The British Gaming Industry is slowly turning itself round nowadays to become a major player in the world of videogames. However, there used to be a time when games from good ol’ Blighty were highly prolific in stature, gaining praise from all circles and high sales upon release. One such developer brought a strange style title to the NES as an experiment. But just how did this game, Solstice, pan out?

There is actually a very long, in-depth story behind Solstice, one that stretches far longer than most NES games. Here is the abridged version

Some of you may remember me reviewing a little SNES game by the name of Plok. Software Creations also created this, with the music maestro that is Tim Follin working on that sublime soundtrack. And guess what? The same person worked on the soundtrack for this and it is every bit as good, if not even more so! Which is quite surprising considering the difference in power between the NES and SNES…But this is one of the games where you can sit and just listen to the title screen tune for ages

You have four types of magical elixir

There are various techniques that can help you get through the game easier, well maybe not so much ‘easier’, but slightly less difficult. Block jumping is one particular move where you pick up one then go to drop it and jump at the same time to gain a little more height





