The Strat Man said:
Sometimes I wonder what it would be like if Nintendo were to drop out of the home console market. If they started pumping out games for Sony and Microsoft systems
Woah, scary thought. Growing up I was a huge Nintendo fanboy, while I would play Playstation games, or the Xbox regularly, Ninty was my devotion. Although I now respect and admire all sorts of game developers, it would be fundamentally wrong to see the most iconic, successful and long running company in gaming to be reduced to creating games on behalf of their rival companies.
To think of Sony or Microsoft boasting Zelda, Metroid, Mario or more on their consoles, those names appearing under their brands, it's just not right. 30 years of Nintendo's work, commitment, writing, developing, creation, just to be passed off to other companies? It's hard to put into writing how much I disagree with the concept. It simply wouldn't be fair!
The Strat Man said:
I'm adamant that we'd see more ambitious and quality games from the series we all love - I think they've neglected a lot of the big ones in recent times.
I don't see a lack of quality in any of Nintendo's big titles so far. At least, not ones developed by Nintendo themselves.
I do agree that some of the titles, Pikmin, Star Fox, Kirby, F-Zero, etc have been underrepresented but I doubt you would see titles flying into creation if Nintendo were to not make consoles. Perhaps it just shows a shortage of staff ;]
The Strat Man said:
It's extremely sinister,
Doesn't even begin to describe it.
The Strat Man said:
but at least it'd surely mean they'd kick the 'casual' and 'innovation' stuff to the curb and concentrate on the core games.
Most of Nintendo's sales on the Wii were these "casual" titles. While I too would like to see more iterations of their core franchises, the casual market kept them selling. If it takes a lot of games I wouldn't particularly pay to fund the creation of the ones I love, then so be it, I'll wait. Especially if it means millions of people who wouldn't play games are now into the notion.
The Strat Man said:
I almost feel the focus on some sort of innovation has caused development of these games to stutter - take Zelda for example, all the way up to Skyward Sword, we have that stale and rigid old formula at its core, covered up by lots of motion stuff and sword-waving.
Now here is where I completely disagree. In what way is Zelda stale and rigid. People always say this, I cannot understand.
Almost every Zelda game has been fundamentally different from the last.
1) Zelda to Zelda 2 - Huge difference.
2) Zelda 2 to A Link to the past - Massive changes. Not only the layout but concepts, themes, parallel worlds, dungeon puzzles.
3) Link's Awakening, Oracle of Ages, Oracle of Seasons. Sure these are similar but on the Gameboy, how much can you do. Really they were designed to connect and interact. In addition, Link's awakening DX included many elements of gameplay not found in the older titles.
4) Ocarina of Time. I don't need to comment on how revolutionary, how vastly different this was from every other title in the series.
5) Majora's Mask. Takes the base of Ocarina and gives you a completely new world. Sure you still have an overworld, dungeons, music playing and side quests. But that is exactly what people admired and wanted. They took time travel from 7 year gaps and made it a core element of the game, reversing, speeding up and slowing down time. Similar to OoT in terms of game layout, but radical changes in gameplay, such as transformations and the timeline.
6) Wind Waker. Utterly new. Again yes, you have an overworld and dungeons, but the way in which you traverse it, the setting, the presentation, the items, even the musical style are like nothing people had seen before.
7) Minish Cap. You shrink down to the size of a borrower and explore every place in the game from an entirely new perspective.
8) Four Swords. It's multiplayer.
Multiplayer! Oh how dreadfully unoriginal, how dare they.
9) Twilight Princess. This takes elements from every Zelda game and brings them together. The overworld is similar to OoT, it has the parallel worlds in the vein of Link to the Past, completely new sorts of items and locations such as the Sky world. Horseback combat, item combinations. They even got rid of some of the Zelda 'formula' by focusing less on sidequests and more on the one main storyline and guess what, it was worse for it! It also got rid of magic, which I have missed for a while now.
(Still an absolutely bloody fantastic game, but lacking those side quests.)
10) Hourglass and Spirit Tracks. Entirely new control methods, new locations. I actually didn't like Spirit Tracks so much, that train was dull and awkward. But hey, they tried to change the Zelda formula, and again the game suffered. (Though that Light bow, that was one of the most beautiful weapons of any game created.)
10) Skyward Sword. Again, as all Zelda titles include you have an overworld and dungeons. But they give you two overworlds, one of which you bloody
Fly around as a means of transportation. People say this isn't different enough? Rubbish, there are very few games that let you do this.
The motion controls introduced in Twilight Princess were fun enough, but these were exceptional, making for utterly new combat.
How can you argue these games are not substantially different? Yes in each one you have a large open area to explore, dungeons, items to collect. But without these core concepts a title wouldn't be a Zelda game. It's one of the longest running, highest rated, best selling series ever to have existed because of these fundamental aspects of the game.
But the difference, innovation and originality is there. Hell, it's changed from mainly top down adventure, to side scroller, to third person, to third person with boats, or flying. Each one introducing new items, beautiful music, transport, locations. What more do you want?
Should they remove dungeons? God forbid a game series include areas of item acquisition, puzzle solving, exploration, combat and boss battles all in one.
Shall they remove Hyrule or the equivalent? What a great idea, let's just progress from stage/level to stage/level in a loading screen's linear progression like every other game that isn't an Rpg in existance from Shooters to Platformers.
Maybe get rid of this ridiculous notion of collecting an assortment of different tools and weapons. Because variety is bad, right? Let's just have a sword, that's a unique way to change the "tired" Zelda formula.
Honestly, people see core concepts of a franchise in each game and complain that it is tired and stale. Absolute rubbish - you know what you get if you remove these concepts? Link's Crossbow training. Fun enough game for a bit sure, but not the grand, beautiful adventure that Zelda fundamentally is. It's like people want the next Zelda game to change genre to an FPS or Platformer, because sure, that's what Zelda is for.
In over 25 years there have been 15 titles excluding remakes. Each one is substantially different from the last, excluding some core principals that make the series what it is.
How do you complain at lack of originality or innovation. Look at other franchises.
Call of Duty, Battlefield, Worms, StarCraft, Age of Empires/Mythology, Darksiders, Jak & Daxter, Tomb Raider, Ratchet and Clank, Banjo, Fifa, Pro Evo (in fact, any sports game series ever from Football to Hockey) James Bond titles, Dark Siders, Mass Effect, The Elder Scrolls, Need for Speed, Armored Core, Spyro, Gran Turismo, GTA, Mario kart, even Mario Bros and Metroid, any game series with more than one or two sequels. In what way has any series changed as much as Zelda has?
Hell, Call of Duty releases a new game EVERY year and they are the exact bloody same, to the extent that they even use the same engine. That's not called stale and Zelda is.
Just... what.
Rant
over >_<
Also looked for forum rules but didn't see any. This thread is a month old, not sure if I we are allowed to comment on threads this old.