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<channel>   <copyright>Cubed3 2002 - 2009</copyright><lastBuildDate>Fri, 24 May 2013 09:51:14 GMT-1</lastBuildDate>   <description>Latest 10 posts made in this topic.</description>  <link>http://www.cubed3.com/</link>   <title>Cubed3 Interview | SEGA Discusses Rhythm Thief (Nintendo 3DS)</title><image>   <link>http://www.cubed3.com</link> <url>http://www.cubed3.com/images/button.gif</url>   <height>31
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Can't see myself laying down more than 20&amp;#45;25 USD for it unless it has loads of content and replay value.</description></item><item><title>Comment by Adam Riley, on 28.06.2012 at 22:40</title><link>http://www.cubed3.com/topic/62338</link><description>Who on here has bought this fantastic game?&lt;br/&gt;&lt;br/&gt;Any US readers planning to pick it up when it arrives in July?</description></item><item><title>Comment by Guest, on 26.06.2012 at 09:20</title><link>http://www.cubed3.com/topic/62338</link><description>I think Rhythm Thief did well enough in Japan to justify a sequel.&lt;br/&gt;&lt;br/&gt;As for Billy Hatcher &amp;#45; you should know the score by now, Nintendo tries to block any questions not directly related to the main game. That&amp;#39;s why my Qs to Sakaguchi about Away, Blue Dragon and ASH weren&amp;#39;t in that Last Story interview from a while back, and why I couldn&amp;#39;t ask Sakurai about Nintendo x Capcom :cry:</description></item><item><title>Comment by Guest, on 25.06.2012 at 23:06</title><link>http://www.cubed3.com/topic/62338</link><description>I hope he makes a Wii U sequel.&lt;br/&gt;&lt;br/&gt;But what I REALLY want him to make is Billy Hatcher 2 as he directed the original, shame you didn&amp;#39;t ask about that. :(</description></item><item><title>Comment by Adam Riley, on 25.06.2012 at 00:26</title><link>http://www.cubed3.com/topic/62338</link><description>This post is a copy of the news report: http://www.cubed3.com/news/16940All posts made in this forum topic below will appear as news comments on the above link. If you make a comment on the original article link above, it will also appear here as a forum post.Back in April of this year, Cubed3 delved deep into SEGA&acirc;€™s intriguing take on the rhythm genre for the Nintendo 3DS. &lt;i&gt;&lt;a href=&quot;http&amp;#58;//www.cubed3.com/news/16625/&quot;&gt;Rhythm Thief and the Emperor&acirc;€™s Treasure&lt;/a&gt;&lt;/i&gt; successfully melded traditional music&amp;#45;based reactionary gameplay with a whole host of mini&amp;#45;games, a fun storyline and an adventure element that leant towards games such as &lt;i&gt;Professor Layton&lt;/i&gt; or &lt;i&gt;Ace Attorney&lt;/i&gt;. With the highly rated experience due to hit the US market in a few weeks, on 10th July, Cubed3 caught up with the Producer, Shun Nakamura&amp;#45;san, to discuss some of the finer details, and see what plans there are for a sequel.&lt;br/&gt;[blog]&lt;br/&gt;&lt;strong&gt;Adam Riley, Operations Director at Cubed3&amp;#58; When did the &lt;i&gt;Rhythm Thief&lt;/i&gt; project start? Was this originally planned for the Nintendo DS?&lt;/strong&gt;&lt;br/&gt;&lt;br/&gt;&lt;strong&gt;Shun Nakamura&amp;#45;san, Producer of &lt;i&gt;Rhythm Thief and the Emperor&acirc;€™s Treasure&lt;/i&gt;&amp;#58;&lt;/strong&gt; We started development of the game for the Nintendo 3DS around the summer of 2010, but it was originally developed for the Nintendo DS as you mentioned and it started about a year earlier. Actually we set up the plan itself long before.&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;strong&gt;Adam Riley&amp;#58; SEGA is renowned for its rhythm games. Will &lt;i&gt;Rhythm Thief&lt;/i&gt; appeal to fans of games like &lt;i&gt;Samba de Amigo&lt;/i&gt; and &lt;i&gt;Space Channel 5&lt;/i&gt;?&lt;/strong&gt;&lt;br/&gt;&lt;br/&gt;&lt;strong&gt;Nakamura&amp;#45;san&lt;/strong&gt;&amp;#58; Well, I think they will indeed also really enjoy the game. Music games generally use the same controls and mechanics throughout the game, but &lt;i&gt;Rhythm Thief and the Emperor&acirc;€™s Treasure&lt;/i&gt; offers many types of controls and mechanics depending on the games. This should be exciting and I hope they will enjoy them.&lt;br/&gt;&lt;br/&gt;I also got much from the funny atmosphere of &lt;i&gt;Samba de Amigo&lt;/i&gt; and musical feeling of &lt;i&gt;Space Channel 5&lt;/i&gt;. Music is created by Tomoya Otani and Naofumi Hataya who are the music creators of &lt;i&gt;Space Channel 5&lt;/i&gt;, so they are really fun and involve you in the game. I think I put the fun of music games into the final game from what I saw of from the experience of &lt;i&gt;Samba de Amigo&lt;/i&gt;.&lt;br/&gt;&lt;br/&gt;&lt;strong&gt;Adam Riley&amp;#58; What sort of extra features have been included to extend the length of the game?&lt;/strong&gt;&lt;br/&gt;&lt;br/&gt;&lt;strong&gt;Nakamura&amp;#45;san&lt;/strong&gt;&amp;#58; You will access to an unlockable scenario, another episode when the score reaches a certain level, or complete the legend of the musical instruments by collecting sounds in the adventure map, for example. The replay value lies both in the rhythm game and the adventure part and this becomes a key feature of the game. We have run a campaign where the users playing the Endless mode (which offers the chance to play rhythm games endlessly) can use Twitter in Japan to share their achievements.&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;strong&gt;Adam Riley&amp;#58; Would you like to see Raphael featuring in games like &lt;i&gt;Smash Bros.&lt;/i&gt; or &lt;i&gt;Mario Kart&lt;/i&gt; in the future? If so, what special abilities do you think he could use?&lt;/strong&gt;&lt;br/&gt;&lt;br/&gt;&lt;strong&gt;Nakamura&amp;#45;san&lt;/strong&gt;&amp;#58; He is a fledgling character so it may be too early to feature in those games yet, but if he has the chance, I would like to combine rhythm and attacks and see him doing some actions in time with the rhythm, such as using a special technique where the player inputs a button combination in certain pattern and timing. Also, it would be fun if other characters began dancing when Raphael starts dancing!</description></item></channel></rss>