Yea, he gave a rough approximation of how long he thinks is acceptable. Anything near 30 minutes won't be acceptable in the eyes of those playing core game on other consoles, because It's quick and effortless on those other two.
I reckon if Nintendo surveyed the entire gaming populous and asked them what they'd prefer: A fast efficient, easy to use messaging system, or, a novelty one that's sluggish and prone to being moderated, I think I know which one's core gamers would opt for.
My own status messages can change around three times within an average 30min gaming period.
He also implied it could take longer when people are using the system heavily - *considers the amount of spam on Swapnote, and how the doodling actively encourages it*. On special days during the year, when we tend to play games with family and friends etc, any shortcomings will be even more apparent, I've seen this happen on Wii in the early years.
I'm buying WiiU, I've invested too much money in Wii not to, whether I buy one at launch is another matter though, that's all dependant on pricing. All these poor design decisions lessen in severity if the console cost is kept very low, it's the only reason Nintendo could justify such crudeness in 2012. The original XBOX had an 8GB HDD in 2001.
"It can appeal to people all ranges in terms of their gaming ability. It's hard to understand the system until you get your hands on it. A big part of our strategy has been and will continue to be trial, getting it in as many people's hands as possible."
"A combination of first and third party games... will make this system have a good launch. All these developers and publishers are making games that really take advantage of the GamePad. When a publisher creates a game experience that is custom... that's when you really see the magic happen."
- Nintendo's Charlie Scibetta
( Edited 09.06.2012 12:06 by Linkyshinks )