Latest Interviews

Screenshot for Interview with Arnie Roth on Interview

Interview

Interview with Arnie Roth

And an insight to the Final Fantasy VII Rebirth Orchestra World Tour

By Lilly Kirchner

Screenshot for Songs of Conquest on Interview

Interview

Songs of Conquest

Cubed3 sits down with an ambitious strategy game coming out next year

By Eric Ace

Screenshot for Rose City Games, Creators of Cat Lady on Interview

Interview

Rose City Games, Creators of Cat Lady

The developers behind the paw-some Cat Lady chat about their influences and future plans for the Early Access rogue-like.

By Justin Prinsloo

Screenshot for Cubed3 Talks with Yamada Riichiro on Interview

Interview

Cubed3 Talks with Yamada Riichiro

Following Shin Megami Tensei Liberation Dx2's review, Cubed3 catches up with Yamada Riichiro to discuss it further.

By Gabriel Jones

Screenshot for Talking The Universim with Crytivo Games on Interview

Interview

Talking The Universim with Crytivo Games

Having had hands-on time with the very promising god title The Universim, Cubed3 chats to its developers at Crytivo Games.

By Thom Compton

Screenshot for Cubed3 Chats with Two Tribes About RIVE on Interview

Interview

Cubed3 Chats with Two Tribes About RIVE

Following on from glowing coverage of RIVE, Cubed3 caught up with Two Tribes to talk about the game in more detail.

By Gabriel Jones

Screenshot for Digital Forest on Woven on Interview

Interview

Digital Forest on Woven

Cubed3 caught up with the team behind Woven, currently on Kickstarter, to find out more about the intriguing project.

By Adam Riley

Screenshot for Neil Armstrong of Astrosaurus Games on Interview

Interview

Neil Armstrong of Astrosaurus Games

Having released his first ever video game on Wii U, Neil Armstrong of Astrosaurus Games provided some insightful answers in our interview.

By Az Elias

Screenshot for TT Games Talks LEGO Marvel’s Avengers on Interview

Interview

TT Games Talks LEGO Marvel’s Avengers

Cubed3 got an early play-test with LEGO Marvel's Avengers, as well as a chat with Arthur Parsons, director of the project.

By Drew Hurley