Interview
EarFun on Engineering Accessible Audio: Inside the Air Pro 4i
EarFun discusses the Air Pro 4i’s design, tuning and ANC engineering, focusing on accessible performance for everyday listeners.
Go behind the scenes with our exclusive video game interviews! Featuring game developers, gaming studios, industry experts, composers, and artists. Read More
InterviewPowerhoof Discusses The Drifter
InterviewGroove Coaster Future Performers: How TAITO Is Expanding the Rhythm Experience
InterviewToyota Talks GR GT and its Digital Debut in Forza Horizon 6
Picross Meets Konami: Jupiter on Preserving Pixel Art and Honouring Gaming History
InterviewBandai Namco’s Yusuke Tomizawa Discusses Tales of Berseria Remastered
InterviewTarsier Studios Talks Little Nightmares’ Successor Reanimal and the Future
EarFun discusses the Air Pro 4i’s design, tuning and ANC engineering, focusing on accessible performance for everyday listeners.
EssentialPhoto & Video discusses evolving creator needs, accessible lighting, and the growing demand for durable, versatile studio gear.
TOZO discusses its evolution from earbuds to lifestyle tech, balancing innovation, affordability and a growing ecosystem shaped by user feedback.
Tokyo Tengu blends folklore, streetwear and meticulous craft to create wearable art with a bold, culturally grounded identity.
After breaking new ground in the point-and-click adventure genre, Cubed3 caught up with Powerhoof to chat about The Drifter.
Groove Coaster Future Performers expands with new songs, mechanics and refinements as TAITO charts the series’ evolving rhythm identity.
Cubed3 sits down with Levoit to discuss design clarity, smart air management, and building purifiers shaped around real homes and real users.
Quntis discusses the evolution of its “Space Lit” philosophy, the rise of hybrid work, and how thoughtful lighting design can transform long desk sessions into calmer, clearer working hours.
Soundpeats discusses the design philosophy behind the Air6 HS, the rise of open‑ear audio, user‑driven innovation and what the company plans to showcase in its next generation of wireless products.
Toyota discusses the philosophy behind the GR GT, its digital debut in Forza Horizon 6, and how gaming helps shape the story of a new motorsport‑bred road car.
Jupiter discusses the craft behind PICROSS S KONAMI ANTIQUES edition, exploring classic sprites, authentic nostalgia, and the challenge of adapting Konami’s iconic worlds into satisfying modern puzzles.
Honeydew Sleep’s founders discuss the personal roots of their brand, the science behind their copper‑infused pillows, and why small‑batch craftsmanship still drives their approach to comfort innovation.
INIU discusses its scenario‑driven design philosophy, breakthrough charging technologies and the balance between performance, safety and human‑centred engineering shaping its next generation of power solutions.
Spooky Doorway’s Paul Conway discusses European folklore, puzzle philosophy, fan‑driven decisions and the enduring heart of McQueen and Dooley in the latest Darkside Detective adventure.
A detailed conversation with TESSAN on design philosophy, global safety standards and the engineering behind its travel adapters, power strips and next‑generation smart charging solutions.
Cubed3 speaks with Maono about hybrid audio design, creator‑first workflows and how the brand is shaping the next generation of microphones and recording tools.
Cubed3 interviews the team behind Tales of Berseria Remastered, discussing Velvet’s legacy, the game’s tone and how the remaster balances authenticity with modern features.
Boulies discusses its approach to premium seating, the challenges of designing for long‑term comfort, and how the company is adapting to a rapidly changing market.
Paleblue explores sustainability, design, and the future of rechargeable batteries, revealing how its tech aims to reshape everyday power for modern life.
Tarsier Studios lifts the veil on Reanimal, sharing how instinct, tension, and co‑op vulnerability shape their next atmospheric descent into the uncanny.
Cosori discusses design, innovation, and the future of smart cooking, revealing how its appliances aim to simplify and elevate everyday kitchen life.
Onion Games’ Yoshiro Kimura dives into Stray Children’s surreal world, exploring childhood, rebellion, and the studio’s most personal RPG yet.
Cubed3 had the chance to sit down with Supertrick Games to discuss Let It Die: Inferno at Tokyo Game Show 2025.
Akiba Lost blends live‑action drama with interactive storytelling, promising a suspenseful FMV revival set against Akihabara’s neon‑lit streets.
Lepro shares how AI lighting is reshaping homes and workspaces, blending smarter control, energy savings, and ambience into everyday living.
Vertex Zero Studio discusses Silent Planet: Elegy of a Dying World, blending cosmic horror with Metroidvania design, and how Apranik’s haunting journey is shaping one of 2026’s most intriguing indie releases.
Cubed3 talks strategy with Midjiwan, developers of popular 4x mobile game The Battle of Polytopia.
Fresh from Shantae: Risky Revolution’s launch, WayForward’s Matt Bozon talks legacy, evolution, and the half‑genie’s future in an exclusive Cubed3 interview.
Cubed3 sits down with Game Director, Hiroshi Nagaki, to discuss the upcoming Double Dragon Revive. The interview discusses the games origins, its fighting and wrestling game influences, and the possibility of a Nintendo Switch 2 Edition.
Cubed3 sat down with the director's of the much-loved Dear Me, I Was... for a behind-the-scenes interview on the game's development.