Reanimal

Nintendo Switch 2 Reviews

Reanimal Review

Tarsier Studios returning to horror with a new IP was always going to draw comparisons, but REANIMAL wastes no time stepping out of Little Nightmares’ shadow. This is a broader, stranger, more confident work, proving to be a game that understands how to guide you through danger without ever making you feel like being funnelled. The island the siblings wash up on is open enough to invite careful exploration, yet shaped with such deliberate intent that you’re never left wandering aimlessly. It’s a rare balance, and one that defines the entire experience from the moment that boat drifts toward the shoreline.

Playing as a brother and sister, those in control search for their missing friends, moving through an island that feels both familiar and wrong. The world is built around puzzles, stealth, and environmental storytelling, but the structure is looser than Tarsier’s previous work. Areas branch, loop and reconnect, offering small detours, hidden pockets and optional challenges without ever tipping into open‑world sprawl. The game trusts you to explore, but it also knows exactly when to pull you back toward the path.

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It’s a design philosophy that feels almost invisible in motion, and whilst playing it becomes ever-apparent that nothing says where to go, yet you rarely feel lost. That sense of freedom is supported by controls that are far tighter than anything in the studio’s past catalogue. Movement is crisp, jumps land cleanly, and the siblings’ animations communicate weight without ever getting in the way. There’s a confidence to how they move, a sense that they are capable but vulnerable, and that duality feeds directly into the game’s tension. No longer are players fighting the controls; they are finally fighting the world.

The camera, which has long been the sticking point in Little Nightmares, especially the third entry, is transformed here. It frames danger intelligently, shifts perspective with purpose, and never obscures the space you’re trying to read. Even in the most frantic moments, it feels like it’s working with you rather than against you. Verticality is handled with surprising grace, and the camera subtly adjusts to highlight threats without resorting to cheap tricks. It’s a quiet triumph, and one of the clearest signs that Tarsier has learned from the frustrations of the past.

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The co‑operative design is another leap forward. Whether you’re playing with a partner or swapping between the two characters alone, the interplay between them is central to the game’s rhythm. The AI companion is startlingly competent, reacting to cues, holding positions, and assisting with puzzles in a way that feels natural rather than scripted. It keeps the flow intact, even in sequences that demand precision under pressure. There’s a trust that builds between you and the AI, and an overall sense that the game understands how to support you without taking control away.

Exploration is rewarded generously. Hidden hats, scraps of artwork, trapped souls and other secrets are tucked into corners that feel organic rather than contrived. These aren’t filler collectibles; they deepen the world, hint at the island’s history, and encourage you to look beyond the obvious route. Some secrets are tucked behind environmental puzzles, others behind careful observation, and a few require you to think about the siblings’ abilities in new ways. The game’s structure supports this beautifully: open enough to invite curiosity, guided enough to avoid the drift that often plagues more expansive designs.

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Speaking of characters, the island itself is a character. Early sections on the water set a tone of isolation that never really lifts. Once ashore, the environments shift from rotting shacks and flooded docks to overgrown industrial ruins and animal‑worshipping shrines, each area built around a clear mechanical idea. One chapter might lean on light and shadow, another on verticality and precarious climbs, another on timing your movements around patrolling monstrosities. It’s rarely subtle, but it is consistently readable, and that clarity matters when the game is asking you to solve puzzles while something huge and angry is sniffing you out.

Atmosphere has always been Tarsier’s strength, but REANIMAL pushes it further. The island feels alive, shifting and breathing in ways that make each area distinct. Sound design carries much of the tension, with distant groans, rustling foliage and the siblings’ nervous breaths creating a constant undercurrent of unease, plus the mixed in voiced-lines not being overdone, instead proving to be subtle inclusions to augment the mood. It’s horror built on anticipation rather than shock, and it lingers long after a chapter ends. The creatures you encounter are grotesque without being cartoonish, and their behaviours are readable enough to feel fair while still being deeply unsettling. Even whilst navigating the waters further into the adventure, harpooning on-coming horrendous beasts get the pulse racing, but thankfully not due to any awkward controls, but just an expertly crafted balance from the development team.

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On Switch 2, the experience holds together impressively. Performance is stable, image quality is strong, and loading is quick enough that death never becomes a technical punishment. The art direction shines on the hardware, with exaggerated silhouettes and grimy textures giving the island a tactile, oppressive feel. Lighting is particularly effective, with shafts of moonlight cutting through fog and firelight flickering across damp stone. It’s a visually striking game, and the Switch 2 handles it with confidence, but the team does also give the option to switch between performance mode and a higher graphical fidelity, which is something Shin’en did with Fast Fusion.

The pacing is another area where REANIMAL excels. Chapters flow naturally into one another, each introducing a new idea or twist without overstaying its welcome. There’s a rhythm to the game, with moments of quiet exploration, bursts of tension, puzzle‑driven sequences, and narrative beats that land with surprising emotional weight. The siblings’ relationship is understated but believable, and their reactions to the world around them add texture without resorting to melodrama. The auto-save points are also a true blessing for those particular tricky moments that ultimately lead to their demise.

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There are moments where puzzles repeat ideas, and a couple of stealth sections stretch a little longer than they need to, but these are minor blemishes on a game that otherwise feels meticulously judged. Nothing here is unfair, nothing feels sloppy, and nothing echoes the frustrations of Little Nightmares III’s awkward jumps or camera issues. This is Tarsier at full command of its craft.

What elevates REANIMAL beyond its lineage is how sharply it understands the relationship between control, camera and tension. The siblings respond with a precision that Little Nightmares never quite achieved, and the camera, whilst still side‑on and still stylised, now feels like an active collaborator rather than a limitation. Even in solo play, the AI partner behaves with a clarity that keeps puzzles flowing instead of fighting you, and the game’s most elaborate sequences rely on that trust. The atmosphere is richer, too. Tarsier has always been good at unease, but here the island feels alive in a way that goes beyond set dressing. Light, scale and sound design work together to create a sense of place that lingers long after a chapter ends. It’s not just an evolution of what the studio has done before – it’s a complete transformation, a confident statement of identity, and a glimpse at what Bandai Namco quietly lost when the Little Nightmares partnership had to come to a close. This is a clear sign of what the studio is capable of when it isn’t tied to someone else’s IP. It’s bold, beautifully constructed, and often breathtaking.

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Cubed3 Rating

REANIMAL on Nintendo Switch 2 marks a striking reinvention for Tarsier Studios, taking the studio’s talent for intimate horror and expanding it into a richer, more confident adventure. Tight controls, a smartly reactive camera and impressive AI make every escape and puzzle feel fair, while the island’s layered design blends openness with subtle guidance to create a world that rewards curiosity without losing momentum. It’s a bold step beyond the Little Nightmares formula and a clear statement of what Tarsier can achieve on its own terms.

9/10

Exceptional

Reanimal

Developer: Tarsier

Publisher: THQ Nordic

Formats: Nintendo Switch 2, PC, PlayStation 5, Xbox Series X/S

Genres: Adventure, Horror, Survival

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