Grand Theft Auto for the 3DS?

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So lately I have been playing the GTA games on my PS3 and they are enjoyable to play and for casual gaming it can be fun. Now that the 3DS has shown its capabilities through games such as RE Revelations and MGS 3D, will we see a GTA game on the 3DS? We've seen what Driver Renegade did but it wasn't exactly Grand Theft Auto. I personally think a GTA game on 3DS will be perfect and with circle pad pro with be even better. Take the gameplay mechanics from Chinatown Wars and all other elements from previous GTA games and you might just have a perfect GTA.

We know GTA V is in the making and at this stage are unknown to what platforms it will be on. So what do we want from the next Grand Theft Auto if it comes to the 3DS? Would you want to see a GTA for the 3DS or leave it the consoles?

( Edited 06.03.2012 16:20 by Irfy )

I quite enjoyed Chinatown Wars on DS, so I'd be up for a new GTA on 3DS.

The only thing I'd want it to be is solid GTA. And I would honestly prefer it still being top down >.> <.< >.>

AND, having mentioned Chinatown Wars... The DS could handle a GTA game, even though it cost Rockstar a LOT of work and it hardly paid off, so the 3DS would definitely be able to handle a more solid design.

If Rockstar think it's worth it? Doubt it.

~Getting on C3's massive tits since 2K5.~

Chinatown Wars was out of the norm for a GTA game and it was designed around the DS's hardware, if they designed a third person GTA it would not have got the same reception it would have got as GTA Chinatown Wars. The art style and mechanics of the game is what made that game good. Now we have a more powerful system on our hands and Rockstar should take into consideration on what it can do.

Maybe make new GTA Stories games like there were on PSP for 3DS. Do love me some GTA, but still haven't opened my Chinatown Wars yet.

Personally I'm not too interested, but I wouldn't say no to more solid games for Nintendo systems. Would help flesh out the more adult-oriented library too, which is surprisingly strong right now for the 3DS.

Azuardo said:
Maybe make new GTA Stories games like there were on PSP for 3DS. Do love me some GTA, but still haven't opened my Chinatown Wars yet.

Yes, thats one thing I like about the GTA world is that it can have multiple story branches which ultimately ties with the main story. I wouldn't mind seeing San Andreas Stories as one was never made on the PSP due to the scale of the game. Though a newly made GTA game would be nice too but Rockstar making it just for the 3DS, I really doubt it. Once GTA V comes out, then maybe they will do something with it.

They'll make a Vita GTA & most likely it'll get ported to 3DS & will offer mostly the same content.

Fortunatly the 3DS is closer to the Vita as compared to the difference between the DS & PSP. So ports shouldn't be as hard to pull of....so long as the devs use the 3D well for ports to 3DS.

Heck Soulcalibur 5 is comming to the 3DS & hopefully Namco has learned not to cut corners & sacrifice series necessities with how terrible Tekken has done on 3DS. Character customization is now standard in Tekken & can NEVER be taken out.

It is not wise to speak on subjects you do not know all facts about, nor is it smart to judge a game based on looks alone. PSN: Nintendo_Gamer 3DS: 4296-3029-7422

http://www.computerandvideogames.com/338979/vita-grand-theft-auto-monster-hunter-final-fantasy-tales-games-leaked-by-playcom/?cid=OTC-RSS&attr=CVG-News-RSS

Rumour

GTA Vice City Nights leaked for PS Vita leaked onto Play.com website. Rockstar would be crazy not to do 3DS version Smilie

I wonder. Is the 3DS even as powerful as a Vita? I imagine a few reductions would need to be done if this 'Vice City Nights' gets ported to 3DS. I think an exclusive GTA 3DS game is more likely, sorta like what Chinatown was (until it did get ported to PSP). Heck, Sony may have exclusive rights to VC Nights.

Plenty of rumours going around about Type-0. If it does get an HD port to Vita, instabuy.

They wouldn't even need to do an HD port for type-0, just put it on the PSN store would be fine seeing as the PSVita scaling is done quite well for PSP games.

Irfy said:
http://www.computerandvideogames.com/338979/vita-grand-theft-auto-monster-hunter-final-fantasy-tales-games-leaked-by-playcom/?cid=OTC-RSS&attr=CVG-News-RSS

Rumour

GTA Vice City Nights leaked for PS Vita leaked onto Play.com website. Rockstar would be crazy not to do 3DS version Smilie

Final Fantasy, GTA and Tales of are all confirmed as fake you can even go to play.com and search for them, they arn't listed. Kind of embarrassing for some news sites reporting it!

Edit:

lol when you click the link this appears now

Image for


( Edited 08.03.2012 00:41 by Mr James2t3 )

Haha thats a shame, pretty stupid of Play.com to do that. Anyways I think an exclusive version of GTA on 3DS might be possible, but now I am thinking that RE Revelations might just make it's way onto the Vita with the success it's had on the 3DS, RE has never been a 1 man machine.

I wonder. Is the 3DS even as powerful as a Vita?

Not even close, unfortunately. The 3DS GPU is capable of some nifty special effects, but its CPU is pretty weak compared to the Vita's, from what I can gather. The 3DS is using comparatively ancient ARM11s verses the Vita's much more modern quad-core Cortex A9.

You're well up on your tech stuff, Jacob. So for the simpletons like myself, would you say the 3DS is more powerful than a GameCube or Xbox 1? Would it be like a GameCube x2?

Azuardo said:
You're well up on your tech stuff, Jacob. So for the simpletons like myself, would you say the 3DS is more powerful than a GameCube or Xbox 1? Would it be like a GameCube x2?

I actually made a post a long time ago that I think sums it up decently. I'm not an expert or anything, but this is what I see:

Jacob4000 said:
From what I understand in reading about the hardware, the system is last gen in terms of raw power, but the GPU can perform current generation effects in hardware.

So its akin to taking say, a random GameCube or PS2 game and then layering current generation effects over it. The result is that you get a system that is capable of having games that look somewhat close to their current gen partners, yet using much less powerful (and cheaper) hardware.

The downside to this approach though is that the hardware is likely stuck in the last gen when it comes to things like number of enemies on screen, complex AI, or physics interactions. Just because it can emulate the look of a current gen game doesn't mean it can do everything those systems are capable of.

I'd actually say its probably close to the PS2 in raw processing power -- it can just layer some better effects over things to make it look significantly better. Of course, having to output 3D hurts its overall potential significantly. That's why you see some games running at 30 fps with 3D on, and 60 fps with 3D off.

Acutally it's got to be stronger than the ps2 (as proven by MGS3D) I've heard it's closer to the Wii's processing capabilities, & really since the ps2 was the WEAKEST system of last gen it'd be pretty insulting to be compaired to that...

It is not wise to speak on subjects you do not know all facts about, nor is it smart to judge a game based on looks alone. PSN: Nintendo_Gamer 3DS: 4296-3029-7422

Vorash Kadan said:
Acutally it's got to be stronger than the ps2 (as proven by MGS3D) I've heard it's closer to the Wii's processing capabilities, & really since the ps2 was the WEAKEST system of last gen it'd be pretty insulting to be compaired to that...

How a game looks and the actual power aren't the same thing. (re-read my post)

No I understand full well what you ment & given the similar frame rate that the ps2 had I can see where you'd think this. However it's still closer to the Wii's processing capabilities than the ps2's considering both Xbox & GameCube were capable than more compaired to the ps2. While looks of a game don't show the whole scope of a system's over all power they do offer an at glance comparison...which is why I mentioned the 3DS MGS vs the ps2 version.

It is not wise to speak on subjects you do not know all facts about, nor is it smart to judge a game based on looks alone. PSN: Nintendo_Gamer 3DS: 4296-3029-7422

Well, not really. MGS3DS chugs a lot where the PS2 original doesn't. GameCube/Wii and Xbox 1 were slightly more capable than PS2. In the end they were pretty near, though. There was never anything on GameCube/Wii that couldn't be done with a few downgrades on PS2 (even Mario Galaxy, which seems to fool everyone with skyboxes).

About the only thing I ever saw on Xbox 1 which could never have been achieved on the others (without seriously detracting from something central to the game) was Doom 3. It used the (then) advanced shader support of the original Xbox, without which the game would have lost a lot of it's atmosphere, a central theme.

I can't really think of any other 6th gen (and Wii) game that "couldn't" have been done on PS2. Many would have had to have lower texture resolutions, lower polygon counts etc. When it comes down to the crux of the matter though (when a person plays it), it would be mostly the same. To the point where most players wouldn't care.

It's like those Digital Foundry features (which I love). Most people just don't give a fuck about a few less frames per second, etc. For example, though PS3 BioShock is definitively worse than the 360 version, most people wouldn't even notice. It's that kind of minute technical difference which would be exhibited in a PS2 version of any Wii or 6th gen game you'd care to mention. Most people just wouldn't care.

I know when I look at Wii games, they graphically remind me of my PS2.

Irfy said:
We know GTA V is in the making and at this stage are unknown to what platforms it will be on.

360, PS3, PC and maybe Wii U. You can bet everything you own on that.

( Edited 09.03.2012 01:29 by Martin_ )

Eh, I'm not really feeling another top down handheld GTA.

I'd be interested if they made a GTA stories game for 3DS. But even then, it would have to be almost on par in detail with GTA4 to hold my interest. I recently replayed it and then I tried out Vice City and San Andreas again - they didn't really seem to have aged that well.

I guess overall to me it seems a great GTA these days needs really powerful hardware, and as we all know, that's not really Nintendo's game. Having said all that, looking at games like Resident Evil on the 3DS, maybe I just under-estimate the system.

Tom Barry [ Reviewer - Editor - Resident Sim-Racer @ Cubed3.com ] 

I think you could have a PS2-level GTA with nicer bells and whistles on 3DS.

Really? I don't really see much point it, especially when I can get Vice City and San Andreas on my iPhone. But then again, I'm one of those people who considers the Vita and 3DS to be the last of their kind! Smilie

Tom Barry [ Reviewer - Editor - Resident Sim-Racer @ Cubed3.com ] 

Fair enough. I think with some nicer textures and better modelling, a "GTA III-era" GTA game could look lovely on 3DS. Don't forget you'd have a 3D GTA for the first time ever. I just don't see the problem. Sure it wouldn't be a scratch on IV or V, but we're talking about a handheld, here!

Anyway, I'm sure a lot of people would love it. It's a shame the 3DS doesn't have two thumbsticks as standard, as then it would be an absolute no-brainer. As it is, Rockstar would have to program the controls intelligently. Not that it becomes a deal-breaker with only one thumbstick, but it's not ideal.

Nintendo, just release v2 of the 3DS already, with two thumbsticks as standard. You know you want to.

Martin_ said:
Fair enough. I think with some nicer textures and better modelling, a "GTA III-era" GTA game could look lovely on 3DS. Don't forget you'd have a 3D GTA for the first time ever. I just don't see the problem. Sure it wouldn't be a scratch on IV or V, but we're talking about a handheld, here!

Anyway, I'm sure a lot of people would love it. It's a shame the 3DS doesn't have two thumbsticks as standard, as then it would be an absolute no-brainer. As it is, Rockstar would have to program the controls intelligently. Not that it becomes a deal-breaker with only one thumbstick, but it's not ideal.

Nintendo, just release v2 of the 3DS already, with two thumbsticks as standard. You know you want to.

The feeling I'm getting from Nintendo is that they don't want to put people off the 3DS just because it doesn't have a circle pad pro, an extra accessory does encourage a tad bit but a redesign of the handheld at this stage is not the cards I believe. I'd say maybe another year or two then Nintendo will reiterate the 3DS. The only way I can see them redesigning the handheld is making it longer so the top flap covers the secondary circle pad. Nintendo should have sorted this before launching the 3DS.

It's a shame the 3DS doesn't have two thumbsticks as standard, as then it would be an absolute no-brainer.

The iPhone has no thumbsticks or buttons, yet people (Stratman as an example) don't mind it on the iPhone. That makes absolutely zero sense at all.

If handheld gaming is dying, it's because people would rather look cool than to be able to actual play games now. I hate Apple, they've killed videogaming with there cheap little games that you can't even play because it hasn't got any controls to play them with. I don't even get the mentality behind it, I seriously don't even understand humans any more.

Thank god (even though he doesn't exist) Nintendo and Sony continue to ignore these market analysts and I hope they continue to do so. Otherwise we'll all be playing games with our penises in the future and screaming "Yay, I'm the coolest brat around!" and chucking money at Apple for their "revolutionary" new iPhone controlled by your genitals.

( Edited 11.03.2012 17:43 by Marzy )

Irfy said:
The feeling I'm getting from Nintendo is that they don't want to put people off the 3DS just because it doesn't have a circle pad pro, an extra accessory does encourage a tad bit but a redesign of the handheld at this stage is not the cards I believe. I'd say maybe another year or two then Nintendo will reiterate the 3DS. The only way I can see them redesigning the handheld is making it longer so the top flap covers the secondary circle pad. Nintendo should have sorted this before launching the 3DS.

Well yeah, I wasn't thinking that they were going to do it any time soon. And I agree, they'd have done well to include two thumbsticks from the start. Everyone says how much the circle pad pro improves the 3DS' playability on games that support it.

Marzy said:
The iPhone has no thumbsticks or buttons, yet people (Stratman as an example) don't mind it on the iPhone. That makes absolutely zero sense at all.

Well I'm sorry, but it makes perfect sense to me. The game would be better with two thumbsticks. I did say one wasn't a deal-breaker, just that it wasn't ideal.

As for the rest of your post.. what's gotten into you? It's not like you to be that cynical. Where's the Marzy that we know and love? Did that Member of the Week trophy ruin him and turn him into what we have here? Bring real Marzy back. Otherwise I might have to change my forum message Smilie

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