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<channel>   <copyright>Cubed3 2002 - 2009</copyright><lastBuildDate>Sun, 26 May 2013 09:20:23 GMT-1</lastBuildDate>   <description>Latest 10 posts made in this topic.</description>  <link>http://www.cubed3.com/</link>   <title>Ex-Vigil Developer Slates Nintendo Wii U Approach</title><image>   <link>http://www.cubed3.com</link> <url>http://www.cubed3.com/images/button.gif</url>   <height>31
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<language>en-us</language><item><title>Comment by Stulaw, on 17.08.2012 at 21:24</title><link>http://www.cubed3.com/topic/62632</link><description>I think he was talking about the Devkit he never worked on, one which would be wireless by now. </description></item><item><title>Comment by SirLink , on 17.08.2012 at 17:10</title><link>http://www.cubed3.com/topic/62632</link><description>@Darkflame:&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;In the original quote that part is right after calling the controller a gimmick, so I guess he was talking about the controller in a devkit form or at events.</description></item><item><title>Comment by Guest, on 17.08.2012 at 16:28</title><link>http://www.cubed3.com/topic/62632</link><description>&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;what does that mean :?&lt;br/&gt;</description></item><item><title>Comment by RudyC3, on 17.08.2012 at 07:50</title><link>http://www.cubed3.com/topic/62632</link><description>&lt;br/&gt;Thanks for contributing this :starred:</description></item><item><title>Comment by SirLink , on 17.08.2012 at 07:36</title><link>http://www.cubed3.com/topic/62632</link><description>&lt;br/&gt;...which makes him as credible as anyone else on the internet.&lt;br/&gt;&lt;br/&gt;There's another side to this story as well. Vigil Games responded to &lt;a href=&quot;http://www.notenoughshaders.com/2012/08/15/darksiders&amp;#45;2&amp;#45;interview&amp;#45;with&amp;#45;xander&amp;#45;davis&amp;#45;about&amp;#45;thq&amp;#45;and&amp;#45;vigil/&quot;&gt;notenoughshaders&lt;/a&gt; and confirmed that this guy only worked for them for 90 days and got fired for another reason, such as documented poor performance. He wasn't affected by the layoffs a few months ago and Vigil Games only credited the members who were laid off, not those who left voluntarily or were fired from the company.&lt;br/&gt;&lt;br/&gt;Basically, this is just some guy who's pissed that he lost his job and didn't get the credit he thinks he deserves, so he bashed his former employer and threw in some stuff about the Wii U just to make sure that his voice is heard.</description></item><item><title>Comment by jb, on 16.08.2012 at 23:50</title><link>http://www.cubed3.com/topic/62632</link><description>This post is a copy of the news report: http://www.cubed3.com/news/17110All posts made in this forum topic below will appear as news comments on the above link. If you make a comment on the original article link above, it will also appear here as a forum post.A chap who previously worked on &lt;strong&gt;&lt;i&gt;Darksiders 2&lt;/i&gt;&lt;/strong&gt; didn&amp;#39;t respond well to Nintendo&amp;#39;s approach with the GamePad and Wii U.&lt;br/&gt;&lt;br/&gt;Despite working on the game when employed at Vigil, Xander Davis wasn&amp;#39;t able to work on the Wii U version &quot;luckily&quot;. Davis was keen to raise his concerns at the studio about porting the game to Nintendo&amp;#39;s new system. Despite being a skeptic on the GamePad interface/concept, he did not that &quot;you have to do it right&quot; when approaching the Wii U to justify &quot;all the hassle and a $400 Xbox 360 seven years late&quot;.[blog]&lt;br/&gt;&lt;br/&gt;Davis went onto to slate various aspects of the system and controller &amp;#45; despite having not tried it yet.&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;</description></item></channel></rss>