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    N64 Month - Click here for all our exclusive features celebrating 15 years of the Nintendo 64

    Official Mario Kart 7 Thread
    3DS & DS

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    This is an art attack!
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    Release Dates:

    Japan: December 1st 2011
    Europe: December 2nd 2011
    North America: December 4th 2011
    Australia: December


    Welcome to the official Mario Kart 7 thread. A place to discuss the game and set online races up. As you may know, Mario Kart 7 will feature communities, so once everyone gets the game myself or someone else can set up a Cubed 3 community.

    Communities
    This section is for the Cubed3 Communities we have for Mario Kart 7.

    150cc and All Items: 29-5021-3040-1205

    Balloon Battle and All Items: 05-1281-9112-0255


    Characters
    Mario
    Luigi
    Princess Peach
    Yoshi
    Bowser
    Donkey Kong
    Toad
    Koopa Troopa

    Unlockable Characters
    Princess Daisy
    Wario
    Rosalina
    Shy Guy
    Mii
    Lakitu
    Metal Mario
    Wiggler
    Honey Queen



    Courses

    Mushroom Cup
    Toad Circuit
    Daisy Hills
    Cheep Cheep Lagoon
    Shy Guy Bazaar

    Flower Cup
    Wuhu Loop
    Mario Circuit
    Music Park
    Rock Rock Mountain

    Star Cup
    Piranha Plant Slide
    Wario Shipyard
    Neo Bowser City
    Maka Wuhu

    Special Cup
    DK Jungle
    Rosalina's Ice World
    Bowser's Castle
    Rainbow Road

    Shell Cup
    Luigi Raceway (N64)
    Bowser Castle 1 (GBA)
    Mushroom Gorge (Wii)
    Luigi's Mansion (DS)

    Banana Cup
    Koopa Beach (N64)
    Mario Circuit 2 (SNES)
    Coconut Mall (Wii)
    Waluigi Pinball (DS)

    Leaf Cup
    Kalimari Desert (N64)
    DK Pass (DS)
    Daisy Cruiser (GCN)
    Maple Treeway (Wii)

    Lightning Cup
    Koopa Cape (Wii)
    Dino Dino Jungle (GCN)
    Airship Fortress (DS)
    Rainbow Road (SNES)

    Battle Stages
    Honeybee Hive
    Sherbet Rink
    Wuhu Town
    Battle Course 1 (GBA)
    Big Donut (N64)
    Palm Shore (DS)



    Enjoy! Smilie



    ( Edited 05.12.2011 13:27 by Marzy )

    Ross Marrs [ Podcast Editor :: Cubed3 Limited ] - DeviantART | Twitter
    on 31.10.2011 at 17:08
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    So, 16 tracks haven't been confirmed/released yet? Can't wait to see what the final 32 is gonna look like. Smilie
    I'll probably be making a community as soon as I get the game and I shall share the information with you guys. Hopefully I'll get it a couple of days before release.
    on 31.10.2011 at 18:26
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    N64 Koopa Troopa Beach, hell yes! I love the N64 levels. A bit disappointed by some of the Wii/DS levels, but probably because they're from the most recent MK games and so I've played the hell out of them.

    Only other downside is 8 player online instead of MKWii's 12. Not a massive problem, but more is better.

    Anyone pre-ordered yet then? Still deciding myself when I should get it, but quite tempted now because I would love to get in on some C3 tournies.

    Cubed3 Limited Staff :: Previews Editor and Moderator
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    on 31.10.2011 at 18:47
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    @Marzy - Yes. :P
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    Azuardo said:
    Anyone pre-ordered yet then? Still deciding myself when I should get it, but quite tempted now because I would love to get in on some C3 tournies.

    I have it preordered. You really should preorder it, it's gonna be a lot of fun. Smilie
    on 31.10.2011 at 19:55
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    Incredible...

    Mario Kart 7 is seeing Nintendo bring about some radical changes to how they approach online. In Mario Kart 7 every player has the ability to name and create a community page. Every one of these pages has a name and a community code, the latter will come in the format: XX-XXXX-XXXX-XXXX. The bottom screen of the community page says 'search by' just above your favorites, suggesting you can search by the community names also.

    In Mario Kart 7 when one player adds another player, whatever name that friend has at that time, becomes the display name in Mario Kart 7. This will likely be the case with other games down the line that use Nintendo's new "communities system". Communities are online groups formed around customizable play styles, and provide players with options to determine which karts, power-ups and tracks will appear in their community's online matches

    A single player can invite a group of up to eight players, individually one-by-one, or collectively using the "group invite" feature. The extent of this feature - only people online, only people playing Mario Kart, is uncertain at this point in time, but I think it's safe to say players will have the option to contacting those offline by way of the new messaging system in place.

    The group invitations can be set to either private or public, with specific game settings/rules and tracking options available to the creator of the community page. (!)

    You can install a Mario Kart Channel app on the 3DS to check if your friends are playing, from the channel you join games instantly when carts are insterted. The Mario Kart Channel will display the top 100 most active communities.

    Mario Kart 7 players have the option to trade their Community information, via StreetPass initiated "Player Cards". Player Cards contain the number of races a player has participated in, their win and loss record, coins collected, ghost data and Mii racers, Community information, and more (the latter suggests competitions last seen in Mario Kart Wii). Players will have the option to keep all this information private via privacy settings. Once data is exchanged, players can later race with the people they've encountered via Street Pass.

    When a 3DS is in sleep mode and connected to Wi-Fi, SpotPass will push new Communities and Ghost Data. Up to twenty new ghosts races will be sent this way each day.

    See you at the start line!Smilie



    ( Edited 01.11.2011 22:19 by Squidboy )
    3DS Code 2578-3122-0744
    on 01.11.2011 at 10:52
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    Yeah, it's looking really great! I've never played Mario Kart online before since I never picked up either MK DS or MK Wii or really played any racing game online, so it's going to be a real blast for me. Smilie Got it preordered since ages and I can't wait for December to come.

    @Azuardo: You just have to get it. It's gonna be a ton of fun. No excuses. Smilie


    Excessive speculation leads to unrealistic expectations, which ultimately lead to disappointment.
    on 01.11.2011 at 11:27
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    (`・ω・´)
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    Azuardo said:
    Only other downside is 8 player online instead of MKWii's 12. Not a massive problem, but more is better.


    True because back when MK Wii came out all 12 spaces were filled when C3 used to play together. I guess Nintendo had to get rid of 12 players to get the game to run in 60 FPS in 3D.
    on 01.11.2011 at 16:09
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    Day off for E3 Conference? Decisions, decisions...
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    Just preordered my copy. ^^
    on 01.11.2011 at 21:33
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     L32 Deku Baba

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    Uh....how is wiggler supposed to fit in a kart lol?
    on 02.11.2011 at 03:13
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    bornforthis43 said:
    Uh....how is wiggler supposed to fit in a kart lol?


    Looks like he's a couple of segments short on the evidence of the Nintendo Power image.

    The same could be said about Honey Queen, she was huge in Galaxy.
    3DS Code 2578-3122-0744
    on 02.11.2011 at 12:00
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    Marzy

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    Reply Quote  #11

    This is an art attack!
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    Smilie

    Ross Marrs [ Podcast Editor :: Cubed3 Limited ] - DeviantART | Twitter
    on 02.11.2011 at 12:08
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    Haha, awesome character additions. Smilie
    on 02.11.2011 at 14:08
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    Okay guys, I'm just thinking of ideas about what we can do for online events.

    Apart from the obvious ones where we have a whole bunch of us racing in one GP (maximum of 8 at a time) and the Knockout style tournament where everyone is matched up against someone else in a 1v1, then progress to the next rounds, and ultimately the Final, I had a thought for a League system.

    Everyone can join the league, and people can join it even after it's begun. Basically, like in football, you play everybody else twice in a 'home' and 'away' race. In your home race, you get to choose the stage, so both players pick the one the home person wants. This means it's always fair between everyone. We post the results of each race here and update the League points and standings based on the results. You need to discuss with the person you're playing against a good time to play each other. Once everyone's played each other twice, that's the end, and the final standings determine our Star rewards.

    It's just an idea that came into my head randomly really, but just want to see what people think. Of course, we could theoretically finish the whole thing in one day, if all those that sign up get the game, so no harm in doing more.

    But I think also a Knockout 1v1 tourney is gonna be the way to go for good fun too. Hopefully we'll get a lot of sign ups for that one.

    Cubed3 Limited Staff :: Previews Editor and Moderator
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    on 06.11.2011 at 14:33
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    Marzy

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    This is an art attack!
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    ( Edited 08.11.2011 17:07 by Marzy )

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    Full list of all the tracks in Mario Kart 7:

    Shell Cup

    N64 Luigi Raceway
    GBA Bowser Castle 1
    Wii Mushroom Gorge
    DS Luigi’s Mansion

    Banana Cup

    N64 Koopa Troopa Beach
    SNES Mario Circuit 2
    Wii Coconut Mall
    DS Waluigi Pinball

    Leaf Cup

    N64 Kalimari Desert
    DS DK Pass
    GCN Daisy Cruiser
    Wii Maple Treeway

    Lightning Cup

    Wii Koopa Cape
    GCN Dino Dino Jungle
    DS Airship Fortress
    SNES Rainbow Road

    Flower Cup

    Wuhu Loop 1
    Mario Circuit
    Music Park
    Rock Rock Mountain

    Mushroom Cup

    Toad Circuit
    Daisy Hills
    Cheep-Cheep Lagoon
    Shy Guy Bazaar

    Star Cup

    Piranha Plant Slide
    Wario Shipyard
    Neo Bowser City
    Maka Wuhu

    Special Cup

    DK Jungle
    Rosalina’s Ice World
    Bowser’s Castle
    Rainbow Road

    Battle Stages

    GBA Battle Course 1
    N64 Big Doughnut
    DS Palm Shore
    Honeybee Hive
    Sherbet Rink
    Wuhu Town



    Excessive speculation leads to unrealistic expectations, which ultimately lead to disappointment.
    on 14.11.2011 at 23:33
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    YES!
    SNES RAINBOW ROAD! I was reading the track lists last night before this latest info was revealed and thought how I would love SNES Rainbow Road to be in it. And wow, it is. One of the hardest tracks in the SNES game, and awesome music to boot. Can't wait now!

    Also so glad for 3 N64 tracks. Extremely disappointed that N64 Yoshi Valley didn't make it though, as it's one of the best N64 tracks. So was Toad's Turnpike too tbh, despite what you might think about the traffic levels. Loved every track from MK64. That's why I wish so much that all tracks from all MK games will be in MK Wii U.


    Cubed3 Limited Staff :: Previews Editor and Moderator
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    on 14.11.2011 at 23:46
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    E3 soon! Man I can't wait!
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    Fuck yeah Daisy Cruisers back Smilie

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    GT: LKR101
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    on 14.11.2011 at 23:58
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    Marzy

    +1

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    Same as Az! Love that course and was thinking the same thing last night, as well. Music is amazing too. Smilie

    So excited now.

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    on 15.11.2011 at 00:01
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    Just hope they don't make any drastic changes like widening the track too much. Would take away from the original design.

    I realised as well that the reason N64 Skyscraper became larger in MKW is to compensate for 12 players. On the original map it would have been mental having up to 12 players on it, so I can see why they made it bigger. But it's a shame when you only have 3 or 4 that the course becomes more difficult and loses its original fun.

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    on 15.11.2011 at 00:07
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    n64 koopa beach and mario circuit 2! damn it nintendo im gonna have to buy 1 of those rushed out 3ds now. a bit light on the snes tracks tho ninty, wheres ghost valley and snes koopa beach? Smilie and still no baby park! its a big thumbs up for daisy cruiseliner tho
    on 15.11.2011 at 04:03
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    @Marzy - Yes. :P
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    Azuardo said:
    Just hope they don't make any drastic changes like widening the track too much. Would take away from the original design.

    If you go here and watch the 3rd video down in the leaf cup, you can see that not much has changed at all. You can probably drive through the pool though. Also, I think I noticed some water in the place where you can drop down to get to the cannon or whatever it is down there. Smilie
    on 15.11.2011 at 07:10
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    Mush123 said:
    Azuardo said:
    Just hope they don't make any drastic changes like widening the track too much. Would take away from the original design.

    If you go here and watch the 3rd video down in the leaf cup, you can see that not much has changed at all. You can probably drive through the pool though. Also, I think I noticed some water in the place where you can drop down to get to the cannon or whatever it is down there. Smilie

    Hehe, it wasn't that track I was referring to, but thanks all the same ;] Looks good!

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    on 15.11.2011 at 08:43
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    Mush123 said:
    I think I noticed some water in the place where you can drop down to get to the cannon or whatever it is down there. Smilie

    That's the hull...

    Really pleased with the return of some of my favourite tracks, like Waluigi Pinball, Luigi's Mansion... and any track from Super Mario Kart and Mario Kart 64 for that matter ^^.
    Cubed3 Limited Staff :: Retro Editor and Moderator
    on 15.11.2011 at 11:55
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    My only disappointment is the return of Dino Dino Jungle, from Double Dash. That was a dull course and I'd rather there be another N64 track instead. Toads Turnpike is a favourite of mine and it would have been fantastic.

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    on 15.11.2011 at 12:07
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    ( Edited 22.11.2011 13:32 by Squidboy )
    3DS Code 2578-3122-0744
    on 21.11.2011 at 23:44
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