Developed by Swedish studio Hello There Games, Avicii Invector (previously reviewed by Cubed3 on Xbox One) tasks players with guiding a spaceship to the beat of some of the late DJ’s famous songs. The ship moves along a track, although players do have some influence over exactly where it is, and colour-coded symbols mapped to the Switch’s buttons approach in tune to the current song.
There’s an elegant minimalism to the whole game; there’s not much here in terms of action, combat, or narrative. Some of these things are present, but the storytelling is done through mostly still line art drawings, almost like a comic book. Gameplay reflects this simplicity; each press of a button or rotation of the track (you can switch between flying along the floor, walls and ceiling with a press of the analogue stick) is timed with part of the beat. Which part of the beat that is sometimes changes, adding a little bit of challenge, although for those unfamiliar with whatever song happens to be playing, this can occasionally be frustrating, as they likely wouldn’t know a certain beat shift or timing change was coming. On the other hand, it does encourage multiple playthroughs for those wanting to beat their high score. 
The nonstop asteroid field of colours, lights, and sounds can be overwhelming, and sometimes it’s a little too difficult to see the upcoming button prompts (particularly when playing in handheld mode on the Switch), but difficulty is something Avicii Invector handles well. Easy mode should get new players used to the basics, and while medium seems overwhelming at first, after the initial learning curve, it feels well balanced. Medium difficulty remains challenging, but not frustrating. There were times this reviewer got completely lost, and what might’ve been a game over in a title like Guitar Hero was just a minor setback here.
The only real problem that crops up is that the timing of the “strum” button—in this case mapped to the L or R buttons on the Joy-Con—often feels off. None of the other buttons (A, B, X, or Y) or the control stick seem to have this delay, but for some reason, whether using L or R, this one seems to come up as a miss a solid half of the time, even after recalibrating the game’s input. It’s very difficult to tell if this is an issue with the game, or if this reviewer just happens to be bad at hitting that particular button on time, but the fact that it happened with both the L and R buttons makes it feel like something going on on the game’s side of things.








