Welcome to the Life of a Pixel, a unique indie project that takes a big step back in time to the 8-bit retro era, featuring classic mechanics and authentic pixel art/chip tune music. Play as the curious Pixel who sets out into a video game museum to explore a time when pixels ruled the roost.
The studio are currently seeking funding through a Kickstarter campaign.
Cubed3 caught up with creators Super Icon to discuss the project, a love for all things retro plus Wii U development.
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Cubed3: Please introduce the team at Super Icon for our readers.
Claire Hill-Whittall: Super Icon is small; currently there are the 3 of us – Claire who is in charge of business development, Rich who is the head of development and also lead art/design/audio and Steve who is our coder.
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Cubed3: What other projects had the team worked on before Life of a Pixel?
Claire Hill-Whittall: We’ve worked on over 30 games together so far – most recently several PSP Minis (Arcade Darts, Air Hockey&Bowling, Pool), MegaBlast for PSM, Golf Mania, Family Games, Vertigo and Bashi Blocks.
Cubed3: Please tell us a little bit more about the Life of Pixel concept
Claire Hill-Whittall: Life of Pixel is a game dedicated to the brilliance of classic gaming machines. The game is comprised of 72 levels, which are spread over 9 different game machines.
We thoroughly researched the graphics capabilities, pixel resolutions, colour palettes & scrolling of each machine and our aim was to recreate these limitations as closely as possible.
Each machine features 8 levels, and the machines included within Life of Pixel are Atari 2600, ZX81, ZX Spectrum, Commodore 64, Amstrad CPC, BBC Model B, Nintendo Gameboy, NES and Sega Master System.
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Cubed3: The pixel character looks adorable! Does he/she/it have a back-story?
Claire Hill-Whittall: Pixel is a little green pixel. Tired of being part of the crowd, he wanted to see more and learn about his background. Luckily, he happened to live right next door to a videogame museum and under the cover of darkness he sneaked in to take a look
Pixel found a World of Retro joy; a time when the humble Pixel ruled!
Cubed3: What classic games have helped inspire the gameplay mechanics in Life of a Pixel?
Claire Hill-Whittall: Wow Lots! Here is a quick run-down; this isn’t all of them though; we want to leave a few surprises
Uridium, Castlevania, Jet Set Willy, Exolon, Ghosts’n Goblins, Rick Dangerous, Sonic the Hedgehog, Super Mario Bros., Monty Mole, Blagger, Exile, Pitfall, Chucky Egg, Citadel, Mega Man and more!
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Cubed3: Retro-inspired titles are increasing in number, what is it about the classics that interest you?
Claire Hill-Whittall: I never really got to do pixel art the first time around as I was too young – so I missed out professionally on the entire 8-bit era. I really wanted to explore the old systems and work within the graphical limitations of the machines and immerse myself in the classic games that I spent many hours playing when growing up.
Cubed3: Have the technical aspects like palette size and memory restrictions helped or hindered development?
Claire Hill-Whittall: Helped! I have LOVED doing those GFX, just so much fun. The C64 and ZXSpectrrum GFX were especially good to work with, as those were the machines I loved most back in the day.
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Cubed3: How will Life of a Pixel look on bigger screens and resolutions?
Claire Hill-Whittall: The extra screen space will be used for marquees designed to each machine – I don’t want to scale the pixels up more or make them super chunky. We’re looking to do something similar to what Retro City Rampage did – marquees, old TV surrounds, etc
Cubed3: Would there be a possibility of multiple co-operative features, for example the two player mode in classic Sonic the Hedgehog games?
Claire Hill-Whittall: Yes, most definitely. Every pixel needs a pal!
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Cubed3: What would be your favourite retro system in Life of a Pixel to work with?
Claire Hill-Whittall: Definitely the Commodore 64 – I have such a soft spot for that machine – not just the GFX/games but the wonderful SID music. So in Pixel we made sure the main title tune was a SID track J
Cubed3: Why did you chose Kickstarter and why should gamers pledge towards the project?
Claire Hill-Whittall: We see Life of Pixel as a long term project we would like to evolve and expand until we have covered as many retro game systems as we possibly can! Right now over on Kickstarter we’ve started a poll to choose the new machines we include in the game. The options are Apple II, Atari 400/800, TRS-80, TI-99/4A, MSX, MSX2, Intellivision, Vectrex & Wonderswan.
We’re looking to address the current European bias on the machines in Pixel, hence the US & Japanese machines on the list.
Why pledge? If you love retro gaming, and in particular the 8-bit era this is the game for you!
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Cubed3: It’s great that you’re considering the Nintendo Wii U, how would you plan on using the GamePad controller?
Claire Hill-Whittall: Possibly more of an interactive feature on the various machines – i.e. you play the game on the TV and at any point you can get more info on the machines themselves on the GamePad. Definitely would like a map in there too – but not JUST a map – we want to make good use of the GamePad.
Cubed3: If you could work on any Nintendo game, what would it be any why?
Claire Hill-Whittall: I’d love to do a PilotWings game – something about the freedom to explore and fly around and experience a huge world full of secret sights and sounds really appeals to me. I’ve wanted to do a game like that for a long time.
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Cubed3: What are you plans for the future? Could Life of a Pixel become a series, say spanning more recent but still retro consoles like Playstation and Nintendo 64?
Claire Hill-Whittall: We have planned a 16-bit sequel to Pixel – focusing on just the 16-bit systems like Amiga, Atari ST, SNES, Megadrive, NeoGeo, Atari Lynx, PC-Engine, Apple IIgs, EGA/VGA PC.
Just typing that list makes me excited!
We are also experimenting with Unity – so hope to do a few Unity Nintendo Wii U titles, and we are also working on some mobile projects for iOS and Android.
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