Potential Smash Bros. DLC Discussion

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What 1st Party* character would you like to see added to the fray. I will go first

Name: Wonder Red
Origin: Wonderful 101
Final Smash: Platinum Robo
Unique Trait: The strength/size of Wonder Reds specials are related to the amount of time since he last took damage. This would mimic the loss of comrades from damage in the Wonderful 101


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Special Moves
Up Special: Unite Hand - A firey uppercut
Down Special: Unite Guts -  Jelly Reflects enemy projectile/attacks
Neutral Special: Unite Gun - Hold to charge/suck enemy in)
Forward Special: Unite Sword - Stinger while on ground, spinning vertical strike while in air

*A Character who nintendo own/co own.

( Edited 24.02.2015 17:52 by JayUK )

Dixie
Daisy
Malon
White Yoshi

Isa Jo
Origin: Sin and Punishment: Successor of the Skies
Final Smash: Titan Transformation
Unique Trait: With Isa comes the Points Multiplier from Sin and Punishment. The Multiplier increases with damage dealt, and decreases with damage received. Instead of points the multiplier will effect the damage output/smash power of  Isa's Deflector Sword.

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Special Moves
Up Special: Activate Jetpack - A useful recovery tool, but Isa's multiplier will not go up for any damage done in the air. 
Down Special: Lock On - Targets the nearest character.
Neutral Special: Chargeable Laser -  A rapid fire laser that can be charged(Will be homing if Lock On is active, but will also deal less damage)
Forward Special: Deflector Sword - Turns all projectiles into a firey rocket. (Will be homing if Lock On is active.)

 

( Edited 24.02.2015 21:00 by JayUK )

Considering the number of Fire Emblem characters so does it baffle me that they do not have the coolest/most awesome one in the cast already: Lute

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Special Trait: No smash, instead of smash attacks so are her A button attacks also special attacks with focus on ranged. Because close combat is below her genius. Only magic is fitting her. However, her B specials are based on a sort of mana meter that recharges over time.

A: Fire: Shoots a straight forward Fireball that explodes on impact. Think Din's Fire, but w/o controlling it.
A down: Thunder: Creates a thunder similar to the one of Pikachu
A side: Wind: A wind slice appears and damages enemies close to her.
A up: Teleport: Exactly what it says on the tin Teleports Lute in the direction inputet on the control stick.
B: Fire Strong: Shoots out a flaming spiral that hurts the opponent and draws them with it for a while for high damage + knock out potential. (balanced as it drains mana)
B down: Thunder Shield: Makes two lightning bolts hit around Lute and keep up a barrier for as long as it is put in (balanced by the fact that it drains Mana)
B side: Tornado: Puts out a Tornado that goes back and forward on the platform (max 1 tornado active at each time, balanced by Mana cost, think tornado from Super Smash 64 on the Hyrule stage) Gets canceled by using the attack one more time.
B up: Healing: Heals Lute in a pretty long animation to balance it so it is easy to interupt during normal circulstances. (costs mana).

The difference between illusion and reality is vague to the one who suffers from the former and questionable for the one suffering form the later.

Aeron
Origin: Pandora's Tower
Final Smash: Elena's Aid
Unique Trait: Depending on Aeron's damage percentage when he uses his final smash, his move will change. Elena will either appear mutated or in human form. 

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Move List
Up Special: Shard of divinity - Teleport to the respawn point(long recharge time on this move)
Down Special: Switch Melee Weapon - between Sword, Scythe and Dual swords
Neutral Special: Oraclos Chain - Attach the chain to an opponent, enables you to drain their health. If you use the oraclos toss during this, you can tether two enemies together. While attached they share damage.
Forward Special: Oraclos Toss - Tie an opponents legs together, preventing movement

( Edited 24.02.2015 21:24 by JayUK )

Andy
Origin: Advance Wars
Final Smash: Hyper Upgrade - All constructs have super armour for a short amount of time, with increased fire power

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Move List
UP SPECIAL: Summon Bomber - Andy shouts into a radio to call in an air strike
NEUTRAL SPECIAL: Bazooka - Andy pulls out a trusty Bazooka to deal some hefty explosive damage(Can be aimed)
FORWARD SPECIAL: Summon Tank - Andy hops aboard a tank, similar to Warios bike but with added bang
DOWN SPECIAL: Hostile Takeover - Andy Takes over a City, for as long as the allied city remains, Andy will gradually recover health

( Edited 26.02.2015 17:50 by JayUK )

Inkliiiiiiiiiing.

NNID: crackedthesky
My blog, mostly about writing: http://www.davidjlovato.com

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