After reading an article on IGN about the Paper Mario franchise, particularly highlighting Super Paper Mario as a one-off, I got curious.
I absolutely loved Super Paper Mario and I'd put it as my general favourite out of the two I've played (the other being The Thousand Year Door). What I really loved about the gameplay was the fluidness of it all. No longer did you have to keep stopping and being forced into a turned-based battle, instead you could simply jump on enemies. They still kept some RPG elements in though, like items you could use to help you along your adventure and the Pixls provided some variety, allowing you to perform new moves and such. And of course, you still levelled up, making Mario stronger.
That said, I still enjoyed The Thousand Year Door, it had a fantastic story and great quality to it, but the turned-based battles did become tiresome at points. It did get me thinking though, because I wondered why turned-based battles were more favoured amongst fans over the fluid pace of Super Paper Mario. I don't want Paper Mario to be the focus here though, since I'm speaking about turned-based battles in a general sense.
From my perspective, I see it like this - It's like going to your favourite place in your car and then on the way there you have to keep stopping and going, stopping and going. I don't think anyone enjoys that and of course, they would want clearer roads so they get there smoothly and in less time.
So my question is, do you like turned-based battles and also why? I'd love to hear people opinions and thoughts on them, whether they like them or don't like them.