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<channel>   <copyright>Cubed3 2002 - 2009</copyright><lastBuildDate>Thu, 23 May 2013 07:07:15 GMT-1</lastBuildDate>   <description>Latest 10 posts made in this topic.</description>  <link>http://www.cubed3.com/</link>   <title>Warner Bros. Announces Super Scribblenauts [news]</title><image>   <link>http://www.cubed3.com</link> <url>http://www.cubed3.com/images/button.gif</url>   <height>31
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I would pay top dollar for that! :lol:&lt;br/&gt;&lt;br/&gt;But in all serious, I view Scribblenauts as a basic ground work for this game here. I hope it fixes all the physic problems and just is overall a better game. The last game was revolutionary, but got old after awhile. </description></item><item><title>Comment by Jacob4000, on 19.05.2010 at 02:59</title><link>http://www.cubed3.com/topic/39238</link><description>I hope they're not being overly ambitious. They had a great game before, just with some substantial rough edges to smooth out.&lt;br/&gt;&lt;br/&gt;None&amp;#45;the&amp;#45;less I'm excited! As many permutations as there were before, adjectives makes things many times more complicated. Hopefully they pull it off!</description></item><item><title>Comment by TAG, on 19.05.2010 at 02:50</title><link>http://www.cubed3.com/topic/39238</link><description>I can't imagine how they'll incorporate adjectives, but I'm excited.&lt;br/&gt;&lt;br/&gt;I have a friend is dreaming of ideas like instead of just having a T&amp;#45;Rex, you can make a &quot;rotund T&amp;#45;Rex,&quot; or instead of zombie, a &quot;passive&amp;#45;aggressive zombie.&quot; Oh yeah.</description></item><item><title>Comment by jb, on 19.05.2010 at 00:44</title><link>http://www.cubed3.com/topic/39238</link><description>Sounds good, really like the Scribblenauts concept :D</description></item><item><title>Comment by Mush, on 18.05.2010 at 23:05</title><link>http://www.cubed3.com/topic/39238</link><description>Great that they added D&amp;#45;Pad support, the only one of my major problems with the game. I would also like to see a few more memes in this one, since that was a fun addition to the first game.&lt;br/&gt;&lt;br/&gt;Other than the things SuperLink has stated, I think that's about it. Let's hope Super Scribblenauts will be as enjoyable as the original.</description></item><item><title>Comment by SuperLink, on 18.05.2010 at 22:57</title><link>http://www.cubed3.com/topic/39238</link><description>They've also added button support, so those who found touch control very awkward can put their minds at ease, D&amp;#45;Pad for moving Maxwell, and there's a button for jumping too.&lt;br/&gt;&lt;br/&gt;Really they could infinitely improve on the first game by adding more item interactions, because there are some items which should react to each other... but don't. Also the Action Stages need to be made much more imaginative and less repetitive/annoying.&lt;br/&gt;&lt;br/&gt;As long as they fix a few of these flaws I'll probably enjoy it just as much as the first game, if not more.</description></item><item><title>Comment by Mush, on 18.05.2010 at 22:35</title><link>http://www.cubed3.com/topic/39238</link><description>I heard 5th Cell were making a new Scribblenauts, I don't know how they'll change it to keep it from being the same game though. We'll see what happens, I guess.&lt;br/&gt;&lt;br/&gt;The whole adjectives aspect seems pretty neat though. I'm gonna have to keep following the news on this one, since I loved the first. Even if it did get boring after a while.( Edited 15.12.2012 23:56 by Guest )</description></item><item><title>Comment by Echoes221, on 18.05.2010 at 17:15</title><link>http://www.cubed3.com/topic/39238</link><description>This post is a copy of the news report: http://www.cubed3.com/news/14120All posts made in this forum topic below will appear as news comments on the above link. If you make a comment on the original article link above, it will also appear here as a forum post.Warner Bros. Interactive Entertainment have announced that they will be bringing &lt;i&gt;Super Scribblenauts&lt;/i&gt; to the DS,  the sequel to the intuitive puzzle solver  &lt;i&gt;Scribblenauts&lt;/i&gt;, which had players creating all manner of objects and has sold more than 1.1 million units worldwide. Originally developed by 5th Cell, players were able to use the Stylus to help the games hero, Maxwell, on his quest to gather up the starites.&lt;br/&gt;&lt;br/&gt;Set to be arriving autumn 2010, &lt;i&gt;Super Scribblenauts&lt;/i&gt; will take the previous gaming element of being able to create near enough anything by written input, but will expand on the past iteration by improving the controls and offering many new features such as the ability to modify objects in any way they desire by using adjectives. This will allow the player to change the colour, size, style and behaviour (as well as many other aspects) of the object. Multiple adjectives can also be combined to produce some interesting effects such as creating gentlemanly, flaming flying zombies or obese, winged elephants. &lt;i&gt;Super Scribblenauts&lt;/i&gt; will let players imaginations run wild even more than before by taking control of the past hero, Maxwell, in his quest for the starites by solving even more puzzles and robust challenges on all new levels.&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;strong&gt;Did you play the first &lt;i&gt;Scribblenauts&lt;/i&gt;? Did you enjoy it? What improvements would you like to see? Will you be picking &lt;i&gt;Super Scribblenauts&lt;/i&gt; up?&lt;/strong&gt;</description></item></channel></rss>