Was just looking at my deck of games for something to chuck on, and realised that I have a lot of FPS games. Perhaps that just speaks of my narrow-minded purchasing choices, but I'd prefer (LOL) to think that it's just because the first-person shooter genre has been the defining one of this generation, almost all of the biggest games since '05 have been FPS games of one sort or another.
Now, we will all have our own ideas on what makes a great FPS. Some of us will even have differing ideas on exactly what an FPS is (BioShock vs COD for example). I would personally say that it obviously must play from a first-person perspective, and the lion's share of the gameplay should consist of killing people/creatures with guns/explosions. Stick to those two points and you're golden.
I was going to list all the ones that I've played, but that's a long list. Even the ones I own is a long list! Now, your favourite is your favourite. Just give your reasons and you're all good. My criteria for the best thus far is going to be a mix of the following..
- Strength of the single-player component.
Length, storyline (if any), overall fun-factor/appeal.
- Strength of any multiplayer component that is present.
Balance. Amount of differing game modes and maps. Strength of the community who play the game (whom you play with when you go online), and do any of them still play it? Was there any good DLC? Did it fracture the community, or is it easy to get a game on the DLC maps etc?
- Quality of gameplay.
Bit of a grey area this one. Just the overall 'feel' of playing the game. COD is smooth and quick. Battlefield is slower and more methodical. Etc. Does it execute it's chosen gameplay-style well?
- Overall value (at the original price).
How much game did you get for your £39.99? Did it feel like there was a lot of content to be getting on with, or at launch were you already counting down the days until the first DLC?
There's been so many. I've liked a lot of them, and loved a fair few of them. Here's the ones I loved..
BioShock
COD: World at War
Condemned
Crysis 2
FarCry 2
Halo Reach
Killzone 3
Left 4 Dead
Prey
My favourite?
Battlefield: Bad Company 2
For me, this is the complete package. Awesome single-player that, whilst scripted, offered a certain level of freedom purely in the way you went about any given task - due wholly to the ability to actually destroy the environment.
Don't feel like trying to pick off a holed-up baddy in a building through the window? Blow a hole in the wall, jump through and stab the cunt in the neck! Or destroy all the load-bearing points of the building with C4 and watch it come crashing down, killing anyone inside it.
Purely through choice, you understand. Never at any point during the campaign are you told to do this, or even how to do it. It's just there if you want it.
That's just a couple of scenarios. The opportunities for such improvisation are huge, and present throughout the campaign. Other than that, it is at least as good as others in providing a thrill-ride. It is basically still just a shooting gallery when you boil it down, and the storyline is never going to beat something like BioShock.
However, I do believe that what we have here is the best single-player component of any "war game". The storyline is some standard fluff about Russians, but the way in which it tells this story is very enjoyable, and there's a slight impression that this game knows it's silly in lots of ways.
Better yet - we actually have some likeable characters! In a war game! Yep. The guys that make up your squad (dubbed 'Bad Company') are awesome, and have so much character. Seriously, the amount of dialogue that you probably won't ever hear is pretty big.
If you stand around not going where you're supposed to go, they go off on random tangents, having the funniest conversations which last for minutes at a time. The funniest one I heard was between Haggard and Sweetwater where they initially discuss, and then begin arguing over what the best scene is in Predator.
Sweetwater likes the scene where Billy cuts himself on the bridge and has a showdown with the alien. Haggard calls him a fag and, without going well into it, they themselves get into a stupidly in-depth argument about it. There's so much idle banter between the squad, and I found all of it pretty funny.
If you couple this sense of personality with the huge, sprawling environments you get to traverse and destroy.. awesome sauce. For my money, it's easily the most atmospheric 'war game' single-player. One moment you're blowing up bridges, next moment you're manning the gun on a jeep as Haggard desperately tries to run you guys out of trouble, with enemy vehicles doing some real slap-stick comedy.
Then other times you're in dense jungles and/or beautiful mountain ranges, with sunlight piercing through the canopy. Though I've yet to really mention it, it's also a beautiful game to look at. There are moments where it rivals the original Crysis, and for a console game that's pretty cool.
Then of course there's the multiplayer. Takes a little getting used to (especially if you come from playing COD), but I can honestly say that this one of the only current-gen shooters which pretty much requires decent team work for success. Lone rangers will find that they die quickly and often, and poor teamwork will ultimately lead to failure. You might get a whole bunch of kills, but you'll still lose if you don't work together to capture the objectives.
Adding to this is the fact that the amazing destruction engine from the main game is present and correct in the multiplayer, and adds a massive tactical element to gameplay. There's a sniper that likes to hide in a bunch of trees? You could go into the woodland to try and find him, or you could destroy all the trees in his area from a distance, so that he can no longer hide there. You can still bring buildings down, etc.
Real bullets. Seriously, one of the biggest learning curves of this game is the fact that the guns actually shoot bullets. In pretty much any other game, your gun paints a hitscan on a pixel, and anything on that pixel is 'shot'. This technique has been employed since at least the original Wolfenstein. Hitscans travel at an infinite trajectory, at infinite speed. So regardless of distance, the 'bullet' will hit the target immediately, without having to account for gravity.
The Battlefield games have been working on this for a few years. I know 1943 had bullet travel. So, a bullet would take time to reach it's destination. I believe (correct me if I'm wrong) Bad Company 2 is the first in the series to incorporate bullet-drop. So now, not only will your shot take a certain amount of time to reach the target (dependant on distance), but it is also affected by gravity.
So now, you have to lead your shot on moving targets (increasingly so the further away they are), but at range you must now also account for gravity. Getting a long-range headshot, watching the bullet arc half a kilometer, dropping fifteen yards along the way and landing in someone's face.. that feels badass! Doing that same thing but on a moving target = JOYGASM.
The game also represents pretty awesome value. If (and only if) you bought the game new, you're issued with a one-use 'VIP code' in the box. This gives you seven multiplayer map packs for free. If you bought the game pre-owned, this doesn't apply to you (and I therefore discourage buying this game pre-owned). In an age where DLC makes your game cost twice as much once you've bought it all, I like that.
Of the premium DLC, I have only good things to say. There's two items. 'Onslaught' is a co-op mode with one squad against the computer featuring four entirely new maps, and the more recent 'Vietnam', is a clone of the main multiplayer included with the game, but retooled as being set in Vietnam in 1969. It works in the exact same way (with the same modes), but now you're in Vietnam, there's thicker forestry and foliage, rice fields, villages, and awesome music.
There was months between the launch of the game and it's first premium DLC (Onslaught), so I can't imagine it felt in bad taste with regards to customers wallets. Both packs added more life and activity to a game that wasn't lacking in that department at all. I find it easy to get into a game in any of the multiplayer modes, parts, components, etc. Premium or not.
One last point about multiplayer - dedicated servers for all platforms. Doesn't matter what platform you play this game on, you won't be getting any "peer-to-peer" nonsense. I don't think that I've suffered any noticeable lag even once. For this, DICE should be commended.
In an era when developers are cutting costs by eliminating dedicated servers, and maximising profits by releasing nothing but premium DLC packs (usually announced on day one), DICE gives us a game with dedicated servers and a whole fucking mess of free downloadable maps, with a couple of premium bits if you fancy it.
All things considered, I think this game is the best FPS so far in this generation. The single-player campaign is a blast, provides comedy if you're the sort of person who doesn't just bee line it straight from A to B, genuinely looks almost as good as Crysis in places, has a massive and healthy multiplayer community, multiplayer requires real teamwork for overall success, and the package as a whole represents immense value when compared to the competition.
If you like FPS games, I heartily recommend it. But do pick it up new, and while you're at it, you may as well get the Ultimate Edition, which includes the Onslaught DLC and also gives free access to a full-blown DLC game.. Battlefield: 1943!
Bonus "Shittest Game" award goes to Duke Nukem Forever, for being the biggest letdown ever, and furthermore, for actually being even worse than the haters had been harping on about for years. To think I followed that game all this time, defending it, and what I get at the end of it all might as well have been a pie right in the face, courtesy of 3D Realms.