players have the same approach to the game, and who are you to tell anyone how to play it, so long as they are within the rules?

Used wisely in a team effort, snipers can really fuck the other team up. If you\'re killed by a sniper/camper, then you weren\'t being careful enough. I try and go about at least in twos, since one person is more easily picked off by a camper, but two or more should overwhelm them. A good sniper moves after each kill, since his location has been revealed on Core modes (due to the spot on the radar and the kill replay).

Erotic_Spider said:
Some of the things that put the game down are not perk related, I like to call them exaggerated realism. Its a curse brought on by the current generation of games.

For a start some of the lighting is just awful. I talking about the feature where if you look out of a window you cant see out of it because of the brightness or in some buildings you cant see into them because of the darkness. They are trying replicate a part of real life but fail massively by overdoing it. In every situation in that game you would be able to see just fine out of every window/opening without having to go right up to it and expose yourself. Its like your man has just woken up after a nights sleep and someones shining a light into his eyes. Its a ridiculous feature that should be removed.

I don\'t know man, I\'ve never had any of those problems. I think you\'re making a fuss about nothing.

Erotic_Spider said:
The developers also insist that you have to shoot infront of someone when they\'re running because thats what realistic. Well not at those distances assholes. A G36C has a muzzle velocity of 920 metres per second and in COD 4 you seldom kill anyone with that gun who is more than 40 metres away (maps are two small.) Now if the man is running at about 4 metres per second there really should be no need to shoot infront of him at those distances yet you do have to because IW want to look as if they are doing it right.

Could it not just be lag? I find the the more laggy a game is, the more I must compensate my aim in this fashion. In lagless games (good online ones, LAN and split-screen), this doesn\'t need to be done. So yeah I think the online gameplay is at fault, on that front. As I said, I have had games online where I haven\'t really had to do this (or only a little bit).

Erotic_Spider said:
Lastly the blur effect they but on when you aim down the sights is also bullcrap. That would happen in real life sure but the only blur that should occur is that which is a result of my own eyes focusing on the target. I might want to hold the gun up to my eye but still look on the ground directly infront of me yet the game just wont allow that.

Again - have not had a problem with this.

Erotic_Spider said:
It is these things that turn perhaps a masterpiece of a multiplayer game into just a good game.

I agree with certain little elements of your post, but on the whole it just sounds like COD isn\'t your sort of game. You\'ve basically moaned about many of the features of the multiplayer mode. It\'s all about balance. You can fall foul of an enemy\'s perk, but rather than get all butt-hurt about it, why not look at re-arranging your own soldier?

There is a perk to counter most other perks/strategies. Enemy claymores/bouncing betties getting you down? Equip the Bomb Squad perk. You will never fall foul of a planted enemy explosive again, and you will be particularly dangerous to campers/snipers, as their locations will become exceedingly obvious to you, as you can see their planted traps through walls and such. Where there are explosive traps, there is usually an enemy camper/sniper.

Juggernaut pissing you off? Equip the Increased Stopping Power perk, and it will be as if any enemy with Juggernaut equipped actually hasn\'t got it equipped at all. I could go on. My point is that the game is very, very balanced (hence it\'s immeasurable success online, with even Bungie saying they could learn a thing or two from IW).

I personally trust Infinity Ward, and I stand by all I said about them. They make amazing games, and if you think COD4 online is merely \'good\', then it\'s just not your sort of game. COD4/5 online are in fact particularly orgasmic. There are loads of different ways to play (thanks to all the weapons and perks), and for every plan of action (the way you set-up your character and play), there is a counter-plan of action. There are no completely safe sniping/camping areas, as every area has at least two ways in, usually more.

I do respect your opinion - fair enough you didn\'t like it. I do think you\'re ignoring the whole point of the perks and customisable characters, though. If you\'re getting done by noob tubes all the time, why not equip the Flak Jacket perk? Ultimately, the perks only augment your character slightly, and no perks will stand firm against a solid action-plan with good team work. Such a team could have no perks at all and still easily win against your average bunch of idiots with perks.

Erotic_Spider said:
Search and Destroy?

Nah, see Search and Destroy is a mode that\'s all about bombing the opponents base and then swapping round and defending. You do only have one life, but it\'s not really the same as Team Survival, which I would like to see an equivalent of in COD. It\'s just Team Deathmatch with slower, more considered gameplay. It\'s tense because you know that dying could mean sitting out and watching for five minutes until the game is won. Teamwork becomes much more of a factor.

I\'ve been playing on Hardcore modes the past few days. I do like the lessened health and the fact that there\'s no map (unless you get a recon plane). So you don\'t need to worry about shooting someone and becoming a red dot/bullet magnet on everyone else\'s radar.

I trust Infinity Ward, and I\'m sure Modern Warfare 2 is going to pwn and be laden with many Game of The Year awards.

( Edited 20.09.2009 09:33 by Martin_ )

The only slightly annoying one is juggernaught which i think they've taken out of MW2, aswell as stopping power. If you still get caught by martydom alot then well... perhas you just need to practice more, it really isn't that hard to escape.

No Longer Temporarily Banned.

Have they taken Juggernaut and Stopping Power out of MW2? Taking Juggernaut out makes sense in light of the riot shield, is there something else that resembles Stopping Power, or have they just cut that completely?

( Edited 20.09.2009 11:44 by Martin_ )

Erotic_Spider said:
Matrydom - I dont think anyone can convince me that this was a good idea. What were they thinking!!? To kill someone it should require some skill not this piece of bullshit. Sure its easy to avoid most of the time but thats not the point because doing that completely slows down the action. If im advancing and I kill someone infront of me I shouldnt have to stop because someone magically drops a live grenade when he dies. (I do however love how almost no americans can pronounce it though.)

Agree\'d actually. I get extremely annoyed at martyrdom. And i\'d like to see it removed, but then again, like has already been said, They can waste their perks on it, personally i find alot of other perks much more useful. Its just a slight annoyance more than anything else.


Last Stand - Just why the hell should you have to kill someone twice? Yet another thing that slows down the game. Also during the animation of them going into last stand they are invincible, whats up with that? (I must confess that I regulary use it though because I really enjoy getting kills I dont deserve and then asking a team mate to kill me so that the enemy does not get the kill.)

I rarely get killed by last stand, the animation thing is annoying but other than that i find it little of a problem. Might be a bigger problem on consoles, but i find it easy to kill someone in second chance. (I play on the PC version.)


Juggernaught - Not that this perk is too outrageous in concept its still really annoying. You get used to taking people out with one burst but then juggernaught rears its ugly head and you have to spend more time killing someone which often leaves you exposed to others. Really pisses me off when I die whilst Im trying to kill a juggernaught.

Never had a problem with jugger\' personally.


Rifle mounted grenade launchers - The nickname noobtube is so very appropriate as they require no skill to use at all. You just feel cheated when you die by them, my previous post also reveals how they ruin search and destroy, fortuantely an update on WAW prohibited the use of noobtubes on S&S for 12 seconds at the start thus solving the problem. No such update ever appeared on COD4.

Meh, agree\'d.


Claymores - Certainly not the worst of the perks and I dont mine them when they are used well but so many players are encouraged to camp because of them. I can garantee that there will be one player per game who sits in a corner with a claymore infront of him and another saved to replace it. He\'ll get very few kills but its just so annoying when someone does it because I cant imagine how they have fun doing it.

See, i use claymores whenever im using sniper (presuming i know the map) and its not like i sit there just watching them. The point of them is to make sure people can\'t just rush you (Wether it be a sniper spot or a point.) and they\'re easily counterable with other perks. And either way, if they\'re badly placed i find claymores very little problem, you can just sprint over them (As they\'re directional).

Thats my opinions on the perks anyway, in all honesty, i found both CoD4 and CoD5 pretty balanced. And as someone who has played all of the CoD games online i trust them to make it a good game. The only thing that could happen is it could be the GoW2 to the gears, or UT3 to UT2004, where as the old ones are still very popular to very different gameplay.

Wait and see, i\'ll still buy it, and enjoy it.

( Edited 20.09.2009 13:35 by TaoFire )

Aki-T spilt the water.

So who's getting the game and for what platform? So far my nephew, sister, my cousin and her boyfriend will have it on PS3. Playing on PSN means playing more with my family and stuff, but playing on XBL means probably having bigger games with people I know from forums and that. I'm completely undecided Smilie

Martin_ said:
So who's getting the game and for what platform? So far my nephew, sister, my cousin and her boyfriend will have it on PS3. Playing on PSN means playing more with my family and stuff, but playing on XBL means probably having bigger games with people I know from forums and that. I'm completely undecided Smilie

Defiantly getting it for PC now. Despite my deep craving for the night vision goggles in the collectors edition (No pc version, fail.) For a few reasons, mainly due to me preferring the mouse/keyboard combo. But the community seemed better on PC to me. Not to mention community generated content.

Saying that though, if i had to get it on a console, i'd defiantly go for Xbox, the xbox community for CoD4 seemed fantastic. I don't see there being a huge difference between the two though. Wait and see when the inevitable comparison video's are released.

Aki-T spilt the water.

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