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<channel>   <copyright>Cubed3 2002 - 2009</copyright><lastBuildDate>Wed, 19 Jun 2013 02:28:16 GMT-1</lastBuildDate>   <description>Latest 10 posts made in this topic.</description>  <link>http://www.cubed3.com/</link>   <title>Iwata Asks: Pokémon Black 2 and White 2</title><image>   <link>http://www.cubed3.com</link> <url>http://www.cubed3.com/images/button.gif</url>   <height>31
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<language>en-us</language><item><title>Comment by jb, on 15.10.2012 at 22:34</title><link>http://www.cubed3.com/topic/63038</link><description>This post is a copy of the news report: http://www.cubed3.com/news/17304All posts made in this forum topic below will appear as news comments on the above link. If you make a comment on the original article link above, it will also appear here as a forum post.Satoru Iwata spoke to Junichi Masuda, Takao Unno and Tsunekazu Ishihara from GameFreak on developing &lt;i&gt;Pok&amp;eacute;mon Black 2 and White 2&lt;/i&gt;.&lt;br/&gt;&lt;br/&gt;The group &lt;a href=&quot;http&amp;#58;//www.nintendo.co.uk/NOE/en_GB/news/iwata/iwata_asks_pokmon_black_version_2_and_pokmon_white_version_2_55183_55184.html#top&quot;&gt;discuss the benefits&lt;/a&gt; on developing a true sequel to Pok&amp;eacute;mon games for the first time, rather than a new colour and why &lt;strong&gt;&lt;i&gt;Pok&amp;eacute;mon Black 2 and White 2&lt;/i&gt;&lt;/strong&gt; is far better than a hypothetical &quot;Pok&amp;eacute;mon Grey&quot;.&lt;br/&gt;&lt;br/&gt;The English version has been translated and can be read in full &lt;a href=&quot;http&amp;#58;//www.nintendo.co.uk/NOE/en_GB/news/iwata/iwata_asks_pokmon_black_version_2_and_pokmon_white_version_2_55183_55184.html#top&quot;&gt;here&lt;/a&gt;.&lt;br/&gt;[blog]&lt;br/&gt;&lt;br/&gt; Playing with the ideas of resonance &amp;#45; where aspects from the first &lt;i&gt;Pok&amp;eacute;mom Black and White &lt;/i&gt;would flow into the sequel.&lt;br/&gt;If you had a &quot;key&quot; by completing&Acirc;&nbsp; the first game, it would shape &lt;i&gt;Pok&amp;eacute;mon Black 2 and White 2&lt;/i&gt; differently.&lt;br/&gt;The original games &quot;left a lot of mysteries&quot; so the team wanted to tie things up by continuing the story.&lt;br/&gt;The team wanted to create scenarios that wouldn&amp;#39;t normally be possible in Pok&amp;eacute;mon by creating Pok&amp;eacute;star Studios where players make their own movies &amp;#45; a space fantasy, or romance for example.&lt;br/&gt;Pok&amp;eacute;star Studios was also developed to help newer trainers learn battle mechanics, like which Pok&amp;eacute;&amp;#45;types work better against others, as the team felt &quot;the Pok&amp;eacute;mon series was becoming more and more for hardcore players only&quot;.&lt;br/&gt;The team wanted to create a completely different viewpoint of the same world &amp;#45; new characters, story and a future time period. There still needed to be a balance for those new to the series, however. &lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt; The team feel that &quot;when simple games stick around for a long time, they are actually deep.&quot;&lt;br/&gt; Implemented Pok&amp;eacute;mon Dream Radar in collaboration with developer Creatures Inc. The team hope that with Pok&amp;eacute;dex 3D Pro, players will &quot;treat them like the Three Sacred Treasures&quot;.&lt;br/&gt; The team also discuss Pok&amp;eacute;mon distribution at cinemas and how it took some time to approve the idea across Japan. </description></item></channel></rss>