How Zelda: Wind Waker Might Work on Wii U: Gameplay Video Mock-up

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That's bloody amazing! Smilie Very impressive work, Jorge! Must have taken a long time to sort that out...

Adam Riley [ Director :: Cubed3 ]

UNITE714: Weekly Prayers | Bible Verses

Adam Riley said:
That's bloody amazing! Smilie Very impressive work, Jorge! Must have taken a long time to sort that out...

Cheers! Ya the hardest part was the GamePad to TV syncing of footage, but was better once a few clips had been done Smilie Was ready for beginning of Feb but had to put it on hold till today - glad it's come together!

What way would you guys want to play Wind Waker Wii U?

Cubed3 Admin/Founder & Designer
Guest (guest) 05.03.2013#3

I think it would be very cool (though not necessarily for this game) to have a Skyward Sword style control, except with the game pad. I'm imagining the GamePad screen would have a map and some sort of border around it, looking similar to OoT 3D's bottom screen. The player could slash with the stylus along the map to attack non-enemy objects. When Link would lock onto something, the top screen would replace the bottom screen map. This way, the player would have 1:1, super-precise sword control allowing for more complex battles and instant access to all items (the aforementioned border). Character movement and shield would be controlled by the analog stick and the trigger respectively. How do you all think this might work?

I like motion plus controls but I wasnt keen on twilights simple shake controls. Motion controls only make sense if the motion has a strong correlation to the action to replace buttons and make it more intuitive and easier to control. Shaking controls feel loose and offer no connection to the character. 

Item access in your footage looks very ideal. It would be cool if new puzzles used the touch screen. Maybe plot sailing path using stylus. touching the screen to use the hook shot and aim would make the game far easier and more accessible to newcomers which is a good idea. 

Im not keen on sailing or flying in zelda games. The reason being that, without ground it becomes difficult to gauge your distance from other masses. In Skyward sword this was especially true. It also feels really slow and painful to travel. I just pray more dungeons are included.

( Edited 05.03.2013 02:53 by meeto_0 )

Ah, so this was the Facebook teaser. Fantastic work Jorge. Smilie

Our member of the week

Yup, excellent stuff indeed Smilie.

Would prefer Gamepad controls myself. The controls in ocarina of time 3D made so much sense, I'd want every Zelda game to be made like this in the future Smilie.

Cubed3 Limited Staff :: Review and Feature Writer
Peter (guest) 05.03.2013#7

Amazing work!
I want to do a mock-up for Ecco Defender of the Future that utilizes the Wii-Mote in a similar fashion to the flying sections of Skyward Sword, but really don't know where to begin. Any suggestions?
my twitter account is: @RoOhDiNi
I'm thankful for any tips.

Well done, very good mockup of Wind Waker. This is sort of the direction I hope Nintendo will take. Having the inventory menu on the gamepad will make the gameplay feel more smoother and seamless. They got it right with Ocarina of Time 3D and notably with the iron boots in the water temple. I hope they add first person controls in this too, after playing the Legend of Zelda in Nintendo Land, using the gamepad felt so natural and immersive. Cannot wait to play this game again, in HD. 

Great work Jb! I'm sure it took quite a bit of time to do this!

Working like a fiend isn't very fun... and surprisingly isn't very fiendish either.
derpcrap (guest) 05.03.2013#10

how do you hacked the wii u?
what way are you going to do that.
i'm very interesting in hacking the wii u, i want it so bad.

Our member of the week

derpcrap (guest) said:
how do you hacked the wii u?
what way are you going to do that.
i'm very interesting in hacking the wii u, i want it so bad.

*Sigh*, It's a mockup, he's not running Wind Waker on his Wii U, and he's not controlling it with the Gamepad and wii remotenunchuk for real... though if you got fooled, I guess it means it really was well done Smilie.

Besides that, Cubed3 isn't the place where you come and ask about console hacking.

Cubed3 Limited Staff :: Review and Feature Writer

so many possibilities.

I was not too excited about it but after this video it makes me think, it will be wonderful.

PS3 is just good for Catherine, Demons souls, Dark Souls, and Folklore
8)

Would love skyward sword controls, they'd have to change up the enemies though, so its unlikely to happen Smilie

JayUK said:
Would love skyward sword controls, they'd have to change up the enemies though, so its unlikely to happen Smilie

Those controls ruined that game for me so much so that I couldn't play. 

Echoes221 said:
JayUK said:
Would love skyward sword controls, they'd have to change up the enemies though, so its unlikely to happen Smilie

Those controls ruined that game for me so much so that I couldn't play. 

Same, they should have atleast made classic controls for the game too.

irfy said:
Echoes221 said:
JayUK said:
Would love skyward sword controls, they'd have to change up the enemies though, so its unlikely to happen Smilie

Those controls ruined that game for me so much so that I couldn't play. 

Same, they should have atleast made classic controls for the game too.

Can I ask what it was about the controls you didnt get on with? Because the direction of the sword attack was the focus in skyward sword I think classic controls would have been very difficult to implement. Most third person action games just use pre set attacks which are categorised as light or heavy.  Skyward sword offered more complexity in some regard.

meeto_0 said:
irfy said:
Echoes221 said:
JayUK said:
Would love skyward sword controls, they'd have to change up the enemies though, so its unlikely to happen Smilie

Those controls ruined that game for me so much so that I couldn't play. 

Same, they should have atleast made classic controls for the game too.

Can I ask what it was about the controls you didnt get on with? Because the direction of the sword attack was the focus in skyward sword I think classic controls would have been very difficult to implement. Most third person action games just use pre set attacks which are categorised as light or heavy.  Skyward sword offered more complexity in some regard.

After playing several hours of the game, I'd thought I'd hang of the controls, sword slicing was not working for me and got fed up, just passed the first dungeon. I've played all Zelda games and this was the only title I didn't finish because the controls seriously let me down, they just didnt feel right in my hands.

Really I only had to recalibrate the controller twice, both times were in the final dungeon where you have to move the rooms around. The only other issue I had was stabbing didn't work occasionally, but I think that was mainly to do with me being lazy and not moving the controller enough.

meeto_0 said:
irfy said:
Echoes221 said:
JayUK said:
Would love skyward sword controls, they'd have to change up the enemies though, so its unlikely to happen Smilie

Those controls ruined that game for me so much so that I couldn't play. 

Same, they should have atleast made classic controls for the game too.

Can I ask what it was about the controls you didnt get on with? Because the direction of the sword attack was the focus in skyward sword I think classic controls would have been very difficult to implement. Most third person action games just use pre set attacks which are categorised as light or heavy.  Skyward sword offered more complexity in some regard.

It's not that I didn't 'get' the controls, I've been a Wii user pretty much since launch as my main console. It was the fact that my actions wouldn't register in the ways that they should have. For instance, rolling bombs/throwing bombs, trying to get the sword to slice in the right way, using gadgets. 8 times out of 10 it didn't work for me and just left me really frustrated, I gave up about 8 hours in. I tried small movements, larger movements, flicks - you name it - wouldn't work.

( Edited 15.03.2013 10:54 by Echoes221 )

Echoes221 said:
meeto_0 said:
irfy said:
Echoes221 said:
JayUK said:
Would love skyward sword controls, they'd have to change up the enemies though, so its unlikely to happen Smilie

Those controls ruined that game for me so much so that I couldn't play. 

Same, they should have atleast made classic controls for the game too.

Can I ask what it was about the controls you didnt get on with? Because the direction of the sword attack was the focus in skyward sword I think classic controls would have been very difficult to implement. Most third person action games just use pre set attacks which are categorised as light or heavy.  Skyward sword offered more complexity in some regard.

It's not that I didn't 'get' the controls, I've been a Wii user pretty much since launch as my main console. It was the fact that my actions wouldn't register in the ways that they should have. For instance, rolling bombs/throwing bombs, trying to get the sword to slice in the right way, using gadgets. 8 times out of 10 it didn't work for me and just left me really frustrated, I gave up about 8 hours in. I tried small movements, larger movements, flicks - you name it - wouldn't work.

Exact same feeling. Really frustrated me and gave up.

Zeruda (guest) 22.04.2013#21

NO NO NO NO, Please Nintendo SHOW THE HUD BOTH IN THE WIIU GAMEPAD AND THE SCREEN...
Otherwise, great mock ups

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